Re: Wolfenstahl
I'm getting a bunch of errors similar to that, it occurs after most the cg scenes and immediately after using the blue potion. I have tried moving my folder to other locations and tried running as admin, using compatibility mode, as well as change my language settings.
Try placing the game into "C:\Paperheads" (or D:\Paperheads" or something similar), as far as I know this should help.
I don't know what's causing this error, but it doesn't occur on most computers.
So this is one strange mystery.
I personally have moved loading from "all in the front" to "as needed" in the course of a week on my lonesome working on a game larger than this. The testing after that was about another week (that was other people).
It's possible, especially if as someone said, it is a main source of revenue. I can understand a week just to revamp a loading system is boring as hell if it's not main revenue though.
Well, one game is not like the other, while one programmer is not like the other.
Of course there is a chance that it can be done in one week, and then one week of testing on top of that, yes.
But first of all, there is no guarantee that it works out as intended.
(especially because the graphics of the enemies are later on all used in the last stage, which means... they are needed anyway, all at once)
And the next thing would be, that there are way too many graphics, it's pretty easy to overlook some of them, or make a mistake here and there.
It's always harder to rework something, rather than doing it correctly right from the beginning.
So I better calculate with much worse time consumption, which means 3-4 weeks of work (testing and fixing included).
(just to be on the safe side)
But to be honest, it doesn't matter if it's 2 weeks, or 4 weeks... (or even just 1 week)
There can't be done anything about the fact that there is no budget left.
And even if a miracle happens, and I would do the perfect game within 1-2 more months of more work, there won't be enough money comming in to compensate for the expenses.
(okay, there is always the possibility, and noone knows what happens... but I tend to think realistic about things... and I better not bet on any miracles or very good sales etc. it's better to not have too great expectations)
This doesn't mean that the game should be shitty, it just means you have to find a balance.
That's part of a producers job I guess, seeing that a game get's done, while maintaining the best quality, and the best content possible and of course it should be done within the budget and time limits.
(and well... we are already past those limits, unfortunately)
At least the game has mostly all of the content that's important (sadly some of the CG's had to be deleted, so it's not entirely as we planned it to be, but at least mostly).
And we are relieved that it works now for most people, as the RAM usage had been reduced from 2 GB RAM to 1,3 GB RAM.
(the goal for future games is to stay below 1 GB RAM)
Since we started working on something new, we will only do bug-fixes to Paperheads now.
But no major changes.
I hope that our standpoint on this is understandable.
I know that it might be tough to understand, and some people might even think "you don't have to explain yourself".
But in my oppinion it's best to be open and honest to a community.
(and as I mentioned before, I've got plenty of experience in communicating with communities trough previous jobs and experiences)
So if there are any questions, feel free to ask.
I'll try answering as good as possible.