Wolfenstahl
Demon Girl
- Joined
- Apr 1, 2012
- Messages
- 100
- Reputation score
- 32
Re: Wolfenstahl
I just uploaded some more pictures from the animations.
And a new lineart from a CG scene.
Everything works out pretty well.
Currently we're going to polish and complete Verdanis regular attacks.
After that the backgrounds, then some stuff regarding the regular Paperheads.
I guess the beta-demo that comes out at the end of may won't have the Sewer Stage completed.
(only about 80% done or something along those lines)
(the first boss will also be missing)
But at least it will be playable, and enjoyable, with everything important implemented.
Hentai animations and CG scenes will be implemented, and the whole "core" of the game will be up and running.
After all the Grab-System already fully works as planned.
(currently just connected to the tentacle monster, but this thing was the hardest piece of enemy to programm, since all it's attacks can connect at once, it's the only one that can do that)
The continue system also works as planned.
It's just about adding content (new graphics, new enemies, etc. etc.) and polishing some stuff.
And of course all the testing and tweaking.
After releasing the beta-demo Version our plan is to finish the first stage.
Then we'll just have to add the missing enemy types, and the backgrounds for the other 2 stages.
As well as the last 2 bosses.
I just uploaded some more pictures from the animations.
And a new lineart from a CG scene.
Everything works out pretty well.
Currently we're going to polish and complete Verdanis regular attacks.
After that the backgrounds, then some stuff regarding the regular Paperheads.
I guess the beta-demo that comes out at the end of may won't have the Sewer Stage completed.
(only about 80% done or something along those lines)
(the first boss will also be missing)
But at least it will be playable, and enjoyable, with everything important implemented.
Hentai animations and CG scenes will be implemented, and the whole "core" of the game will be up and running.
After all the Grab-System already fully works as planned.
(currently just connected to the tentacle monster, but this thing was the hardest piece of enemy to programm, since all it's attacks can connect at once, it's the only one that can do that)
The continue system also works as planned.
It's just about adding content (new graphics, new enemies, etc. etc.) and polishing some stuff.
And of course all the testing and tweaking.
After releasing the beta-demo Version our plan is to finish the first stage.
Then we'll just have to add the missing enemy types, and the backgrounds for the other 2 stages.
As well as the last 2 bosses.