Nothing, on their own. But in the context of Corruption of Champions, it's weird that, after going through a portal to the netherworld, you're confronted only
occasionally by demonic things - an imp, that one piercing-bitch in the mountains, a factory with like only one-off encounters - and instead run around finding mostly just furries. The set up to the whole game is explicitly 'yeah, we're sacrificing you to deemins because otherwise they'll come eat the
whole village instead of just you', but then when you get there, they're scarce as fuck.
And then there's that instead of barren lava wasteland shit or other such 'Netherworld'-esque type scenery, you get... forests! A lake! A forestier forest! Some plains! Basically regular ol' fantasy terrain and settings and stuff.
It's a weeeird, disjunctive feeling, I guess. Like if Cawadoody Blops had had you shooting orcs and fairies or someshit, of if a game set in a scifi space-travel setting had you primarily wielding swords and picka
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. Without addressing deliberately and explicitly explaining it, it just feels lazy, and while it
could be interesting, and I know there's some weak justifications scattered around in the story... but really, it just feels like they're just there because Fenoxo was like YOU'LL GIVE ME HOW MUCH TO PUT WHAT IN? ALRIGHT MOTHERFUCKER, LET'S DO THIS. Alternatively, just re-brand the place, or something.
Not unless there's some subtle joke going on about yiffing in hell or something, I dunno.