Re: カナデロオグ(Kanaderogue)
Okay, here's an attempt at a somewhat condensed guide:
Everytime you start a dungeon, your character level resets to 1. Your inventory, equipment, and armor levels do not.
So basically, you're expected to farm the dungeon for equipment and consumables, to have an easier time the next time around.
Important: On the mission select screen, press "X" to get to the menu, which allows you to save, modify inventory, and set armor levels.
You have one equipment slot each for ring / bracelet / neck. Use equipment to equip/unequip it.
Equipment can be cursed, in which case you can't unequip it and you can't equip something else on top of i.
Consumables and equipment are initially grey (unidentified), on first use you identify them, alternatively you can spend currency to identify stuff on the mission select menu.
Bottles are potions: Blue restores HP, Yellow restores MP, Pink increases horny level, Green fixes bad status effects/horny level.
Regular apples restore some HP and MP, sometimes you run into purple apples that activate a bad status instead.
The bags are material to upgrade your armor - as far as I can tell, you need to use them from equipment menu during the level, then you can actually activate higher levels on the level-select menu:
In the "bug" menu, you see which armor aspects have how many levels available.
From what I gather, applying higher armor levels gives you benefits (such as increased ATK) in trade for a more molest-y armor (more MP drain, or more efficient fondling once MP hits 0)
As for the time mechanics:
Over time, you restore HP and drain MP. Shooting as the secondary character also costs MP per shot. (Press tab to transform)
If there are no enemies nearby, you can use the "coffee" item from the menu to rest, which effectively has the same effect as passing time by walking around.
Once your MP hits 0, your character loses the ability to suppress their tentacle armor, and they'll get molested while walking around. Restore MP to fix.
Beware: At the bottom left, there's a timer for the current level. Once it expires, the music changes, and roaches spawn.
That's your signal to GTFO: Over time, the level and number of roaches increases, and they are way tougher than regular enemies in general. So get to those stairs.
In the level-select inventory menu: First item is always "put into storage".
Last item is always "disenchant" - destroys the item, creating some currency in return.
The other items are usually "identify" or "remove curse" - costs currency.
What else? I'm sure there's more. You'll find it out.