Re: Mud Wrestling
Ok!
(Note: This is all speculative planning and not intended as a hard decision. Feel free to discuss and make suggestions.)
Venue!
We need a place to run this, and a thread structure. Depending on the amount of interested players, we may need more than one thread. The options seem to be either to run it here in the archives ("GM try outs"), or to get a subforum within the DG area for it. The subforum seems like the best option to me, for sake of not cluttering our old threads.
- At it's simplest, we have a single thread, and all make posts in there for however many fights we think we can keep track of. This already seems very unlikely.
- At the next level, I can imagine having a lobby thread for organising stuff, and then three or five persistent arena threads that we all take turns to share. Keeps things small, but may cause waiting lists. Though there's always the option of spectator RP.
- And at it's largest, we could simply make dedicated "Jill vs Jess" threads for each individual fight. No waiting for an arena. Lots of threads.
Story!
Aka, the excuse thought up to allow this silly thing to happen. Story will be kept light and overall as a secondary matter, but should provide enough setting to allow characters to engage in some general character interaction. I'm imagining the abduction taking characters to this place including a light amnesia effect, to help smooth over the otherwise typical panic.
Edit!
Characters will be ported in as is, with xp and previous character development, spare without most of their equipment/inventory, and without any status effects they might currently have. The memory tweaking effect can be used to knock out any awkward or unwanted memories or states of mind that you feel would get in the way. You don't need to have your character fretting about reported away from a rape in progress, having just been caught by slavers, stolen from the middle of a world changing battle, or plucked out of a loving session with a partner. The amnesia effect is a tool for you to use as you please.
Fight rules!
We need to decide on the rules these bouts will go by in the ring. These can vary from fight to fight, and perhaps don't even have to be treated as iron clad rules if two players both agree otherwise, but we need a base set to go by.
This is primarily a physical contest. The idea is to have our heroines get up close and personal. The initial thought that sparked all this was merely me pondering the novelty of having all magics fail, and the casters left to comically slap it out between themselves. This is an obvious massive disadvantage to the casters (if not an auto loss). My own character is a caster, and winning isn't entirely the point, but this is another thing to consider.
The general base rules so far:
No weapons, no powers beyond buffs (?), no armour other than light clothes.
Unarmed attacks and grappling for purpose of wearing down your opponent.
"Natural" equipment and mutations are fair game.
The first contestant to get their opponent to KO, submission, or orgasm, wins. In this, KO status by both 0HP and 0EP will render a character helpless and spell victory for the other, but not actually render them unconscious. It's more fun that way in this situation.
Some arenas may have special rules and/or "environmental hazards" of their own. More on that latter.
There may be a modified energy ceiling on magics and powers. To be decided.