TheNeophyte
Jungle Girl
- Joined
- Apr 28, 2013
- Messages
- 10
- Reputation score
- 3
Hello, everyone!
I'm an amateur coder and I'm starting to work on small H-game for self-education and fun purposes.
The game is pure text.
There is a single female character, I named her Eve, who is living alone in a strange and alien world full of weird creatures. Her world, however, is in trouble. The Wasteland is growing and threatening to destroy all of the Garden as the ecosystem slowly decays.
Eve goes on a quest to restore balance of life and to take back lands from the Wasteland, saving her Garden from destruction.
Planned major features:
- Open World
Travel freely between multiple locations. Explore and discover points of interest or new species. Search places where your help is needed.
- Dynamic Ecosystem
Multiple species of plants, insects, animals and others coexisting for the mutual benefit. Help biomes to survive by introducing missing species or removing extraneous ones.
- Unpredictable Opponents
Stay alert, as even creatures of same species can have different traits and habits. Learn the differences and be quick to notice them to succeed in battle.
- Real-Time Combat System
Your enemies will not patiently wait as you choose your actions. You must not only be smart, but also fast. Every second counts now.
If you want references to imagine what I am aiming for - "Dune" 1992 adventure game by Cryo Interactive Entertainment gave me inspiration towards "big world with free travel" and "ecology as gameplay" ideas and text-based combat is influenced by time-limited dialogues from Walking Dead by Telltale.
Whole setting revolves around biology. Items, clothes, materials, substances - everything is taken directly from living creatures or is a living creature.
Eve's bags can be plants, clinging on her shoulder, her cloak might grow fur by itself and provide her with heat. Food, water, medicine is provided same way.
I'm not a fan of violence in porn so I want to keep it at near-zero level if possible, never going above "annoying inconvenience" level of consequences for defeated party, be it player or NPC.
So, enough with the boring talk!
Here's the fun stuff, Combat Prototype. It's a really tiny minigame, a single encounter with one of the denizens of Eve's Garden. Give it a try, play a few rounds to see how encounter changes and tell me what you did or did not like. There might be typos, so don't be afraid to go grammar nazi on me!
mega.co.nz/#!DJQTXJZJ!Ztyzx1TpH0Gtl0khhH5dZEZO6s0cHSez2CP0jfahmhc
If there is enough interest towards this project, I will set up a development blog and start working on the Open World prototype starting this Monday.
Updates
DevBlog:
evesgardengame.blogspot.com
I'm an amateur coder and I'm starting to work on small H-game for self-education and fun purposes.
The game is pure text.
There is a single female character, I named her Eve, who is living alone in a strange and alien world full of weird creatures. Her world, however, is in trouble. The Wasteland is growing and threatening to destroy all of the Garden as the ecosystem slowly decays.
Eve goes on a quest to restore balance of life and to take back lands from the Wasteland, saving her Garden from destruction.
Planned major features:
- Open World
Travel freely between multiple locations. Explore and discover points of interest or new species. Search places where your help is needed.
- Dynamic Ecosystem
Multiple species of plants, insects, animals and others coexisting for the mutual benefit. Help biomes to survive by introducing missing species or removing extraneous ones.
- Unpredictable Opponents
Stay alert, as even creatures of same species can have different traits and habits. Learn the differences and be quick to notice them to succeed in battle.
- Real-Time Combat System
Your enemies will not patiently wait as you choose your actions. You must not only be smart, but also fast. Every second counts now.
If you want references to imagine what I am aiming for - "Dune" 1992 adventure game by Cryo Interactive Entertainment gave me inspiration towards "big world with free travel" and "ecology as gameplay" ideas and text-based combat is influenced by time-limited dialogues from Walking Dead by Telltale.
Whole setting revolves around biology. Items, clothes, materials, substances - everything is taken directly from living creatures or is a living creature.
Eve's bags can be plants, clinging on her shoulder, her cloak might grow fur by itself and provide her with heat. Food, water, medicine is provided same way.
I'm not a fan of violence in porn so I want to keep it at near-zero level if possible, never going above "annoying inconvenience" level of consequences for defeated party, be it player or NPC.
So, enough with the boring talk!
Here's the fun stuff, Combat Prototype. It's a really tiny minigame, a single encounter with one of the denizens of Eve's Garden. Give it a try, play a few rounds to see how encounter changes and tell me what you did or did not like. There might be typos, so don't be afraid to go grammar nazi on me!
mega.co.nz/#!DJQTXJZJ!Ztyzx1TpH0Gtl0khhH5dZEZO6s0cHSez2CP0jfahmhc
If there is enough interest towards this project, I will set up a development blog and start working on the Open World prototype starting this Monday.
Updates
Update 30.04.2013:
New prototype, showing itty-bitty tiny world, which player can wander around in, admire nature and fool around with horny butterfly. Lots of typos expected.
mega.co.nz/#!OEogXJTC!PvLjoQjNJ_qKV3JSDTo0VgL70qkmO5zjxyStc2qco9E
Update 12.05.2013:
New World Map. 100x100 tiles. Player position fixed with moving map. Map is randomly generated every time game is started. More informative map tile icons. Lots of code improvements, but no new content.
mega.co.nz/#!2IwmFQyQ!SECwLiCT3A753LeQ1PPsDw9SkRdg54Cn6jl4GfXpvpM
Update 19.06.2013
Fully remade game logic. Combat is controlled by scripts in external XML file, readable and editable. Downloads are back online. Added sound support and some music.
mega.co.nz/#!2dgQ2TTD!C0m5qAyQAuQLLE2ciKr7tSIOoAtx1RkGD7kolNoFOMU
Update 25.06.2013
Added 2 creatures. Graphics are improved. Fixed bugs in C++ and XML.
mega.co.nz/#!rZwnVL5K!OxqXN1Ynq_GwTFW4HmyKsUwrzVUGYkqBzxTHMAF6nlg
New prototype, showing itty-bitty tiny world, which player can wander around in, admire nature and fool around with horny butterfly. Lots of typos expected.
mega.co.nz/#!OEogXJTC!PvLjoQjNJ_qKV3JSDTo0VgL70qkmO5zjxyStc2qco9E
Update 12.05.2013:
New World Map. 100x100 tiles. Player position fixed with moving map. Map is randomly generated every time game is started. More informative map tile icons. Lots of code improvements, but no new content.
mega.co.nz/#!2IwmFQyQ!SECwLiCT3A753LeQ1PPsDw9SkRdg54Cn6jl4GfXpvpM
Update 19.06.2013
Fully remade game logic. Combat is controlled by scripts in external XML file, readable and editable. Downloads are back online. Added sound support and some music.
mega.co.nz/#!2dgQ2TTD!C0m5qAyQAuQLLE2ciKr7tSIOoAtx1RkGD7kolNoFOMU
Update 25.06.2013
Added 2 creatures. Graphics are improved. Fixed bugs in C++ and XML.
mega.co.nz/#!rZwnVL5K!OxqXN1Ynq_GwTFW4HmyKsUwrzVUGYkqBzxTHMAF6nlg
evesgardengame.blogspot.com
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