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The Ranting/Debate Thread


Shrike7

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Re: The Ranting/Debate Thread

Yeah, that's my only major problem with prototype, was the last boss. I was hoping for something more like the monster that showed up in times square, that was epic :)
 

Sinfulwolf

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Re: The Ranting/Debate Thread

Perhaps it was just a bad port to PC, because I have not really heard anything bad about it on the X-box 360.

But... if the game is bugging you guys so much (and really, I have not noticed a single positive remark at all) why in the hell are you playing it. Really in my opinion you deserve all the frustration for playing it all the way through, instead of going back to the store and trading it in for something better.

If you don't like a game (which is the impression I'm getting, again, not a single positive comment) put it down and play something else. That's what I did with Ninety Nine Nights when I got bored with it, I did it with Jericho, I even did it with Turok (even though I loved the knife and bow in the game, the rest of it was quite "meh").

Perhaps pick up something that does not crash every hour, or something that you can play for a bit without having to find someone and bitch about all the nitpicky details, as well as the overall game itself. However, if you just hate all video games, and can't get over what really can be overlooked fairly easy, try something like, going outside and going for a run or something.
 

Alias

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Re: The Ranting/Debate Thread

@sinful:
I finished prototype a couple days ago. I actually really liked it. I thought it was one of the more well-rounded games I've played recently. Then and again, I was coming from Mirror's Edge (bleh). I thought the combat system could have been better, and a couple of the bosses suffered from omgtoolongitis, but I loved how I always felt so overpowered, yet still challenged. Nothing like dropping on a tank and making it explode, then hopping into another tank and raping shit.
Let me reiterate... I reeeallly am enjoying playing the game =D The things I'm complaining about are minor at best. That's why I'm playing it. =)

And, yeah, a lot of the frustration that I find in the game is due to the controls being a bit wonky. I'm convinced it's because of the port issue. The weapon select, for example, seems molded to fit a control stick rather than a mouse, and for some reason it's almost impossible to choose the weapon or ability you want by the time that slow-motion they give you is over. I also have a really hard time air dodging the way I want to. I'm not sure if that's the port or me just being bad though. Since most of the time it happens when I'm in hypermode trying to do something as fast as possible like the movement minigames - those are hard! or running away from strike teams.

Edit for more explanation:
I think most of the reason I'm being so negative about the game when I actually am enjoying it as much as I am is because we're talking about it in the rants thread. So I go, 'well, while we're on the subject, this part sucks!'

@XSI:
Just because your video card CAN display something doesn't mean it your specific configuration of hardware and drivers won't throw an exception that isn't caught. As is evidenced by your crashing problem.

@Shrike:
Yeah the last boss wasn't quite as epic as the Times-Square one, but his identity was supposed to be the shock-value zomg it's HIM! that was supposed to blow you away. That is, if the foreshadowing didn't give it away for you. Overall though I found him to be much easier and faster than TS-boss. The only boss that was easier that I remember was his previous incarnation - wait until he's shooting rockets at you and right-click with whipfist. repeat. easy kill.

@XSI again:
Wow. You used the helicopters? I tried that once and it took me like half an hour to whittle him down, and that was on medium! Then I accidentally flew out of the zone and had to start over. And both times I've fought him (earlier on medium and just now on hard), the military do no damage to him. I see four rockets flying into him and his HP bar doesn't move at all. Are they really doing that much damage to him on your game? IMO in either case it's MUCH faster to run around grabbing and consuming the military and then using the aforementioned tentacle of doom (critical pain devastator) in combination with the blade air strike, which stuns him for more pain. And once he gets down to about 1/8 of his HP, all the military is gone (no more consuming for devastators, no more helicopters). You also have to take that HP off within 3 minutes. How were you planning on doing that part? No helis to steal, no military (allegedly =P ) damaging him for you.
One more question - yes, that's the final boss, but how did you only think you were at most 40% of the way through? Every time you completed a mission it would show you the percentage of the city that was infected... when it got to 100% I would have thought that it was pretty clear the game was ending soon. Did you miss that part also? =P
 
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aika

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Re: The Ranting/Debate Thread

Yes, coming from someone that plays on lunatic, and even finished the game on that setting, it is, it's good.
Completed any touhou game on lunatic? Pull the other one.
 

XSI

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Re: The Ranting/Debate Thread

As for why I was playing prototype, I liked the web thingy, and it was refreshing to actually fight things with a character I control myself instead of all the rts things I've been playing(Or shooters, that's diferent from beating up things). Besides that, the times where the game does work fine it's kinda fun to play, but as mentioned, it's just not working for my computer with the crashes.
It's also nice to sometimes just randomly switch to a weapon other then whipfist and use that for a while, just doing nothing specific, walking around and killing some things. Prototype has it's good points, sure, but this is the ranting thread, so I just picked the parts I could easily rant about.

As for the percentage thing, I didn't think it was a game completion percentage, a lot of games don't just stop when an area is 100% taken over by alliens/disease/hostile forces/anything, they try to reclaim it, I figured I was at most at 40% because of a few other things, mostly that some of the upgrades mentioned they were essential for taking down planes, which I didn't fight yet. I assumed they would come in later, and not just in the last fight, and even then not even the last few minutes. I also assumed so because of how big I thought the game was, I kept thinking more things would keep coming, bigger things, and mostly, more challenging things. Most games get more challenging later on, so basing it off just those things I thought I was at about 40%, and that the bigger parts would happen later.

And Aika, I only finished 7 on lunatic, I can't even finish 8 on normal.
I got close to winning 6 last week though.

On other rants, a short one on multiplayer game balance.
If the game is based around old players beating up newer ones, people will not want to play it, because it's not balanced to have someone always win just because he played longer. That just tells new players to give more money so that maybe they could ruin other people's fun later, and any of those new players that can think enough to buy a game will instead move on to a game where even they have a chance. Sure, a new player shouldn't expect to start on the same level as a 3 year playing veteran, but if the 1 month old players get farmed by anything over 4 months old, which actually prevents the new players from growing then you're doing it wrong.
(Mostly seen in games which put penalties on losing, and then do not give the newer players any protection from being ganked, even worse is if there is a penalty for losing, and the game is set up so that the new player can not win at all.)
 
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Alias

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Re: The Ranting/Debate Thread

I like to run down pedestrians with the shield. Sprinting at max speed and having hundreds of bodies fly out from the center of your screen is just... satisfying. You can also multitask and do it while moving from place to place, since evading the military chase is easy. Have you played the Prince of Persia games? The combat system in the second one in particular was fucking awesome. Recommended if you liked prototype's combat.
 

aika

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Re: The Ranting/Debate Thread

And Aika, I only finished 7 on lunatic
HAX

I have lots of trouble completing 7 on normal.

My girlfriend managed that feat (without continues) before me :(:(

Also she's got pretty damn far through extra, and another of my IRL friends has completed extra :)
 

Kusanagi

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Re: The Ranting/Debate Thread

Alright, I know it's a little late, but I just played the demo for Too Human the other night on my 360. IMO, they should have made it an MMORPG on the PC.

That said, once I got used to the controls, it wasn't as horrible as I've been lead to believe; it just seems that the game, as a whole, would have worked better as a MMORPG.
 

Newbie

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Re: The Ranting/Debate Thread

Alright, I know it's a little late, but I just played the demo for Too Human the other night on my 360. IMO, they should have made it an MMORPG on the PC.

That said, once I got used to the controls, it wasn't as horrible as I've been lead to believe; it just seems that the game, as a whole, would have worked better as a MMORPG.
It practically is an MMORPG except for that first M and, in some cases, the O.
 

XSI

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Re: The Ranting/Debate Thread

I've been finding a lot of games lately that would just be great in multiplayer form, or just MMO form, but most of the time, there is a huge potential that's just not used.

But, luckily, most games can be modded, and given enough time and interest from a modder(Or large group of modders), the game will, eventually, be online.

Small example, I've heard that after a 2-3 years of work on it, a group of modders managed to make a Rome:TW campaign online, something a lot of the fans always wanted since that was a very interesting part of the game, and the only thing online up to then were just random battles against eachother.
There were still issues with it, but at least it worked.

Before I start ranting again, I'll just press the submit reply button and get breakfast.
 

Sinfulwolf

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Re: The Ranting/Debate Thread

Sure... a lot of games could work as an MMO... but what about those folks who don't want to pay every month (unless they go guild wars style... but considering how that caught on not likely), or don't have internet. I don't have that great of an internet capability, so when I see an awesome looking game, then learn its an MMO I get disappointed.

Besides, from my experience playing around in some MMOs, there is a lot less detail than single player oriented games, which is a large chunk of the reason I play them. I'll take Fallout 3 or Mass Effect, over WoW, or Guild Wars (just examples).

Besides, after all the rants in here about stupid people online, why would you want to take away all the details to make the game able to support 10,000 babbling idiots?


Oh, and Too Human wasn't a bad game in my opinion. It just wasn't that good. I got pretty bored even after figuring out all the controls and such. And that was it for me... oh well, helped me get Prototype for free yesterday.

As for that game... the controls on the console are smooth.
 

XSI

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Re: The Ranting/Debate Thread

(...)
Besides, after all the rants in here about stupid people online, why would you want to take away all the details to make the game able to support 10,000 babbling idiots?(...)
There are several reasons, some of those idiots manage to provide a better challenge then AI, which speaks to gamers that enjoy challenges.

Another part is that while stupid, they can be creative, which AI can really be.(At least not for another 10 or so years I estimate)

Besides that, it's much more interesting for a lot of players to know others play it too, they can easily compare themselves to others, but most importantly, they can kill eachother's characters or sabotage eachother. That alone is a reason some people buy online games.

Besides that, lots of details and multiplayer is not mutually exclusive. It just takes developpers time to switch from storylines and quests to a system that works better for multiple groups of people, and there are a few games that have a one-time cost, and then allow for private servers to be hosted for them, which solves the monthly cost issue.

And a small rant on Evil Genius, a game I've started playing lately.

It's a surprisingly good game, but I felt like something was missing, it had humour, good controls, nice variety, a good concept, very good scenes, and nice tactics. But I still haven't found the save game button, which means I have to wait for the autosave to kick in every time I want to stop playing (Saves every 10 minutes). I've had the same problem playing Freelancer a bit back, where I could not find the menu at all, but luckily, alt-tab and google helped me find the menu(Turns out it was f1). As for freelancer, I'm stuck on a mission and..That's for another time/rant.

Second point of Evil Genius, special agents and their AI.
Ok, I understand the military invasion squad will shoot targets on sight, but the special agents should not shoot the casino staff on sight. Really, if James Bond would have went into a gun-wielding rage against everything that moved every time he went to some faraway place, he would have been more like Kenny from south park, and less like a spy. Besides that, if an agent is captured, and escapes the cell he's in, trying to blow up the prison block with 7 friendly captives in it is not a good idea, instead, free those people and bust out of that underground lair. I've had a good 30-40 prisoners that were blown to tiny bits due to a single agent that kept bombing the cell he was held in.(He always managed to get himself caught in the blast too, leading to him being easily captured and imprisoned again)
I would have had him killed, but for some reason which I guess I do understand for this game I was not allowed to, after all, supersecret agents and important characters don't just die, they need an overly elaborate slow death while an evil genius laughs at them. Otherwise Luke would have just been shot by a stormtrooper, James Bond was going to be counted as kill #4 for generic evil henchmen bob, and Frodo would have just been ripped apart by wolves before reaching Bree. But the point is, superspecial agents have the game mechanics done right for them, the player has the game mechanics done right, but when they see the harmless hotel valet checking in a guest, or the simple repairman repairing a broken door, they should act their role, not go on a GTA-style killing spree.
 
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Shrike7

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Re: The Ranting/Debate Thread

Wait, stuck on a mission in Freelancer? Which one, and what are you flying?
 

XSI

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Re: The Ranting/Debate Thread

The one with the blood dragons and the planetoid with an arch on it, I'm still flying the first ship, worked so far, but not this mission. Buying the ship the blood raiders have only leads to me getting shot down faster.(No idea why, is it a lot bigger? Maybe just slower? Do the wings break more easily? Does it have a giant bullseye painted on the hull?)

The guns on my ship did get plenty of upgrades and are fairly good.
 

Alias

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Re: The Ranting/Debate Thread

Inconsiderate roommates.

Now, I know that no roommate is perfect. When you're forced to spend half your life in close proximity to another human, you're bound to get on one another's nerves every now and then. But some people take it too far.

Most of the people I now live with are decent. There's an excessively chatty girl, a youngish asian man that teaches at the local college, an older man that is the head of one of the local college's departments, and Dave (not his real name).

Dave does things like put a bunch of cereal in the blender at 5 in the morning, then leaves a trail of shit going from the kitchen counter up the stairs to his room. His bathroom (which I'm supposed to be sharing but I refuse to, I instead use one of the ones downstairs) is covered with a disgusting pink film, and dead insects are liberally strewn throughout it. He regularly leaves the light on outside other people's rooms after they've gone to bed. Blah blah blah. He's a slob, he's a jerk, you know the drill.

But this morning I went downstairs to shower and - remember, I don't use his bathroom - found my toothbrush-bristles sopping wet and smelling of toothpaste.

WHAT. THE. FUCK. The dude actually stoops to using someone else's TOOTHBRUSH??? That's fucking disgusting. Now I have to go out and buy a new one. Prick.
 

dmronny

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Re: The Ranting/Debate Thread

Kill him and feed him to the pigs that's what I did with my last roommate, or at least that's what I did in my mind.
 

XSI

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Re: The Ranting/Debate Thread

Reviving this because oh dear fucking god, why do people keep failing at common sense when they design something.(Parts from an otherwise awesome game)
If a boss not only has a shitton of stats for no reason, and his main(Only?) ability depends on the player not knowing how to pause the game(Pausing the game stops all effects of the ability, until he uses it again), then simply put,

You're doing it wrong.

Now, the game is good enough to have people play past the boss, but sadly, he often appears at the same time as other bosses, each having their own ability, most of those other bosses are fairly balanced, but when they get together you will, instead of enjoying the game and having fun in the fight against them, pause every 5 seconds so your entire base doesn't blow up for no reason.
Another thing, if the player is supposedly evil, then why do "The forces of justice" bomb a random hotel just for being near the hide-out? Not only that, they also seem to randomly kill tourists(And hotel staff that's serving drinks at the bar). The surviving tourists then panic and try to escape back home, where they will say they have been attacked, which will bring more suicide bombe- forces of great justice to your base to blow up more tourists. In conclusion, if the player sends soldiers to club seals, is trying to take over the world by force, and steals whatever he wants, yet he still has the moral high ground, then

You're doing it wrong.

So, those things might be just small stuff, but then we have fires, and I am not kidding here, it takes a full term education to learn how to use a fire extinguisher, as only a few select staff members know how to handle them after training. Really, you can have 2 guards watching tv. With the tv on fire. But besides that, they often either do one of two things, firstly, they grab a fire extinguisher, rush to the fire, then burn to death. Or, alternatively, they grab an extinguisher, run to the fire, arrive when it's already exploded for no apparent reason(I really don't think a something like a bed should have the same explosive power as a power generator), they will stupidly look around while before mentioned forces of goodness shoot them.
The same forces of good will also shoot on sight at the technician that came to repair the tv, yes, that same tv that's on fire, it seems repairing a tv is more important then putting the fire out. Why did they shoot him? I have no idea, but picture this:

A great super spy arrives on a distant island, there used to be a hotel there, but he bombed it on his last visit because the roulette wheel looked suspicious, he walks past an obvious entrance into an underground base to inspect a native hut, which he decides to blow up too. Luckily, it seemed to be made of awesomeantium, and is completely invulnerable to everything. He then shoots a valet that was trying to rebuild the hotel, and steals the chair the valet was bringing to the hotel ruins. He then decides his mission there is over, and starts making his way to extraction point, but on the way, he will see a technician repairing a camera still hanging on an outside wall where the hotel used to be, he instantly shoots and kills the poor man, before deciding to use a bomb on the broken camera. He takes cover behind a wall, and blows up the camera along with a group of tourists. But while he was hiding, he spotted another underground base entrance, and why not? He goes in, but gets stopped by a valet that shines his shoes, he thanks the valet and then shoots him. After some more time he explored deep inside the base, having started a fire and killing everybody that tried to put it out, by now his kill count is 1 armed guard that tried to stop him from killing the 24 unarmed fire extinguisher wielding valets, and 6 repairmen that tried to repair a door he broke on his way in. When the object he put on fire(Ironicly, it was a fire extinguisher) exploded, hurting him as he kept close to it, he noticed a room full of beds, and goes in, he explores, sees nothing special, but then... A locker! he instantly decides to rush to it, and starts punching and kicking it, after some time he just walks away after setting a bomb. He repeats this process for 4 more rooms(Another barracks, a library, mess hall, and a staff room) and a camera in the hallway. He then decides his mission is done, just walks out, goes to the edge of the island, and uses his personal jetpack to leave.

He is send back 3 days later to investigate why tourists there kept getting killed, injured, or just disappeared. Surely the work of an evil mastermind?
 

dmronny

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Re: The Ranting/Debate Thread

Dear god stop playing this game it's making my brain hurt, whatever it is.
 

Goldstein

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Re: The Ranting/Debate Thread

Just, in reply to the bit about pausing the game, that seems like it could be kind of an interesting mechanic used properly. (Though rather similar to a quicktime event.) Maybe if the game revolved around fourth-wall breaking or something.
 

Kusanagi

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Re: The Ranting/Debate Thread

Reviving this because oh dear fucking god, why do people keep failing at common sense when they design something.(Parts from an otherwise awesome game)
If a boss not only has a shitton of stats for no reason, and his main(Only?) ability depends on the player not knowing how to pause the game(Pausing the game stops all effects of the ability, until he uses it again), then simply put,

You're doing it wrong.

Now, the game is good enough to have people play past the boss, but sadly, he often appears at the same time as other bosses, each having their own ability, most of those other bosses are fairly balanced, but when they get together you will, instead of enjoying the game and having fun in the fight against them, pause every 5 seconds so your entire base doesn't blow up for no reason.
Another thing, if the player is supposedly evil, then why do "The forces of justice" bomb a random hotel just for being near the hide-out? Not only that, they also seem to randomly kill tourists(And hotel staff that's serving drinks at the bar). The surviving tourists then panic and try to escape back home, where they will say they have been attacked, which will bring more suicide bombe- forces of great justice to your base to blow up more tourists. In conclusion, if the player sends soldiers to club seals, is trying to take over the world by force, and steals whatever he wants, yet he still has the moral high ground, then

You're doing it wrong.

So, those things might be just small stuff, but then we have fires, and I am not kidding here, it takes a full term education to learn how to use a fire extinguisher, as only a few select staff members know how to handle them after training. Really, you can have 2 guards watching tv. With the tv on fire. But besides that, they often either do one of two things, firstly, they grab a fire extinguisher, rush to the fire, then burn to death. Or, alternatively, they grab an extinguisher, run to the fire, arrive when it's already exploded for no apparent reason(I really don't think a something like a bed should have the same explosive power as a power generator), they will stupidly look around while before mentioned forces of goodness shoot them.
The same forces of good will also shoot on sight at the technician that came to repair the tv, yes, that same tv that's on fire, it seems repairing a tv is more important then putting the fire out. Why did they shoot him? I have no idea, but picture this:

A great super spy arrives on a distant island, there used to be a hotel there, but he bombed it on his last visit because the roulette wheel looked suspicious, he walks past an obvious entrance into an underground base to inspect a native hut, which he decides to blow up too. Luckily, it seemed to be made of awesomeantium, and is completely invulnerable to everything. He then shoots a valet that was trying to rebuild the hotel, and steals the chair the valet was bringing to the hotel ruins. He then decides his mission there is over, and starts making his way to extraction point, but on the way, he will see a technician repairing a camera still hanging on an outside wall where the hotel used to be, he instantly shoots and kills the poor man, before deciding to use a bomb on the broken camera. He takes cover behind a wall, and blows up the camera along with a group of tourists. But while he was hiding, he spotted another underground base entrance, and why not? He goes in, but gets stopped by a valet that shines his shoes, he thanks the valet and then shoots him. After some more time he explored deep inside the base, having started a fire and killing everybody that tried to put it out, by now his kill count is 1 armed guard that tried to stop him from killing the 24 unarmed fire extinguisher wielding valets, and 6 repairmen that tried to repair a door he broke on his way in. When the object he put on fire(Ironicly, it was a fire extinguisher) exploded, hurting him as he kept close to it, he noticed a room full of beds, and goes in, he explores, sees nothing special, but then... A locker! he instantly decides to rush to it, and starts punching and kicking it, after some time he just walks away after setting a bomb. He repeats this process for 4 more rooms(Another barracks, a library, mess hall, and a staff room) and a camera in the hallway. He then decides his mission is done, just walks out, goes to the edge of the island, and uses his personal jetpack to leave.

He is send back 3 days later to investigate why tourists there kept getting killed, injured, or just disappeared. Surely the work of an evil mastermind?
 
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