Name: Nadia
Class: Warrior
Race: Angel
Body: 62
Mind: 26
Spirit: 40
Hit Points (HP): 62 + 26/2 + 40/2 = 95
Pleasure to Orgasm (PP): 26 + 62/2 + 40/2 = 77
Spirit Energy (EP): 40 + 20 + 26/2 + 62/2 = 104
Speed: 25 + 8 = 33
Dodge: 67 (64 from stats + 3 from knight)
Armor: 3 (Knight)
Resistance: 39
Perception: 64
Stealth: 60
Grapple: 74
Experience: Spent 38 for the purposes of this character sheet
Corruption: 68
Talents:
Strong of Spirit
Strong of Mind
Two Weapon Fighter (Attack with two weapons at a -4 penalty to attack and damage rolls)
Natural Spirit (Spirit Warrior: Energy Blade, Battle Aura and Energy Wave)
Skill with Bastard Swords (+12 to attack rolls with bastard swords)
Resistant (+8 Resistance)
Quick (+8 Speed)
Greater Energy Pool (+20 Max EP)
Skilled
Grapple Expert (+12 Grapple)
Flaws:
Mutated (Glowing Skin, Fetish, Tight)
Mutated (Multy-Orgasmic, Tight, Whip Tongue)
Sensitive (+4 to pleasure taken)
*Open Soul (+4 EP damage)
*Idealistic
*Honorable
*Tainted Bloodline (1.5x corruption)
*Fertile (gets pregnant on a roll of 2 or higher)
Mutations: Mutations until Nadia becomes Supernatural: 7/12
*Warped (causes 1/2 corruption)
*Faerie (Resist Cold and Electricity 5)
*Greater Wings (Fly at 1/2 speed)
Fetish (Energy Drain)
Glowing Skin - Your character shines slightly in the dark, making them more visible but granting them light to see by. The character gets +2 to Perception, but a -2 to Stealth.
2x Tight (+2 PP damage during penetrative sex)
Skyclad (-2 penalty to non-damage rolls unless naked)
Whip Tongue (+2 PP when giving head)
Multy-Orgasmic: Whenever the character orgasms, they reset their PP level to their max PP - 10.
Skills:
Whirlwind (Activated) – The character attacks all enemies within range of them, but take a -10 penalty to attack rolls, damage, and Dodge until their next turn. They attack with both weapons, if they have two. Requires Two Weapon Fighter OR Heavy Weapon Specialist.
Rend (Activated) – The character takes a -6 penalty to all of their attacks for the round. If the character hits the same creature with both of their weapons in the same turn, they deal an additional 2d12 damage to that creature. This damage ignores the targets AV, but can only be dealt once per round to any one creature. Requires Two Weapon Fighter.
Whirling Death (Activated) – The character gets a +8 bonus to their melee damage and AV, but takes 4 points of damage per round. This damage ignores AV. Requires Two Weapon Fighter.
Flurry (Activated) – The character takes two attacks with each weapon, totaling to 4 attacks, but all attacks are made at a -12 penalty to attack rolls and damage. Requires Two Weapon Fighter.
Scissor Defense (Activated) – The character forsakes all attacks for the round, and takes a -10 penalty to Dodge for the round. In return, they get a +12 bonus to AV, and automatically attack any enemy that hits them in melee with both of their weapons. Requires Two Weapon Fighter.
Pummel (Activated) - The character can choose to allow whatever action that the creature that they are grappling to succeed, and it will do so before they can take any action. In exchange, unless they acquire some status that prevents them from taking any actions (such as being stunned or put into a submission hold,) they can make 3 attacks with their unarmed attack or a one handed weapon against the creature they are grappling. These attacks use grapple attack rolls rather than grapple checks to determine success. Requires Grapple Expert.
Knight (Passive) – The character gets a +3 bonus to AV, Dodge, attacks rolls and damage for all melee attacks. Requires: Honorable.
Quick Draw (Passive) - The character can draw their weapons without spending a turn.
Death from the Draw - The character can draw their weapon and swing with it in the same turn. When doing so, they get a +6 bonus to attack and damage rolls. Requires Skill with One Handed Swords, Two Handed Swords, or Bastard Swords (Talents) and the Quick Draw skill.
Bladesinger: Your character can use their Body stat to determine their attack rolls instead of their Spirit stat when attacking with powers. Requires: Any Spirit Talent that gives powers.
Spirit Ceiling: 21
Powers:
Note: All attacks use Body to determine attack rolls in place of Spirit thanks to Bladesinger
Battle Aura
The character begins to glow as power surges through their body, granting them great strength and speed temporarily.
-The character pays X EP. In addition, they must pay X EP upkeep every round.
-The character gets a bonus to melee attack rolls, melee damage, Speed and Dodge equal to 3X.
-In addition, the character cannot attempt to make any Stealth checks so long as this Power is active.
Energy Wave
-Like energy blast, but less direct.
-The character pays X EP.
-Then, the character deals (1d6 + 3) * X damage to all creatures within 1 of the possible ranges:
1) All creatures with a 10 foot radius of any spot within line of sight.
2) All creatures within a 30 foot, 120 degree cone.
Energy Blade
The character conjures a sword formed of pure energy attached to their arm.
-The character pays 1 + X EP. In addition, they must pay 1 EP upkeep every round.
-The blade can be of any color or shape that the character desires, and can range from 1-3 feet in length. Attacks with the blade deal (2d4 * X) + Spirit/4 damage that ignores armor.
-The character can attack in the same turn that this power is activated, but only using this power. If the character has the Duelist Talent, they can use this power as their weapon. If the character has the Two Weapon Fighting Talent, this power can be used as one of their weapons. If the character has the Unarmed Fighter Talent, this power counts as unarmed even if it is used to attack rather than that character's hands. The weapon conjured by this power counts as a one handed sword, and gets the attack bonus if the character has the Skill with X Talent.
Inventory:
-Bow: 2d8 + 6 + Body/3 damage, (+62) [2d8 + 27] {100 foot range, 1 shot before reload, reload time 0 rounds}
-Khazidea (Bastard Sword) (+70) [1d12 + 31]
-Phantomfang (Bastard Sword) (+70) [1d12 + 31]
-Attack rolls with weapons: +62 from Body, +3 from knight, -3 from bastard swords, -4 from twf, +12 from skill with bs, total is 70
-Damage with weapons: +31 from Body, +1 from bs, -4 from twf, +3 from knight, total 31
4x darkhearts
100 denarii
Bio/Description:
Spoiler
The OOC section: Herp derp.
EXP record:
Spent 26 exp, earned from assorted good deeds like murdering people's babies.
Bought Skilled, and then 10 points of Spirit and 8 points of Body. Body went from 44 to 52, and Spirit went from 20 to 30
For this: Spent the extra 12 xp, got me a +2 boost to Spirit, a +2 Boost to Body, and Grapple Expert
Also, just a note: Going from DG2 Fey Lord to DG3 Angel changed her racial mods a lot.
For the stats, she got +8 Body, +16 Mind, and +4 Spirit.
She also got a fuckton of racial flaws though, and her many mutations make her already well on her way to falling.