Re: Tentacle-tan and the Wisp's Cure
Well that sounds great.
If I wasn't willing to participate in the making of my own game I wouldn't be a very good person.
Whatever you need me to do I will do.
OK we'll take it slow for starters, right now I've begun some basics of the platforming... well trying too.
I'm looking into a good way to cause knockback by direction,and better collision detection for enemy's. Also try to see if i can create behavior like if an enemy is at a certain range it will follow in pursuit or shoot a projectile.
But before that I'm going to animate the jumping,idle,and running for the TTan sprite i posted above. Then I'm going to look into the easiest way to create a attacking and damage system as well.
So the first thing I'd like you to do is what exactly do you think should
absolutely be in this game and what we can you do without mechanically. If you made a list that would be great because if you have something you want way later on it could be a pain in the ass later to implement if it wasn't considered beforehand.
Anyways the most important part right now is to get a engine that sorta works.I'll attach the one I'm currently fiddling with it's very bare right now
but i just started. It's got jumping,walking left and right, hpbar ,background music playing,slopes,one enemy that hurts the player when it moves towards her and if she jumps on it, so yea stuffs getting done.
edit
I started to look into random drops to things that get broken/killed, just need to do some more testing to see if their is a more simple way to randomize drops but I've got it to where it's working. It's a health orb and a coin, both are animated as well.