What's new

RPG Patreon Active RPG Maker [SweGabe] Legend of Queen Opala: Origin


Status
Not open for further replies.

Ramble

Jungle Girl
Joined
Jun 3, 2010
Messages
8
Reputation score
2
Re: Legend of Queen Opala: Origin

What I say is, I have no idea whether Gabe lives off patreon but if he/she does, I think it's allrigth.

And I believe the drilling or whatever the problem was, was real, cause new beta hardly added any actual content - which is really "unlike Gabe" - apart from beastman variations of storyline, which is tremendous amount of copy-pasteing. Speaking of which, maybe Gabe bit more than he/she could chew with this branching, imo.
Before Patreon Gabe had no incentive to delay the games. Now that patreon is an easy 5-6k each month there is huge incentive to keep delaying.

And i can tell you for a fact that the drilling stuff was made up. Even if they somehow worked for 6 months straight Gabe has no other work, just change your sleeping schedule. It's like me going up to my employer and saying i wont be doing any of the work because i cant sleep but i still want full salary.
 

loopy

Tentacle Monster
Joined
Jul 16, 2013
Messages
300
Reputation score
19
Re: Legend of Queen Opala: Origin

In the new demo are there any scenes for Beatrix or was she just added to the story for now.
Just added to the story. I think you can't even find her again after she raids Port Ronod.

I wasn't really asking if she lives off Patreon. She has said that, at most, she'd take around $1,000-$1,200 monthly as a "salary" and the rest would always go to commissions and development. So she's definitely supplementing whatever income she has, and that's fine.

My issue was just time. She basically went on no- to light-duty for about six months because of noise. Assume the work crews were a real thing. If she works the overnight shift at a factory or something, and likes to crash during the day so she can get things done in the late afternoon and still hang out during the week, I might just shrug and forget it. If she still has no other regular demands on her time and lives off of Swedish welfare, then it's exactly what I already said, and Ramble reiterated: Change your schedule and try to live up to your promises.

Realistically, I'd guess the drilling was just an excuse.

Also, I think all of her games have suffered delays. The second one was delayed for a few months mid-2013, and then for another month or so with no reason given. I don't recall how long the first delay actually was. Gabe went more or less silent for a while and then popped up on her Foundry comments thread, and blamed it on not being able to get in touch with one of the voice actresses.
 

Klaptrap

Jungle Girl
Joined
Sep 27, 2011
Messages
44
Reputation score
1
Re: Legend of Queen Opala: Origin

Normally when somebody goes silent like that for so long I just write them off and consider the project dead. But Gabe has returned from the dead several times now and still managed to release several games that I quite enjoyed.

I guess long delays are just a tradition now.
 

Melni

Jungle Girl
Joined
Sep 7, 2010
Messages
33
Reputation score
1
Re: Legend of Queen Opala: Origin

Sure, I think pretty much every release was delayed comparing to Gabe's predictions about when they were gonna happen. A month or two, something like that. But nobody complained as long as Gabe didn't have patreon. He payed for his first two games from his own pocket with some sporadic donations from enthusiasts.


Maybe drilling was an excuse. It does sound kinda unreal but unreal things happen sometimes. I just mean to say that its unlike Gabe to do so little progress between two latest releases so there was something. I don't think he kind of just got lazy and stopped working.

Also what's done is done. Just wait and see if he can come back to his old pace.
 

loopy

Tentacle Monster
Joined
Jul 16, 2013
Messages
300
Reputation score
19
Re: Legend of Queen Opala: Origin

Yes, what's done is done, and Gabe's somewhere between $7,200 and $30,000 richer for it. Don't think twice about it, even if you're still giving $5-$10-$20/month when Episode 2 is delayed four months due to "bangings" when the drywall is put back up.

When the "drillings" stretched into three or four months, I started thinking back and remembered that all her games have had delays. It's not that unusual for games to suffer that way, but I skimmed her Foundry page and most of them came with rather feeble reasons. It's not a big deal, if she's not regularly taking money, or if her Patreon was attached to milestones rather than monthly. I have a problem with creators coasting once their monthly take reaches upper-middle-class salary levels, though.

Coasting creators seems to be a bit of pattern with Patreon. And people with their dicks already in their hands don't seem too keen to analyze their financial decisions.
 

malek169

Jungle Girl
Joined
Dec 20, 2011
Messages
17
Reputation score
2
Re: Legend of Queen Opala: Origin

Yeah, I also saw that Gabe in early years was going by the name of David ... . Even now one can find evidence on certain webpage. But i dont see much harm coming from him using something like pornstar alias. He protects his private life this way, I guess.
David is his name according to his Paypal account. (Removed the last name)

Yes, what's done is done, and Gabe's somewhere between $7,200 and $30,000 richer for it. Don't think twice about it, even if you're still giving $5-$10-$20/month when Episode 2 is delayed four months due to "bangings" when the drywall is put back up.

When the "drillings" stretched into three or four months, I started thinking back and remembered that all her games have had delays. It's not that unusual for games to suffer that way, but I skimmed her Foundry page and most of them came with rather feeble reasons. It's not a big deal, if she's not regularly taking money, or if her Patreon was attached to milestones rather than monthly. I have a problem with creators coasting once their monthly take reaches upper-middle-class salary levels, though.

Coasting creators seems to be a bit of pattern with Patreon. And people with their dicks already in their hands don't seem too keen to analyze their financial decisions.
one time and a monthly of

And yes,

Content update wise: a new version was released last weekend. Since I'm not going to add to the Patreon Pool I'm hunting for the .10 version on various websites (was able to find .09 at a point)
 

loopy

Tentacle Monster
Joined
Jul 16, 2013
Messages
300
Reputation score
19
Re: Legend of Queen Opala: Origin

Yeah, that was the announcement I was thinking of. I wonder if she got back on the dole, or if she just lived off of donations and Offbeatr until she started her Patreon. The figures I gave were just Patreon income depending on how much went to salary, and how much went out the door for commissions over the course of six months. Offbeatr is pretty much a sunk cost at this point.

I've got the new version. It's not worth it. Beatrix has about 12 lines of text and no scenes. The only new content is "Beast Mode", which has all the same illustrations, scenes, and CGs as in .08 and .09, just the CGs are drawn slightly differently. There is a scene with Masquerade in the game, but it's not accessible as far as I can tell. There are four or so CGs in the asset archive that you can rip out if you know how. I can't recall if they were there before.
 
Last edited:

Test89

Jungle Girl
Joined
Feb 12, 2012
Messages
5
Reputation score
0
Re: Legend of Queen Opala: Origin

Yeah, that was the announcement I was thinking of. I wonder if she got back on the dole, or if she just lived off of donations and Offbeatr until she started her Patreon. The figures I gave were just Patreon income depending on how much went to salary, and how much went out the door for commissions over the course of six months. Offbeatr is pretty much a sunk cost at this point.

I've got the new version. It's not worth it. Beatrix has about 12 lines of text and no scenes. The only new content is "Beast Mode", which has all the same illustrations, scenes, and CGs as in .08 and .09, just the CGs are drawn slightly differently. There is a scene with Masquerade in the game, but it's not accessible as far as I can tell. There are four or so CGs in the asset archive that you can rip out if you know how. I can't recall if they were there before.
You'd think that there would be more content after a two to three months hiatus... The next beta had better be good or I'm pulling back my Patreon support.
 

loopy

Tentacle Monster
Joined
Jul 16, 2013
Messages
300
Reputation score
19
Re: Legend of Queen Opala: Origin

Well, as she was doing next to nothing by her own admission, I actually expected the 0.10 beta to be less than what we got. I thought it would be 0.09 with a couple of minor tweaks and fixes, pushed solely to avoid alienating her $10+ patrons.

When you take into account that she's basically an aggregator who manages the commissioned artists and contractors who produce most of the content, and otherwise just shoves it into an RPG Maker framework that she's been refining and reusing since around 2010, the lack of productivity is astounding. If the bulk of the game is already planned out, as it really should be, it should be safe to assume that she has a six month backlog of assets that her contractors have supplied. So keep an eye on that. If she takes a break in October after releasing two more betas that appear to be the work of 4-5 days each, and blames it on an artist being uncommunicative, there's something very wrong with her processes.
 

frasos

Jungle Girl
Joined
Jun 9, 2013
Messages
36
Reputation score
2
Re: Legend of Queen Opala: Origin

Is there a link already?
 

AExMachina

Tentacle Monster
Joined
May 18, 2012
Messages
350
Reputation score
32
Re: Legend of Queen Opala: Origin

From Gabe:

"I just wanted to let you all know that the storymode for LoQO: Origin - Episode I is now officially completed! And because of that, I can set a specific date to release the game - August the 31st!"
 

chrisroxxx

Cthulhu
Joined
Jul 18, 2015
Messages
371
Reputation score
607
I liked the story of LOQO and LOQO2, but there's very few H-scenes and almost none of them involve the main character.

I've said it many times but I really don't see the purpose of hiring different artists and making eastern/western versions of the game. To me it seems like a waste of money and it ruins the whole game. She had more then enough money to hire a programmer to make a custom and interesting battle system and to hire a top notch artists to make 100 CG for the game. Instead she choose to waste the money on 50 different artists to make cgs and some of those cgs are crappy as hell.

The game could be so much more with the money she's getting but I guess I'm the only one that's bothered with that.

What I liked about the game is story, world map and mapping in general. She's really good at making maps, sex scenes not so much. She should hire a professional writer for those scenes and hire a single artist to make CGs, she has the money for it.

LOQO and LOQO2 turned in the end to be like someone else already said a CG hunt game where you collect CGs and grind money so you can buy your house, upgrade it, buy armor, etc. Battle is boring because almost every boss enemy you just poison and it looses 10% hp every turn (LOL). I do hope for this Origin game she really pays someone to write the sex scenes and hires a single artists to make CGs but I don't see that happening.

Enough of this rant, better go and run.
I second that part about paying maybe one artist in full and grab some free stuff from other not so famous dedicated artists that want to show off in a game.
Playing loqoII that startled me in the same way...maybe swegabe pays many artists 'cause well not every artists applies to the taste of all the people playing the game and she doesn't want to dissapoint them, maybe a 'poll' for a 'main artists' on her blog would have been in order to sort things out...on her newest work at least from what I did read when I followed her blog I feel 'sparrow' is appearing quite much, I personally like that but well others might not...:mad:

Lots of maybeees tehee...

Well, as she was doing next to nothing by her own admission, I actually expected the 0.10 beta to be less than what we got. I thought it would be 0.09 with a couple of minor tweaks and fixes, pushed solely to avoid alienating her $10+ patrons.

When you take into account that she's basically an aggregator who manages the commissioned artists and contractors who produce most of the content, and otherwise just shoves it into an RPG Maker framework that she's been refining and reusing since around 2010, the lack of productivity is astounding. If the bulk of the game is already planned out, as it really should be, it should be safe to assume that she has a six month backlog of assets that her contractors have supplied. So keep an eye on that. If she takes a break in October after releasing two more betas that appear to be the work of 4-5 days each, and blames it on an artist being uncommunicative, there's something very wrong with her processes.

Hmm I feel you...but have some patience, you can't force any artist, to change the way they work by throwing money at them, at all. You can just enjoy their art, and hope that some extra money, will help create more of that if you did like the art in the first place, btw I disagree with you on what should be called art, for me, someone who codes an h-game is as much an artist as the voice actors/sounds/music, story writers and lastly the picture artists, who create the eye candy, I try to see any given project more wholly, I don't just look at them nice pics...
 
Last edited by a moderator:

Tastelesswhiskey

Jungle Girl
Joined
Nov 28, 2010
Messages
48
Reputation score
4
Re: Legend of Queen Opala: Origin

I am a bit impressed someone would make a game that has different art work from different artist and make it work. Also programming is a bitch that many can do, but few can get right.

Remember this was originally free and its peoples choice to pay money or not to see the game being built.

...and you know, don't take this personal but unless you are paying them and feel like you are being cheated then yeah its crap. But if you don't... well you are not losing any money and bitching around making shit personal.
 

loopy

Tentacle Monster
Joined
Jul 16, 2013
Messages
300
Reputation score
19
Re: Legend of Queen Opala: Origin

Hmm I feel you...but have some patience, you can't force any artist, to change the way they work by throwing money at them, at all. You can just enjoy their art, and hope that some extra money, will help create more of that if you did like the art in the first place, btw I disagree with you on what should be called art, for me, someone who codes an h-game is as much an artist as the voice actors/sounds/music, story writers and lastly the picture artists, who create the eye candy, I try to see any given project more wholly, I don't just look at them nice pics...
I don't question that coding and writing a game is a creative endeavor. I said she's reusing an existing framework, which tends to ease the coding burden somewhat, and using art assets (graphics, audio, and even scripts) that she got from elsewhere. It's the fact that she took six months worth of pledges while she wasn't doing much work, by her own admission, that bothers me.

The rest was just advising that future delays blamed on commissioned artists should be viewed skeptically, since there's no reason she couldn't have at least sent off e-mails during that six months, so she wouldn't have to wait on assets later. According to her, she will never take more than $1,200/month as "salary", so ten to twenty thousand dollars worth of commissioned art from the accumulated pledges of her hiatus ought to look really good in the game.

@Tasteless: I've reduced my support, but I am paying her. If only to shutdown the argument that I can't criticize unless I contribute.
 

malickai

Jungle Girl
Joined
Dec 17, 2011
Messages
7
Reputation score
0
Re: Legend of Queen Opala: Origin

Anyone figured out how to get the Masquerade mini-scene in .9 & 1.0?

There is also a young Farah scene I can't find either.
 

Crawdaddy

Tentacle God
Joined
May 13, 2014
Messages
1,355
Reputation score
749
Re: Legend of Queen Opala: Origin

Anyone figured out how to get the Masquerade mini-scene in .9 & 1.0?

There is also a young Farah scene I can't find either.
It might be that the picture files are there, but the scene isn't accessible yet, for whatever reason of development.

Anyone know?
 

slappymc

Jungle Girl
Joined
Aug 16, 2010
Messages
7
Reputation score
0
Re: Legend of Queen Opala: Origin

Been playing the release and enjoying it a lot more than the second one. I especially like the activities that Gabrielle and Farah unlock in towns.

However, it seems like the boss fights are unbalanced. My team was LVL 14, all gold weapons and armor, and BARELY managed to beat the stone golem guarding the catgirl village. And only because it eventually ran out of mana for its big attacks and i could plink away at it.

Now I'm at the Masquerade fight soon after that, and am getting stomped before she's even at half health. Am I expected to be grinding to higher levels? Is there some trick I'm unaware of? Being able to kill the regular enemies and then having the bosses so much harder just seems like poor design to me.
 

Crawdaddy

Tentacle God
Joined
May 13, 2014
Messages
1,355
Reputation score
749
Re: Legend of Queen Opala: Origin

Is HP for enemies visible now? That is one of my biggests issues with the previous two games - just hammering on enemies with no clue how much I've got left.
 

demon418

Sex Demon
Joined
Jun 16, 2012
Messages
403
Reputation score
116
Re: Legend of Queen Opala: Origin

Has the game been released yet? If so can we get a link.
 
Status
Not open for further replies.
Top