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Character Sheets go in this thread, for easy access. The races information pertaining to character creation will also be here.
Character Name:
Character Race:
Physical Description: (Text or pic, I don't care.)
Personality Description: (Critical - Fill this one out.)
Character Background: (Have this filled out, since it will help get your character started. Unless I tell you otherwise, your character's mage abilities will not play a part in this field.)
Magic Use: (This is only for the player to say "Yes" or "No" to whether or not they wish for me to make a determination.)
Races:
Humans - Perhaps the most common race, there are three main concentrations of Human settlements. The Western Lands, composed primarily of farmlands, is loosely allied with the Iselgarn Empire. It was, in the past, strongly allied with Kalivor, though. Nowadays, though, most of its people bow to the Empire. (Imperial magic, rare; Wild magic, rare) (Alternate - Westerner, sided primarily with the Imperials.)
The Iselgarn Empire itself is perhaps the largest region of human dominance, with many of its citizens being somewhat educated, either as scholars and mages, or as militia and armsmen. Most regions at least acknowledge the Imperial Law. (Imperial magic, uncommon; Wild magic, extremely rare) (Default, sided entirely with the Imperials.)
The smallest of the human regions is the Northlands near the Kolvir Mountains. Even after its fall, the people of this region follow the system of laws used in Kalivor. While often shown as part of the Empire, it rarely recognizes Imperial rule. (Imperial magic, extremely rare; Wild magic, uncommon) (Alternate - Northman, sided primarily with the Exiles.)
Kaliverans - Although human, the people of Kalivor bore enough differences that many Imperial texts refer to them as "near-Humans". For one, the so-called "wild magic" was extremely common in Kalivor. Also, they were taller, paler, and often longer-lived than other humans. All of the remaining Kaliverans despise House Gallias for its perceived role in the fall of Kalivor, and openly assisted Elric Kaliverus. (Imperial magic, none; Wild magic, common) (Sided entirely with the Exiles.)
Elves - Three distinct groupings of elves exist. The High Elves of the northeastern forests are the most well known, especially for their craftwork, and skill as scouts. While technically neutral, many find themselves welcome in the Empire. (Imperial magic, uncommon; wild magic, uncommon) (Default, sided primarily with the Imperials.)
There is a race of evil elves, called the Dark Elves. The only contact that the surface has with them, however, is the renegades who make their way to the surface to live as bandits. Officially, the Empire has a bounty out for them, alive only. This is in place, as the Emperor wishes to have each captured renegade questioned, to ensure that no hostile offensive occurs without warning. (Imperial magic, rare; Wild magic, extremely rare) (Alternate - Dark Elf, they're basically the drow. Sided primarily with the Imperials.)
While only rumors, there are rumors of a third group of elves. According to these rumors, a group of renegades from the dark race broke away en masse, forsaking the dark practises of their brethren. This act changed them to the point of being a distinctly separate group. Little is known about them, aside from that they were reported to be in the forests between the Western Lands, and Kalivor. (If they exist, then: Imperial magic, none; Wild magic, rare) (Alternate - Twilight Elf, appearance-wise, they look like the Night Elves from WC3. Silver hair and purple eyes are the most common, though. Sided with the Exiles.)
All elves are tall, even taller than the Kaliverans, although not by much. They are also ageless, and rarely become diseased. Half-elves exist, although they are sometimes mistaken for Kaliverans, if of High Elf-Human parentage. (Elven Parent's chances for magic.)
Dwarves - Two distinct groups of dwarves exist. Among the mountains in the southern part of the Empire lives one of the groups. They are best known for their quality metalworking, stoneworking, and their expertise in mining. (Imperial magic, extremely rare; Wild magic, extremely rare) (Default, sided with the Imperials.)
The second group, much closer to Kalivor, share those traits, but are also fascinated with technological marvels as well. Just about everyone else, save perhaps a few Kaliverans, view these "marvels" with a great deal of suspicion...With good cause. Such devices generally cause a great deal of clean-up and healing should they backfire. (Imperial magic, extremely rare; Wild magic, very rare) (Alternate - Irongrad Dwarf, sided with the Exiles.)
Dwarves are difficult to poison, even harder to affect mentally, and solid workers. Some are also known for being almost impossible to out-drink.
Character Name:
Character Race:
Physical Description: (Text or pic, I don't care.)
Personality Description: (Critical - Fill this one out.)
Character Background: (Have this filled out, since it will help get your character started. Unless I tell you otherwise, your character's mage abilities will not play a part in this field.)
Magic Use: (This is only for the player to say "Yes" or "No" to whether or not they wish for me to make a determination.)
Races:
Humans - Perhaps the most common race, there are three main concentrations of Human settlements. The Western Lands, composed primarily of farmlands, is loosely allied with the Iselgarn Empire. It was, in the past, strongly allied with Kalivor, though. Nowadays, though, most of its people bow to the Empire. (Imperial magic, rare; Wild magic, rare) (Alternate - Westerner, sided primarily with the Imperials.)
The Iselgarn Empire itself is perhaps the largest region of human dominance, with many of its citizens being somewhat educated, either as scholars and mages, or as militia and armsmen. Most regions at least acknowledge the Imperial Law. (Imperial magic, uncommon; Wild magic, extremely rare) (Default, sided entirely with the Imperials.)
The smallest of the human regions is the Northlands near the Kolvir Mountains. Even after its fall, the people of this region follow the system of laws used in Kalivor. While often shown as part of the Empire, it rarely recognizes Imperial rule. (Imperial magic, extremely rare; Wild magic, uncommon) (Alternate - Northman, sided primarily with the Exiles.)
Kaliverans - Although human, the people of Kalivor bore enough differences that many Imperial texts refer to them as "near-Humans". For one, the so-called "wild magic" was extremely common in Kalivor. Also, they were taller, paler, and often longer-lived than other humans. All of the remaining Kaliverans despise House Gallias for its perceived role in the fall of Kalivor, and openly assisted Elric Kaliverus. (Imperial magic, none; Wild magic, common) (Sided entirely with the Exiles.)
Elves - Three distinct groupings of elves exist. The High Elves of the northeastern forests are the most well known, especially for their craftwork, and skill as scouts. While technically neutral, many find themselves welcome in the Empire. (Imperial magic, uncommon; wild magic, uncommon) (Default, sided primarily with the Imperials.)
There is a race of evil elves, called the Dark Elves. The only contact that the surface has with them, however, is the renegades who make their way to the surface to live as bandits. Officially, the Empire has a bounty out for them, alive only. This is in place, as the Emperor wishes to have each captured renegade questioned, to ensure that no hostile offensive occurs without warning. (Imperial magic, rare; Wild magic, extremely rare) (Alternate - Dark Elf, they're basically the drow. Sided primarily with the Imperials.)
While only rumors, there are rumors of a third group of elves. According to these rumors, a group of renegades from the dark race broke away en masse, forsaking the dark practises of their brethren. This act changed them to the point of being a distinctly separate group. Little is known about them, aside from that they were reported to be in the forests between the Western Lands, and Kalivor. (If they exist, then: Imperial magic, none; Wild magic, rare) (Alternate - Twilight Elf, appearance-wise, they look like the Night Elves from WC3. Silver hair and purple eyes are the most common, though. Sided with the Exiles.)
All elves are tall, even taller than the Kaliverans, although not by much. They are also ageless, and rarely become diseased. Half-elves exist, although they are sometimes mistaken for Kaliverans, if of High Elf-Human parentage. (Elven Parent's chances for magic.)
Dwarves - Two distinct groups of dwarves exist. Among the mountains in the southern part of the Empire lives one of the groups. They are best known for their quality metalworking, stoneworking, and their expertise in mining. (Imperial magic, extremely rare; Wild magic, extremely rare) (Default, sided with the Imperials.)
The second group, much closer to Kalivor, share those traits, but are also fascinated with technological marvels as well. Just about everyone else, save perhaps a few Kaliverans, view these "marvels" with a great deal of suspicion...With good cause. Such devices generally cause a great deal of clean-up and healing should they backfire. (Imperial magic, extremely rare; Wild magic, very rare) (Alternate - Irongrad Dwarf, sided with the Exiles.)
Dwarves are difficult to poison, even harder to affect mentally, and solid workers. Some are also known for being almost impossible to out-drink.