Re: D&D campaign (to be named)
Name: Ashnod Stoneheart
Class: Fighter
Level: 1
Race: Dwarf
Alignment: Lawful Neutral
Deity: Moradin
Size: Medium
Age: 53
Gender: Male
Height: 4'3"
Weight: 247lbs
Eyes: Light Green
Hair: Black
Skin: Regular?
Str 18
Dex 12
Con 18
Int 10
Wis 8
Cha 6
Hit points: 17
Current: 17
Nonlethal dmg: 0
Speed: 20ft
AC: 17
Touch AC: 11
Flat-footed AC: 16
Initiative: +1
Saves
Fort: +6
Ref: +1
Will: -1
Base attack bonus: +1
Spell resistance: 0
Grapple: +5
Dwarven Waraxe
Attack: +0
Attack Bonus: +5
Damage: d10 + 4
Critical: 20/x3
Range: Melee
Type: Slashing
Notes: None
Ammunition: N/A
Warhammer
Attack: +0
Attack Bonus: +5
Damage: d8 + 4
Critical: 20/x3
Range: Melee
Type: Bludgeoning
Notes: None
Ammunition: N/A
Skills: (Max rank 4, 2 for cc. (2(x4) skill points spent)
Appraise (int)
Balance (dex)
Bluff (cha)
Climb (str) 1 point spent
Concentration (con)
Craft ( _______________) (int)
Craft ( _______________) (int)
Craft ( _______________) (int)
Decipher Script (int)
Diplomacy (cha)
Disable Device (int)
Disguise (cha)
Escape Artist (dex)
Forgery (int)
Gather Information (cha)
Handle Animal (cha)
Heal (wis)
Hide (dex)
Intimidate (cha) 4 points spent
Jump (str) 2 points spent
Knowledge ( ___________) (int)
Knowledge ( ___________) (int)
Knowledge ( ___________) (int)
Knowledge ( ___________) (int)
Knowledge ( ___________) (int)
Listen (wis)
Move Silently (dex)
Open Lock (dex)
Perform (______________) (cha)
Perform (______________) (cha)
Perform (______________) (cha)
Profession ( ___________) (wis)
Profession ( ___________) (wis)
Ride (dex)
Search (int)
Sense Motive (wis)
Sleight of Hand (dex)
Spellcraft (int)
Spot (wis)
Survival (wis)
Swim (str) 1 point spent
Tumble (dex)
Use Magic Device (cha)
Use Rope (dex)
Campaign:
Experience points: 0
Gear
Armor/protective item: Scale Mail
Type: Medium
AC Bonus: 4
Max Dex: +3
Check Penalty: -4
Spell failure: 25%
Speed: 20ft
Weight: 30lb
Special Properties: None
Shield/protective item: Shield, Heavy Wooden
AC Bonus: 2
Weight: 10lb
Check Penalty: -2
Spell failure: 15%
Special Properties: N/A
Protective item:
AC Bonus:
Weight:
Special Properties:
Protective item:
AC Bonus:
Weight:
Special Properties:
Other possessions
Small steel mirror
Grappling hook
Crowbar
Waterskin
Sledge
Robe(Hempen) 50ft x2
Pouch, belt (empty)
Chalk(1 piece) x10
Flint and Steel
Blanket, winter
Backpack (empty)
Whetstone
Trail Rations (14 days)
Soap(1lb) x2
Weight carried:
Money:
20gp
3sp
8cp
Feats:
Toughness
Combat Reflexes(lvl 1 Fighter bonus feat)
Special Abilities:
* +2 Constitution, -2 Charisma.
* Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size.
* Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
* Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.
* Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
* Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
* Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
* +2 racial bonus on saving throws against poison.
* +2 racial bonus on saving throws against spells and spell-like effects.
* +1 racial bonus on attack rolls against orcs and goblinoids.
* +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
* +2 racial bonus on Appraise checks that are related to stone or metal items.
* +2 racial bonus on Craft checks that are related to stone or metal.
* Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
* Favored Class: Fighter. A multiclass dwarf’s fighter class does not count when determining whether he takes an experience point penalty for multiclassing
Languages:
Common
Dwarven