ILL
Evard's Tentacles of Forced Intrusion
- Joined
- Apr 17, 2013
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Re: RJ113419 - Dungeons and Prisoners
In next version, If you have rapid shot feat and target ranige was suitable range,
you can shot at same turn (without if target has very high DEX case.
and now I think about is make charm / dominate state.
make hallucination state was done. if Miene get hallucination state, some funny thing happen.
I don't think about change Range attack system for now.What about a simpler mechanic on the bow? All shots hit immediately but is subject to a hit penalty based on range.
It would simplify a few things like enemy AI / speed design consideration, player frustrations ...etc.
You could also switch up the hit rate decay for different bows, so short ranged bow will receive greater accuracy penalty over the same distance versus a longer ranged bow if you want.
On an unrelated note, some bow feats for that:
-Aimed shot: wind up for 1 turn, reduces range penalty by 50% and increase critical hit chance.
-Point blank: You can fire bow at enemies directly next to you at no penalty. + damage based on strength. (Normally only strong bows like composite bow can make use of str bonus)
-Double arrow: Fire 2 arrow with a single draw, -2 damage, -1 hit, doubles range hit penalty. (designed to combo with point blank)
-Long-shot expert: For hit penalty arising from range, negates up to 2 hit penalty.
-Long-shot master: For hit penalty arising from range, negates an additional 3 hit penalty.
In next version, If you have rapid shot feat and target ranige was suitable range,
you can shot at same turn (without if target has very high DEX case.
and now I think about is make charm / dominate state.
make hallucination state was done. if Miene get hallucination state, some funny thing happen.