Did you at least enter the names in the select.def file?why the characters that are in folders alot of the rapers are and when i put the folder in char its not appearing in the game
now i know ty xDDid you at least enter the names in the select.def file?
now i know ty xD
EDIT: can anyone give me a link where i can download this rapers: midnight bliss and loli bliss i cant find them D:
1: She is somewhat compatible with most of the animations, but it's not a detailed job as nothing was custom made other than correct positions.It's good to see some new stuff, but can I ask for something ServerSurfer?
1. Is that Tifa compatible with rapers?
2. Could you plz reupload it again because sendmyway doesn't allow my country to download? Thanks so much.
those are older versions. hence the V1, V2, V3. I suggest youstick to the newer ones.Can someone please explain how the compatibility code for murakami mob works that is put into the folder?
Seems you need to put that into characters to make them work with it.
I suggest you leave it alone and just play with the file as it is. It's a;ready up to date with the most recent fixes. I don't know why you want to backtrack to a even more glitchy version. Just sick the folder name into the "select.def" file, put the character in the "char folder" and you're good.I dont know how to use said code though.
What do I do?
I think we're having a communication error here.I suggest you leave it alone and just play with the file as it is. It's a;ready up to date with the most recent fixes. I don't know why you want to backtrack to a even more glitchy version. Just sick the folder name into the "select.def" file, put the character in the "char folder" and you're good.
MurakamiMob compatible code V3.5 is the latest one, but it need to be applied into character .air file so the character will work properly . Every Mugen character has an air. file which contains animation code to make their sprites work (that 's how we see our charaters "fighting"on Mugen)I think we're having a communication error here.
MMob comes with a compatibility code that I assume you can put into other characters to make their animations line up with MMob. I'm wondering how you do that.
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You have to select Minotaur with whatever you have keyed to the Y button.
You're welcome of course. Thank you in turn for giving the guy a detailed answer on mugen coding tidbit. I'm sure the other guys will appreciate it.MurakamiMob compatible code V3.5 is the latest one, but it need to be applied into character .air file so the character will work properly . Every Mugen character has an air. file which contains animation code to make their sprites work (that 's how we see our charaters "fighting"on Mugen)
To apply Murakami compatible code you simply open that file with Notepad, copy text inside and paste them in .air file of a character, sound easy enough right?
But the problem is animation is mentioned in the code must exist for the victim you want to try, for example:
You wanna copy these line:
;Hit by MIX Leg Part alt
[Begin Action 41005]
18300,20, 0,0, 10
18300,20, -2,-2, 30
18300,30, -4,-4, 10
18300,30, -4,-6, 70
18300,20, 0,0, 4
18300,20, -2,-2, 4
18300,30, -4,-4, 4
18300,30, -4,-6, 10
18300,20, 0,0, 4
18300,20, -2,-2, 4
18300,30, -4,-4, 4
18300,30, -4,-6, 10
18300,20, 0,0, 4
.............
So the victim must have the animation group numbered 18300 to have this code worked (18300 group usually have sprites describing the girls are raped by Kuro standing)
So, Mugen is not a plug and play stuff, if you want something special you must learn more about it.
P/S: btw, thanks Server Surfer for your answer.
Sorry about that, Black was kind enough to give you a fairly detailed explanation. I thought you wanted to use the older coding list to revert the characters. My bad.I think we're having a communication error here.
MMob comes with a compatibility code that I assume you can put into other characters to make their animations line up with MMob. I'm wondering how you do that.
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^
You have to select Minotaur with whatever you have keyed to the Y button.