Re: The Lusty Lands - Open Beta
Yeah, keeping a character viewer working right would be a huge hassle - there's probably thousands of variations already - but it'd be doable, it'd just be layering lots of sprites, paper doll style. I guess it'd honestly be easier to start adding that now as I work on the game, adding each new tf as it's added to the game, rather than try to work out allll the ones that're needed in the aftermath. I'll have a think.
i2ci2c - You had a time limit in the early builds, but it wasn't enforced. In current builds, you have as long as you like - there shouldn't be any references to the time limit in the game, and if there are, let me know please so I can take them out!