I am running Win 7 64 bit with a Pentium i5 four core processor and 4 gigs of ram. I am fairly certain that the problem is not my computer since I can play high end games just fine, but RPG Maker MV games eat my computer for lunch.Though I find it weird you had problems after the loading was finished. Could you tell me how much RAM your pc has? Also, your OS, if it's 32 or 64 bit.
Thanksmutilador00 said:this looks good I am going to play the demo and try to give some feedback,I love lucias design and the story looks pretty interesting.Do you plan on making lucia a futa at least for one scene? that would be hot.
on a side note its nice to see someone making a game with my same taste in fetishes thank you for this.
kingbloo123 said:4g ram i mean it like a 4-5 year ( when i core 3 prossesor when the nr=ew thing XD)old labtop but mv just killing it i can run Civilization V at ok setting but mv just lag my pc to no end
I would expect and like my game to run on computers like that, it's not like I'm making the next Crysis. It's sad MV is so badly optimized. Having said that I really want the resolution it can have, using the resolution of older RPG Makers would present a problem with the UI placing and the chasing, not to mention I'm not really sure if all the gameplay elements would be as easy to implement.Darthan said:I am running Win 7 64 bit with a Pentium i5 four core processor and 4 gigs of ram. I am fairly certain that the problem is not my computer since I can play high end games just fine, but RPG Maker MV games eat my computer for lunch.
Don't feel bad, as I said before I have only found one or two MV games that are playable and most I can't are allot less graphics intensive than yours is.
Yep, I got 16gb too and it runs fine, but I can't really expect most people to get that much RAM to play just an RPG Maker game xD (which is why I need the stresst test)kvier said:Definitely a RAM problem; it's consuming about 2.5-3.2G for me (on a machine with 16G, so it runs just fine)
lol, yeah, there shouldn't be a crash going to the first floor, it's just that the transitions are messed upLegrandxav said:On my PC no perfomance issues so far. The first loading screen is long but nothing else.
And yes, she was offscreen and that surprise me a lot!
I can go to the first floor, down the stair. No crash but when I tried to go upstair, triyng to run away from the futa, I landed on the purple area in the wall. That was funny because I could walk but could'nt access to the attic or elsewhere. However, the futa attacked if I was too close to the normal path. After the scene, I restart from the attic and all was normal.
I hope you understand me with my bad english and it an help you!
Thanks for the game!
Balls! Well, let's hope the lighter demo I'll try to upload later today runs fine. Did you check how much RAM and CPU it got to use when loading?mutilador00 said:lol well I got 8 gigs of ram I usually can play mv games no problems but this one seems to crash once i go downstairs everytime
Lies. With 4 gigs of ram your computer is going to struggle with any mainstream game made in the last 3 years .4 gigs of ram. I am fairly certain that the problem is not my computer since I can play high end games just fine
Funny, since none of the games I play have any problems. Now I am not saying that I am running them with everything on high but I am not running with everything on low either. I am not playing anything brand new since I don't really have the money to spend around $60 on a game right now.Lies. With 4 gigs of ram your computer is going to struggle with any mainstream game made in the last 3 years .
Though RPGMaker does have trouble running on windows 7 for some reason.
I'm guessing you mean "indie games on steam" because you can find pretty much everything there (except those exclusive to friggin' Origin )I swear to god, if you're talking about steam games I'm going to brand you as a heretic.
No, though I do have some steam games. To be honest though, most of my PC games are a year or two old seeing as how my computer was not working for about a year because I thought either the video card or monitor was fried and didn't have the money for a new one (I have a laptop, sadly don't have enough room for a desktop). Turns out the problem was the wiring between the two and was able to get it fixed.I swear to god, if you're talking about steam games I'm going to brand you as a heretic.
So, no more blue nipples? xDNo, though I do have some steam games. To be honest though, most of my PC games are a year or two old seeing as how my computer was not working for about a year because I thought either the video card or monitor was fried and didn't have the money for a new one (I have a laptop, sadly don't have enough room for a desktop). Turns out the problem was the wiring between the two and was able to get it fixed.
Actually, you can get a resolution above that, but you will need the edited DLL. It was used in the Ace version of Roundscape Adorevia, but I'm not sure that version is available anywhere any more. I believe it was also used inThe max resolution I'll get with VX Ace is 640x480.
Found it! I'll have to try out and see if it's compatible with Yanfly's scripts because I would really need those if I'm going to make it on VX Ace.Actually, you can get a resolution above that, but you will need the edited DLL. It was used in the Ace version of Roundscape Adorevia, but I'm not sure that version is available anywhere any more. I believe it was also used inYou must be registered to see the linksso you could download the demo and check.
Yea, I had somehow managed to resolve the color issues with my computer and since you weren't using the flash loops you posted here the color was right.So, no more blue nipples? xD
Well, it actually worked xDy0sman said:Gotta say, I would experience a lot of lag in the first version when transitioning between loops, but I don't experience that at all in the second version.
AwesomeDarthan said:Yea, I had somehow managed to resolve the color issues with my computer and since you weren't using the flash loops you posted here the color was right.
You can just ask one of the mods to change your username. Put something in your sig about formally being your current name and all's good for those that care I guess...*snip*
Hm, didn't think of that... for some reason I didn't think it was possible to get your username changed, I'll contact them, see if they can. Thanks for the idea.You can just ask one of the mods to change your username. Put something in your sig about formally being your current name and all's good for those that care I guess...
As for the stress test (the MV one), I'm running a phenom x6 24 gigs of ram and a sata HDD on win7. Took forever for the level to load but didn't experience any problems.
RPGMaker really hates win7 for some reason, so I imagine that's why it took it's sweet time.