Saphire1118
Tentacle Monster
- Joined
- Apr 23, 2015
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Re: [RJ178138]Gamble Fight
I guess depending on what you feel are the core issues may of been some improvements with the update.
The main issue I had was the large gain in the special bar. I don't think its necessary. I think they adjusted it, honestly can't remember.
2nd is there is no change target button, only lockon. I saw my partner get specialed. all I had to do was use a blue attack to free em but instead camera focuses on the closer one.
3 - H animation. I prefer if they take their time to improve this one.
4 - Just some more balance changes. I don't mind the specials killing us off in an instant if for ex I use a yellow attack on red but a normal combo shouldn't (the spear particularly).
5 - Knock down hits don't work properly (when they are on the ground).
Then they introduced the new ranged characters:
The other one just has the riffle. Low Hp and they can only run for like 2 seconds. They consume a lot of stamina.
Its not hard to reach them, simply attacking through will work as long as you avoid their blue shots but one wrong move and it hurts.
Not sure how it would play out in 3v3
edit - the AI needs work against range though they can read easily, they keep going further away at times.
True, Z+X and Y+C do the same thing so they have room for button combination changes. I admit the block does feel awkward but its still possible to execute combos into specials. The block servers as a cancel and a fast drop from the air too which is a nice touch.Well one button to activate special makes the game too easy, Z+X to execute it is better, not too easy to pull off and players don't have to stop a combo midway to block then execute H move. Combo chain is an essential part of a fighting game, and that block then Z+X just kill it.
That H animation is horrible lol for sure. I'm sure they are aware of that.After the update I had hoped they fixed all of the core issues but damn, they didn't focus on the major parts at all. Now, in my opinion, the game still has potential, but currently it not only fails as a H game but also lacks solid gameplay. And its development seems to goes off track too.
I guess depending on what you feel are the core issues may of been some improvements with the update.
The main issue I had was the large gain in the special bar. I don't think its necessary. I think they adjusted it, honestly can't remember.
2nd is there is no change target button, only lockon. I saw my partner get specialed. all I had to do was use a blue attack to free em but instead camera focuses on the closer one.
3 - H animation. I prefer if they take their time to improve this one.
4 - Just some more balance changes. I don't mind the specials killing us off in an instant if for ex I use a yellow attack on red but a normal combo shouldn't (the spear particularly).
5 - Knock down hits don't work properly (when they are on the ground).
Then they introduced the new ranged characters:
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The other one just has the riffle. Low Hp and they can only run for like 2 seconds. They consume a lot of stamina.
Its not hard to reach them, simply attacking through will work as long as you avoid their blue shots but one wrong move and it hurts.
Not sure how it would play out in 3v3
edit - the AI needs work against range though they can read easily, they keep going further away at times.
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