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KleptoLizard

KleptoLizard

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Re: Renfield

Been checking out a game called Flexible Survival
I really like the game flow especially how the world opens up over time.



The way exploring will open new areas, generate events or call encounters is pretty close to what I have in mind for the new Renfield.
You'll start with the option to explore one of the 5 major landmasses and it will unlock smaller, more specific areas over time.
 
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KleptoLizard

KleptoLizard

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Re: Renfield

You know the thing about Japanese hentai is that there's such a huge emphasis on breasts and relatively little on butts.
Renfield's girls have randomness in breasts and glutes.



Note that this is randomness during my process of creating these characters, not procedural generation at runtime.
Sooner or later the law of averages will give players someone with a huge booty.

I'm also a fan of transformation games so I plan to include magic/alchemy to grow or shrink certain parts.
 
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KleptoLizard

KleptoLizard

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Re: Renfield

Having a Shotagonist as the hero will likely be fairly divisive.
But who could resist this face?



I think part of the appeal of using shotas is that they remove the "man" from a straight scene.
Shots of a guy's face or whatever in the middle of an H-scene can be like pouring a bucket of icewater on your groin in terms of fapability.
This is especially true of live action porn where the guys are often scabby and gross.
 
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KleptoLizard

KleptoLizard

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Re: Renfield

Anybody have any questions or suggestions?
I'm always up for discussion about that kind of stuff.



Everything's proceeding pretty briskly now.
At the moment I'm just balancing the encounters and tweaking enemy appearance/animations.
 
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KleptoLizard

KleptoLizard

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Re: Renfield



The starter quests are going to be pretty straightforward radial quests. You get a bounty and head out to find your objective.
I'm keeping the dialogue and story elements to a minimum at first since that could really hold up the release date.
If someone wants to be a scenario writer I'm hiring for that position too.
But be warned: I'm very, very picky about writing so don't get upset if I turn you down.

You can head to any of the 5 major landmasses and just explore whether you have a quest or not.
Whenever you explore an area there's a chance that you'll find a new subarea, fight some enemies or view an event.
Once you unlock a specific area you can revisit it anytime directly.
Towns, cities, tombs, caves etc. will jut out of the globe as 3D objects.
 
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KleptoLizard

KleptoLizard

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Re: Renfield

Early test of dynamic nakadashi system:

 
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KleptoLizard

KleptoLizard

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Re: Renfield

If anyone wants, you can help me shop for weapons and shields:

We're looking for stuff that is simple in appearance since I'm working on the basic-tier equipment.
Preferably not overtly toony.
 
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KleptoLizard

KleptoLizard

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Re: Renfield

Special thanks to users JimJim and Reinox.
Their modeling and animation contributions are going to save me a lot of time.
Remember: I pay cash for anyone who can help out.
Animators in particular are wanted.
 
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KleptoLizard

KleptoLizard

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Re: Renfield

Tooling around with Avatar Masks and Animation Layers.
In addition to the core thrusting motion there will be several parallel blended animations:



-Eyes opening and closing
-Facial expressions
-Mouth opening and closing (This and the eye layer will at times overwrite the face layer)
-Boob physics (I tried using a utility that made them jiggle but it looked awful so I'm using a canned animation for now)
-Butt physics
-Neck
-Head (This combined with the neck layer make her head toss in random directions)
-Pregnancy (This is technically a morph. I found a new slider for pregnant bellies which is more targeted and doesn't make fat thighs)
 
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KleptoLizard

KleptoLizard

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Re: Renfield

Facial expressions can be blended together at runtime.
As a result, hundreds of individual expressions are possible via combining simple ones.



For example the top left is 50% "Pain" and 50% "Surprise". The others are likewise 50/50 splits of different emotions.
If we were to change it to be even more dynamic, with emotion A being 1-100% of the blend and emotion B being the remainder, then there are thousands of possible results.
That might be going a bit far though.

But I'm trying to implement a system that will show subtle shifts in emotion over time.
Whereas an Illusion game might have just a few expressions based on phases, Renfield will very gradually show a breaking process.
Imagine a girl going from 99% Angry or Scared and slowly, very slowly, shifting more toward an enjoyable state.
 
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KleptoLizard

KleptoLizard

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Re: Renfield

Anyone want to help design cities and towns?
 
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KleptoLizard

KleptoLizard

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Re: Renfield

We're going to build a bunch of towns and cities and miniaturize them so they fit on the globe.
The same thing will be done with natural features like mountains, forests, dungeons, etc.



The house you see is a placeholder.
Over time as you explore the map it will blossom from a plain sphere to a world bristling with 3D location markers.
 
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KleptoLizard

KleptoLizard

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Re: Renfield

By the way, the world map is made by Daniel Hasenbos of
I'd recommend him to anyone in need of a map for a fantasy or strategy game.
 
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KleptoLizard

KleptoLizard

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Re: Renfield

Hooking up separate animation sets for bows and 2-handed weapons:

 
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KleptoLizard

KleptoLizard

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Re: Renfield

Testing, testing, testing....
Even for such a short game there's quite a bit of work involved in balancing out the encounters.
Also I've rigged another custom animation set for 2-handed weapons as you can see with this battleaxe-wielding bandit.

 
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KleptoLizard

KleptoLizard

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Re: Renfield

Making pretty good progress.
I've found a damage formula that works for me.



There's a lot of RNG. A single crit or miss can cost you your life.
But that's how you keep a menu-based combat system exciting.

More stamina and/or mana is consumed if you wear heavy armor.
Equip load also slows your timebar refill rate.
Will you be a quick rogue with high dps or a tank who shrugs off enemy strikes?
A paladin with a few simple light spells or a pure caster in robes, blasting your enemies with high-level magic?
 
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KleptoLizard

KleptoLizard

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Re: Renfield

Working on menus, HUDs and other UI elements is one of my least favorite things to do.



But it's undeniably important to have an attractive, intuitive interface.
 
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KleptoLizard

KleptoLizard

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Re: Renfield

I have various odd jobs and things I need feedback on if anyone can spare the time.
 
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