Jegne's Thread
"Ah, very curious indeed... your results are in..." came the deep echoing voice.
Best Matches
Seraphim - Described by some more crass creatures as angelic lie detectors, Seraphim are the farthermost from mortals and have the most difficulty dealing with them. They represent truth in its purest form, so much so that it's difficult for them to stand idly by while lies are spoken in their presence, and doing so themselves will taint their soul.
That said, they're not required to always blurt out everything. They have a duty to keep certain secrets and while they may feel an urge to shout out wildly whenever someone lies around them, they acknowledge that this is not always the best course of action and can resist said urges. They remain rather socially awkward, however.
Balseraph - Some of the greatest creatures of deception, Belseraphs have fallen from grace but as is always the case, maintain certain core things, such as their affinity for truth. In their case however, they do not deal in the absolute truth of the world; rather they only deal in their own personal truth, the only thing that matters to them, which they can force upon the world as they see fit. In order to do this, he creates an entire reality within him in which what he says is the absolute, undeniable truth; he then unleashes this truth at someone, forcing his way of thinking upon them.
It is, however, a delicate and sometimes dangerous process. If the would be victim manages to resist the truth, or the truth proves to be contradictory, the manufactured truth is shattered and the Balseraph has just lied, which causes them great pain and damages their very being. They are paranoid and arrogant beings, all wrapped up in their own little worlds.
Cherubim – The archtypical guardian angels, Cherubim are solid and dependable. Their gift is one of devotion, with a touch they can attune themselves to something or someone and thereafter, they will know the direction of it, usually the state it's in, and at times even an aproximation of how far away they are. Occasionally, they will even be able to sense whether or not they are in any danger from events yet to unfold.
However, they are beings who do not betray easily. It is very for one to lift the attunement he has with something, it also requires touch and a successful test of willpower from the angel. Should they fail this attempt to remove it, it will consume their soul a little. They also must not let those they're attuned to die or be destroyed (although in the case of objects, if they can recover the pieces and restore it to the original state, the taint will be absolved) Lastly, they must not betray anything important to them; friends, superiors, ideals or themselves.
Djinn – The result of a guardian angel who's lost his way, the Djinn no longer care about anything except themselves. Or at least, that's what they'd like to be the case. Like their holy brethren, they can attune themselves to people or objects and know where they are, and the state they're in; however, they face less restrictions when doing so. The downside is that their attunement typically isn't as longlasting, being only a number of days, although they can renew it. On occasion, they may find that one of their bonds however is not fading on its own.
Also like their original nature, their soul is scarred by failing to remove a bond they have forged although in their case, it is jarring for them because it clashes with their indifferent demeanour and reminds them in no uncertain terms that they really do care; this is particularly bad as after this occurs, they have the conditions of a Cherubim's devotion forced upon them with the bond in question, and them being destroyed will cause the Djinn yet more pain. They also cannot personally cause harm to those they're attuned to physically or emotionally, although they're more than able to sit back and watch it happen before them. The difference is if the victim asks the Djinn to do it, at which point it's perfectly okay by them and they're relieved of the consequences.