Re: [新作]Way2
As I mentioned before, おむすび and 乾し肉 are useless placeholder skills. They are most common in heroes created from just one bride. Once you incorporate a second or third girl into the calculations, it's very likely that the skill is changed to one of the compound skills like 修羅、羅刹 and the like. Since I started using two girls for creating new classes, I've consistently obtained 修羅 for the 1st skill which is a damn sight better than the two placeholders.
潔癖症 is only good if you're REALLY good at getting the hands required to get a high ecstasy score. Frankly I'm not surprised you're getting no luck with Yeadow with that artifact equipped, unless you get the hands necessary to turn on the lights there's no way a climax is possible. You might find it easier if the 性癖 selection has at least two out of the 3 requirements (赤、青、動物).
Since you're diligent at bathing all semen out of Semirama, doesn't the final result have at least 2 hearts where the semen count for green would be? If it is, then you definitely have a coupling effect even if it doesn't show on the hero creation screen. Otherwise Semirama as the 2nd girl wouldn't allow you to select the class she ended up with unless you also finished with 2 jewels.
Skillset for the balanced girls is really down to your use of 調教 points, your equipment and a bit of luck. If your equipment characteristics have bonuses to 手札 and 場札 in some areas, getting the 10 stones required shouldn't be an issue. The type of skills obtained depend on the number of elemental spirits you seal as well as the number of special tiles you impregnate the girl with to a lesser extent. Having a high ecstasy score helps a little.
The problem with Mariel is she's the exact opposite to Yeadow. When I make characters with her I struggle to get level 10 on the 3rd skill, that one hasn't been a placeholder for me for ages now so it's annoying when I get a semi-decent mid-level skill but only level 6-7 to show for it.
If you don't mind, I'd like a look at the stats for the party which completed the 440 difficulty dungeon you spoke about. Considering how much effort you've put into the game already, you should be leagues ahead of everyone else who isn't fully proficient in Japanese.
What's a breakpoint?
BreakP is what I translated 調教 as when I misunderstood what it did. It's still fitting with sex slaves, not as much lovers.
I always use three girls unless I'm deliberately creating a lower power sword for support. I don't use Marielle for those since she's guaranteed to amp the power level. I've gotten max skills with her reliably often, sometimes it takes a second attempt, but when I don't use her I'm more likely to see a useful skill in the 1st slot, so I get a lot more effectiveness for the power level. Is that coincidence, or am I doing something wrong with Marielle that I don't know about?
Semirama does have a heart over her service zone, but I've never seen it next to her high score, and I can't retain the class she creates when someone else (Marielle) scores over her.
Here's the talisman I use (ponidog was wise to cap enchants at +30):
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Does the weapon at the bottom only apply during Quests, or globally? If it's not used in the Harem, I at least have the +2 Table for all zones. The BreakP and +Energy are enough to flip 10 panels before the last checkpoint. Occasionally they can be done as early as the second, as long as I force-ejac every 2-3 rounds. If I screw up, the Cooking helps make up the difference, otherwise it helps magnify the boost from the final checkpoints.
I think I'll change [Fastidious] to [Uptight], it's shorter and has all the connotations of the original Japanese.
Here's the party I used for 440:
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Fia doesn't have any spectacular defense skills, yet before she got Aegis Shield, she strolled through 300 difficulty with two heros who couldn't do a single thing. Really, all they did was leave tiles of failure behind then die while aiding the village, but Fia was probably around half her health when she cleared it. Goma with Excalibur has excellent damage, but as leader he can't soak the damage to make the final tiles to the village at 440 difficulty. Freya is reliable for high damage output; I wouldn't call her a glass cannon, but 320+ difficulty is beyond her ability to take lead and survive. She was supposed to be a support character, but her red is still higher and green and blue lower than I would've liked. The bowman with 3/6/7 is much closer to what I was getting at. Between them, their damage output and effectiveness per power doesn't support any connection between red and combat ability.