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Sarpe666

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Re: The Fairy, the Succubus, and the Abyss. Version: Abyss 0.72 (Updated Aug 9th, 201

Well I don't think an icon is absolutely necessary neither for when you have or don't have the right members in your party. I'm pretty sure only veterans will play your game and veterans know that anything sparkly, of a different color, something that clashes with the rest of the environment or obviously as it is in this case cracks, are things that should be inspected. I'm pretty sure no one will just pass by without checking such a suspicious place. The important thing is to have Sienna make a comment. That's much more important than having a sign saying "Face this wall and press the action button." However if you do want to draw attention to it use those generic sparkles would fit better for any event. Pretty sure VX should have them, I know VX Ace uses them.

About the Tripent let him have crits, it just makes sense since it uses physicals. That's practically a unique advantage of physicals in this game. I'm sure crits ignore def and protective spells.

It really is a good thing you changed from venom because if you didn't and I couldn't pass that part my file would have been worthless and I would have to start over. I'm not the kind of person to have multiple save files unless I got them from somewhere else and are only for testing.

Now it's finally time to eradicate everything from the Penitentiary area and get back to the event I failed. Even though I'm still inclined to go and clear out Avalost first. My girls improved since last time since every one of them now has all element spells available for unlocking (2 single target and 1 strong AOE) except for Valerie who got weapon boosts and now her weapon power is 70. I'll probably give her a Tenacious sprite which I suggest you change the propriety for. The bonus is rather small even as an adult. You should make it % based. And I am aware that this will backfire if you use it on someone with a low weapon power stat but common let's be serious here you're not gonna give one of these sprites to Adivia or Nadie.
 
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Re: The Fairy, the Succubus, and the Abyss. Version: Abyss 0.72 (Updated Aug 9th, 201

Well I don't think an icon is absolutely necessary neither for when you have or don't have the right members in your party. I'm pretty sure only veterans will play your game and veterans know that anything sparkly, of a different color, something that clashes with the rest of the environment or obviously as it is in this case cracks, are things that should be inspected. I'm pretty sure no one will just pass by without checking such a suspicious place. The important thing is to have Sienna make a comment. That's much more important than having a sign saying "Face this wall and press the action button." However if you do want to draw attention to it use those generic sparkles would fit better for any event. Pretty sure VX should have them, I know VX Ace uses them.
It does have them. I think I used them for the drawers (before you purchase them), and some other stuff.

I just made a black & white version of the little book icon, but without the little skull on it. If you think the book is too garish then I can switch to the sparkles.

It really is a good thing you changed from venom because if you didn't and I couldn't pass that part my file would have been worthless and I would have to start over. I'm not the kind of person to have multiple save files unless I got them from somewhere else and are only for testing.
I usually have two or three saves that I cycle between. Thanks mostly to some bad experiences with lost saves on the playstation systems. Blegh. xP

Actually the new spell she gets (enrage) is very effective on the flowers there, as they have high spellpower and low strength. That eliminates most of their damage. The tricky part is using the mushrooms to kill them, as the Phoenix mushroom has to be killed last or it will revive every enemy, including the boss! It's good that there are other options though (fire spells and her weapon).

Now it's finally time to eradicate everything from the Penitentiary area and get back to the event I failed. Even though I'm still inclined to go and clear out Avalost first. My girls improved since last time since every one of them now has all element spells available for unlocking (2 single target and 1 strong AOE) except for Valerie who got weapon boosts and now her weapon power is 70. I'll probably give her a Tenacious sprite which I suggest you change the propriety for. The bonus is rather small even as an adult. You should make it % based. And I am aware that this will backfire if you use it on someone with a low weapon power stat but common let's be serious here you're not gonna give one of these sprites to Adivia or Nadie.
Probably not. xD
There's no way of having a % increase on equipment, but I'll make a note to look into improving the sprites. I think I have a good idea for them. :)

I do agree that some of the flat bonuses just don't compare at all to something as powerful as the Guardian Sprite. Besides, these were set a loooong time ago and have never been balanced properly.

Speaking of balance, do you think any of the areas in the game are simply too weak? Or does the balance seem appropriate?

Also, considering that you like the ice battle music I'll just use it for the rest of the caverns. Levels 3-8 are all icy anyway.
 

Sarpe666

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Re: The Fairy, the Succubus, and the Abyss. Version: Abyss 0.72 (Updated Aug 9th, 201

Actually the Phoenix mushroom doesn't work like that unless you got things mixed the Phoenix mushroom has to die first and after a number of turns it detonates itself with a fire based spell. I didn't really focus on it much and didn't really hit the bustshroom either, it just happened while I was wailing on the flower.

I can't really complain about the balance. I felt fine with it. No area seemed too easy or too hard. You could up the difficulty if you want but if you do that you do have to introduce Magic Potions too in the mix. I know you made them but you're just keeping them for yourself >_> I've been to the test room <_<

"Also, considering that you like the ice battle music I'll just use it for the rest of the caverns. Levels 3-8 are all icy anyway."

Yea but I'm just 1 guy :p
Even though I really like it and it's an awesome song you really should keep your routine. I honestly consider it one of the game's strong points that the music is different in every area. I can only think of one game this varied in music and that's SMT:Nocturne. And even that wasn't as varied as what you have so far. Honestly even if you just used sped up versions of the normal ambient theme like you did in the Tower area it the game would still be more unique from an audio POV than any game I played so far.

One more thing I wanted to suggest. If you have no material gain from people downloading your game from upload files, you really should consider Mega. Everyone loves Mega. It's become a household name. I remember among the MGQ Paradox enthusiasts that whenever a new version came out people didn't ask for download links, they asked "Anyone have a mega link to the latest version?" So you might want to consider that. I think 50 GB of storage should suffice you and it's free of course.
 
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Re: The Fairy, the Succubus, and the Abyss. Version: Abyss 0.72 (Updated Aug 9th, 201

Actually the Phoenix mushroom doesn't work like that unless you got things mixed the Phoenix mushroom has to die first and after a number of turns it detonates itself with a fire based spell. I didn't really focus on it much and didn't really hit the bustshroom either, it just happened while I was wailing on the flower.
When I did the fight in testing I had to rely on it, as I wanted to make sure it was possible.

I can't really complain about the balance. I felt fine with it. No area seemed too easy or too hard. You could up the difficulty if you want but if you do that you do have to introduce Magic Potions too in the mix. I know you made them but you're just keeping them for yourself >_> I've been to the test room <_<
During my playthroughs I don't really have much magic issues. I tend to just cast safety and take a nap, save, and then use the lightlock to try and get back to where I was. I rarely use the test room as it's a bit of a mess. lol

"Also, considering that you like the ice battle music I'll just use it for the rest of the caverns. Levels 3-8 are all icy anyway."

Yea but I'm just 1 guy :p
Even though I really like it and it's an awesome song you really should keep your routine. I honestly consider it one of the game's strong points that the music is different in every area. I can only think of one game this varied in music and that's SMT:Nocturne. And even that wasn't as varied as what you have so far. Honestly even if you just used sped up versions of the normal ambient theme like you did in the Tower area it the game would still be more unique from an audio POV than any game I played so far.
Okay, but I do think I can at least extend that music to levels 5 and 6, maybe with a change of exploration music. The last two levels will be significantly different so the change in music will be justified.

The Tower was a special case that worked very well. Sadly not all combat music works well as exploration music when slowed down (or vice versa, when sped up). I wish I could do that with more areas though, as I'm quite happy with the result. :)

Sometimes I'll hear some music in a movie and really want to use that song in the game somewhere, but I know licensing would be outrageous (or completely unacceptable, considering FSA is porn).

Some of the songs at premiumbeat.com sound pretty good, but I'm hesitant to spend $50 a pop on them. I think I'll keep art assets a priority.

One more thing I wanted to suggest. If you have no material gain from people downloading your game from upload files, you really should consider Mega. Everyone loves Mega. It's become a household name. I remember among the MGQ Paradox enthusiasts that whenever a new version came out people didn't ask for download links, they asked "Anyone have a mega link to the latest version?" So you might want to consider that. I think 50 GB of storage should suffice you and it's free of course.
I've tried mega before, as well as 4shared and a few others. Sadly it seems FSA was reported for one reason or another and I lost my account on those sites. I've never had any such problem with upload.io, at least not yet (knock on wood).

I'm still hesitant about upload.io, but will likely give in this time and cough up $5 just to make sure the files don't expire. I'm extremely stingy about it, but I guess it's worth it. xP
 

Sarpe666

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Re: The Fairy, the Succubus, and the Abyss. Version: Abyss 0.72 (Updated Aug 9th, 201

Well you have an advantage over every other player that plays this game. You designed it, you know where everything is or have some idea of where it's supposed to be. For the rest of us casting safety and taking a nap is time wasted that could be used to explore, mine or harvest mushrooms :p

Also I'm really torn about the ice dungeon battle theme. It's such an awesome song but for me it plays for approximately 20-25 seconds as I can slaughter mostly everything relatively fast. Well that's just me though, maybe for everyone else the battles last longer.

I was honestly considering extending that song to 15 min and uploading it to my youtube channel along with some ingame screenshots and give you some advertising. Your game really deserves more attention the only problem with it is that it lacks in the area which hentai enthusiasts consider the most important.My channel is not that popular but it covers the expenses of being your patron without affecting me in any way.

If you plan on actually do a PG version of this game save the songs you want to buy for it not this one. By that time FSA should get you at least some profits and man you really need to somehow speed up development. I just now realize it's been 4 years since you started this game.


Also you really shouldn't change portraits for the faries and the ones I saw so far I don't think they were horrible. Not sure which ones you're not satisfied with and let me be frank here any of the portrait images of the girls look far better than Mavis' depiction of them. Well maybe Adivia Nadie and the one with the ribbons turned out well in your banner. In fact I can say that Adivia is the most beautifully drawn out of all of them. But this is Sienna's game. She should be the best looking one and ironically she's the worst looking one...

Edit:
Found something that bothers me in Tin Man's dialogue. While I'm not a native English speaker and know a lot less than one I think when he says "-and so little need for social" it doesn't sound right. Shouldn't it be socializing or social interaction? I understand what he wants to get across I just don't think it sounds right, but I may be wrong.

And now I'm at a standstill, where do I go after the slider puzzle?
 
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Re: The Fairy, the Succubus, and the Abyss. Version: Abyss 0.72 (Updated Aug 9th, 201

Well you have an advantage over every other player that plays this game. You designed it, you know where everything is or have some idea of where it's supposed to be. For the rest of us casting safety and taking a nap is time wasted that could be used to explore, mine or harvest mushrooms :p
True. I pretty much know, "Hey, there's a door over here somewhere... yup! There it is!" while other players are like, "What's over here? Dang it! I'm lost. What's going on here? I thought I just saw that a moment ago. No. No. I've definitely been here!" xD

Also I'm really torn about the ice dungeon battle theme. It's such an awesome song but for me it plays for approximately 20-25 seconds as I can slaughter mostly everything relatively fast. Well that's just me though, maybe for everyone else the battles last longer.
Maybe I can make the enemies on levels 5 and 6 last a bit longer. Levels 7 and 8 will be full of earlier boss type monsters, likely frost tripents and (ideally) ice giants that drop upgrade orbs. The boss rooms for levels 7 and 8 should probably be especially nasty.

I was honestly considering extending that song to 15 min and uploading it to my youtube channel along with some ingame screenshots and give you some advertising. Your game really deserves more attention the only problem with it is that it lacks in the area which hentai enthusiasts consider the most important.My channel is not that popular but it covers the expenses of being your patron without affecting me in any way.
I do actually want to have more sex animations in the game, but they're really expensive and currently I'm just putting a more focused emphasis and getting the sprites upgraded. After I've got all the party members done I might try to get a cowgirl style Sienna animation before moving on to the important character sprites (such as Jennifer and the girls that will be in the House of Pleasure).

Thanks for spreading the word about the game. Anything helps. :)
There have actually been over 1600 downloads of the game since version 0.72 was released. I wish at least 10% of those who play the game would support it, but it is what it is. xP

There's also the realization that if they all gave $1 per month then I would be monetarily stable AND also be able to afford any necessary commissions. *sigh* :p

If you plan on actually do a PG version of this game save the songs you want to buy for it not this one. By that time FSA should get you at least some profits and man you really need to somehow speed up development. I just now realize it's been 4 years since you started this game.
Yeah it's been slow. I can't blame it all on lack of support though. I've gone into moods where I don't want to work on it, and there's also been the mouse elbow issues. I really shouldn't play games like King Arthur's Gold, Project Zomboid, and Underrail for such long periods of time. xP

There's been a few times I got really sick too. I've had about 3 bad instances of tinnitus. Hopefully it doesn't come back.

Also you really shouldn't change portraits for the faries and the ones I saw so far I don't think they were horrible. Not sure which ones you're not satisfied with and let me be frank here any of the portrait images of the girls look far better than Mavis' depiction of them. Well maybe Adivia Nadie and the one with the ribbons turned out well in your banner. In fact I can say that Adivia is the most beautifully drawn out of all of them. But this is Sienna's game. She should be the best looking one and ironically she's the worst looking one...
The ones I'm namely not happy with are those that don't have faces, and in particular I'm not happy with Seven's portraits. I would rather have an anime representation of her, like the other girls.

There's some that I just can't do with face maker, because of 2 eye colors (you'll meet her soon).

With Mavis I end up needing to invest extra time (have to watch him draw on Picarto and supervise - I gave up on feet a long time ago. lol), but it's less costly. $10 base, plus $5 per different face.

I can't remember how much Bebecake said she would charge, but it seems like the total would be about $50 per face set. Memory is a little fuzzy on the exact numbers though.

In the meantime I hope players won't be too displeased with the art in the game. It's very good concept art, and is acceptable placeholder art
IMO. I'd love to replace them all with beautiful anime styled art, but it's extremely difficult to find a good affordable artist.

Mavis is quick (usually gets them done in one day, when he is available.. he is obsessed with his comic lately though), cheap, and above average. I'd rate him at an easy 8.5 out of 10. Most artists fall far short of that due to pricing, time, and usually quality.

Bebecake draws too, so there's always that. I could get her to redraw all of Mavis concepts in anime style. It's a long way off, but I may end up giving it an early try just to see what happens. :)

Edit:
Found something that bothers me in Tin Man's dialogue. While I'm not a native English speaker and know a lot less than one I think when he says "-and so little need for social" it doesn't sound right. Shouldn't it be socializing or social interaction? I understand what he wants to get across I just don't think it sounds right, but I may be wrong.
Ah, that may be my country hick background influence. xD I'll make a note of it. He (or rather, they) should be more eloquent.

By the way, if you're wondering, every time they say "we need to do such and such" in The Tower segments, they weren't talking to the guard at all. The doc was referring to himselves. Probably not a word. Anyway.. it's difficult to remember constantly that you're writing dialogue for a two headed alien parasite. :confused:
 

Sarpe666

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Re: The Fairy, the Succubus, and the Abyss. Version: Abyss 0.72 (Updated Aug 9th, 201

Well the only drawback of making enemies stronger in that area is that you will put less prepared players at a disadvantage. But then again with all the battles since the Tower and to that point even if you skip a moderate amount of battles you still should hit 99 easily and with all the upgrade orbs along the way anyone who know what they're doing should have no problems with normal encounters.

Refresh my memory on this one, light locks are supposed to light up the place and enable you to teleport to that certain floor and nothing else right?

I would add to the list of games you shouldn't play if you have any kind of problem with your hands Rune Factory 4. I remember I played that game so much this winter I couldn't actually use my right hand properly for 3 days.

As for your hick background influence I could proof read your dialogues if you want, I studied English as a foreign language for about 14 years and graduated from an English major collage so I guess I should be more than qualified to do so if you want.

Now after I got my 2 new party members, what else am I supposed to do? I've cleared every floor of every dungeon accessible to Sienna in this build. I think.
 
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Re: The Fairy, the Succubus, and the Abyss. Version: Abyss 0.72 (Updated Aug 9th, 201

Well the only drawback of making enemies stronger in that area is that you will put less prepared players at a disadvantage. But then again with all the battles since the Tower and to that point even if you skip a moderate amount of battles you still should hit 99 easily and with all the upgrade orbs along the way anyone who know what they're doing should have no problems with normal encounters.
You'll need the last acid upgrade to get to levels 7 and 8, and it won't be easy to get. :)

Plus the enemies on levels 3 and 4 are pretty mean. Players should expect a harsh difficulty curve when going to levels 5 and 6. Probably not as difficult as Jenn's guardians, but almost there.

Refresh my memory on this one, light locks are supposed to light up the place and enable you to teleport to that certain floor and nothing else right?
It really depends on the area. If it's a hot place then it turns the heat off. If it's cold then it turns the cold off. If the enemies are below a certain level, and if it's a certain location, then it will turn them into experium crystals (which you can smash with the hammer).

I would add to the list of games you shouldn't play if you have any kind of problem with your hands Rune Factory 4. I remember I played that game so much this winter I couldn't actually use my right hand properly for 3 days.
Strangely enough, controllers don't seem to bother me nearly as much. It's mostly just games where you have to click a lot.

As for your hick background influence I could proof read your dialogues if you want, I studied English as a foreign language for about 14 years and graduated from an English major collage so I guess I should be more than qualified to do so if you want.
Anything caught in passing is good enough. If I were more organized I would send you some dialogue to proofread, but it usually remains in my head until it makes it into the game. xP

Now after I got my 2 new party members, what else am I supposed to do? I've cleared every floor of every dungeon accessible to Sienna in this build. I think.
Did you go back to the forbidden cave yet? :cool:
More specifically, in the old boss room.

Suggestion:
Don't forget to bring Nadie. Her death spell is particularly useful.

This is the very last area I've done so far. The Catacombs are in-game, but currently not accessible because of the final acid upgrade.

Actually one more noteworthy addition is the gem seller. He moves after the big event so you might be interested in checking that out. Just make sure you save before making any rash decisions.
Yes, drinking BOTH of the parasite related potions will kill you! Regardless of what order and how long you wait.
 
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Sarpe666

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Re: The Fairy, the Succubus, and the Abyss. Version: Abyss 0.72 (Updated Aug 9th, 201

Alright now I think I'm done with everything. Cleared the last two areas as well. Clocked at 49:22. Pretty good for a game that's not finished yet.

Congratulations on making the 2nd jrpg I've played where insa-kill spells actually work as intended.

Don't draw any more inspiration from FF2 for future areas. I for one detest areas where all enemies can drain HP or MP from the player. Also according to the unwritten laws of video game cliches only undead should have such abilities and dark-type mage creatures.

Anything caught in passing is not good enough. The problem with your method is that you may forget dialogue or even narration or maybe the first time around it sounds better than the second. You really should write your script first revise it, see if there's anything you want to add or remove see if you repeated a word too many times etc. and I'm sure you're well aware that text in these games is very important taking into consideration that characters have no other real way to express themselves. Just my opinion though.

One more thing you should look into, the lamp, after getting the new burner shows no signs of improvement in some areas like the last 2 areas of the game or the Penitentiary while it does work in others like the Avalost.
 
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Re: The Fairy, the Succubus, and the Abyss. Version: Abyss 0.72 (Updated Aug 9th, 201

Alright now I think I'm done with everything. Cleared the last two areas as well. Clocked at 49:22. Pretty good for a game that's not finished yet.

Congratulations on making the 2nd jrpg I've played where insa-kill spells actually work as intended.

Don't draw any more inspiration from FF2 for future areas. I for one detest areas where all enemies can drain HP or MP from the player. Also according to the unwritten laws of video game cliches only undead should have such abilities and dark-type mage creatures.
Admittedly I like to pay homage to some of my inspirations, but I don't pay strict attention to unwritten laws of video game cliches.

With that said, I figured the blood cells might function like that, attempting to absorb whatever they're attacking. Functioning much like a living antivirus. No worries though, I doubt if many future enemies will use life stealing attacks. Then again, there are 6 more undead levels, so it's difficult to say for certain what spells they may or may not have.

Anything caught in passing is not good enough. The problem with your method is that you may forget dialogue or even narration or maybe the first time around it sounds better than the second. You really should write your script first revise it, see if there's anything you want to add or remove see if you repeated a word too many times etc. and I'm sure you're well aware that text in these games is very important taking into consideration that characters have no other real way to express themselves. Just my opinion though.
I've read up on dialogue in gaming a lot and how you must convey the characters speaking in a realistic way, tell the player something about the world, etc... At the end of the day I simply have to start writing and think about how that character should respond, then write the next dialogue accordingly. I then try to run said event and carefully scrutinize it to see if anything sounds strange, janky, or is just plain boring. Mostly the boring part kicks in after having to test the same event 10+ times. :p

I find that when I try to put the scenario in notepad there is little to no dialogue to go with the situations presented. Sometimes it works, but more often than not I just end up writing a summary of events.

The only exceptions are Kendra & Jennifer's confrontation dialogue, and Nadie's talk at the end of her solo event. I did write those in notepad before they made it into the game.

One more thing you should look into, the lamp, after getting the new burner shows no signs of improvement in some areas like the last 2 areas of the game or the Penitentiary while it does work in others like the Avalost.
That's another thing I want to implement in the overhaul. Almost no areas take the lamp upgrade into consideration. Not to mention the secret fairy chests (and their contents, which will need to be exceptional and/or extremely unique)
 

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Re: The Fairy, the Succubus, and the Abyss. Version: Abyss 0.72 (Updated Aug 9th, 201

Well then I guess my job is done for now and I really hope I've been helpful and not annoying you with suggestions and bug finds. I'll be waiting to play test the next version you release.

I do have 1 final suggestion, if you do implement equips don't make them cost insane amounts of gold coins. Instead make use of the resources available to the player. I'm at the end of the game now and have a lot of resources that just sit in the inventory. I say if you're going to implement equips make them cost moderate-low amounts of money+ores. The more useful the equip, the more varied is the cost for it. What I mean by that is let's say you can make a shield that increases your evasion, defense, and enables you to absorb as HP ice damage for example. You can't make a shield like that just from Banded Iron and pay the blacksmith fee. You know better what proprieties the ores in that world have and if you don't, make some up. Then whatever propriety the equip may have or beneficial effect it should need a certain amount of the ore that has that same or close to that propriety or effect.

Also I'm not sure if the engine allows it but I saw VX Ace allow to have an outside box above the dialogue box where you can conveniently put the name of whoever is speaking. I suggest this not only because it would look nicer and would allow players to actually learn the names of the characters participating in the conversation but because I got really confused when the flashback took place and I couldn't tell anymore who was real and who was imaginary.
 
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Re: The Fairy, the Succubus, and the Abyss. Version: Abyss 0.72 (Updated Aug 9th, 201

Well then I guess my job is done for now and I really hope I've been helpful and not annoying you with suggestions and bug finds. I'll be waiting to play test the next version you release.
Not annoying at all. I really appreciate any and all feedback. Thanks!

I do have 1 final suggestion, if you do implement equips don't make them cost insane amounts of gold coins. Instead make use of the resources available to the player. I'm at the end of the game now and have a lot of resources that just sit in the inventory. I say if you're going to implement equips make them cost moderate-low amounts of money+ores. The more useful the equip, the more varied is the cost for it. What I mean by that is let's say you can make a shield that increases your evasion, defense, and enables you to absorb as HP ice damage for example. You can't make a shield like that just from Banded Iron and pay the blacksmith fee. You know better what proprieties the ores in that world have and if you don't, make some up. Then whatever propriety the equip may have or beneficial effect it should need a certain amount of the ore that has that same or close to that propriety or effect.
I may have outfit upgrades for the other party members as well, which would help with some of that. I do have an idea for a late game shop/smithy, so I'll make a note to keep the ores in mind. Not to mention the other stuff, like fairy milk and the rare stuff the Shrome guy trades you.

Also I'm not sure if the engine allows it but I saw VX Ace allow to have an outside box above the dialogue box where you can conveniently put the name of whoever is speaking. I suggest this not only because it would look nicer and would allow players to actually learn the names of the characters participating in the conversation but because I got really confused when the flashback took place and I couldn't tell anymore who was real and who was imaginary.
There's no such option in VX, or at least none that I know of. Since I've started overhauling the game anyway I could put names with the dialogue. I worry that it may be a bit cumbersome in some instances though.

I do understand which point you're talking about in the flashbacks.
It's difficult to tell which Sienna is talking. Actual Sienna or Dream Sienna.

By the way, I'm not sure if the event is working correctly or not, but has Sienna had the strange trippy dream yet? It's supposed to happen at night after a certain number of classroom sessions (specifically, after the one where they read poetry). A followup night event should also trigger the day after that. If you can get them to trigger then please let me know what you think. :)
 

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Re: The Fairy, the Succubus, and the Abyss. Version: Abyss 0.72 (Updated Aug 9th, 201

The only events that triggered for me were the surprise sex in the middle of the night and the one where Adivia gets her harp. I did all the available classes as that was part of my daily routine. Milk Sienna if there were no sprites to feed, classes, visit the fairy with the eyepatch for the daily gift and finally pick up where I left off with exploring. Also you really should consider having the girls move around in their room instead of just laying on the bed. Some of their positions look really, idk how to say it, it makes their bodies look disproportionate like Adivia for example.
 
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Re: The Fairy, the Succubus, and the Abyss. Version: Abyss 0.72 (Updated Aug 9th, 201

The only events that triggered for me were the surprise sex in the middle of the night and the one where Adivia gets her harp. I did all the available classes as that was part of my daily routine. Milk Sienna if there were no sprites to feed, classes, visit the fairy with the eyepatch for the daily gift and finally pick up where I left off with exploring.
Adivia's event is the one I was talking about. I only recently put that in and I was hoping it worked out properly. Do you remember having to go through a strange maze the previous night? Or did that one not trigger?

Also you really should consider having the girls move around in their room instead of just laying on the bed. Some of their positions look really, idk how to say it, it makes their bodies look disproportionate like Adivia for example.
Yeah Adivia does look a little strange. Those are all old sprites. I suppose the easiest thing to do would be to just have them walk around... Or I could just be lazy and leave them as-is until I can get Bebecake to replace them all. :p
 

Sarpe666

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Re: The Fairy, the Succubus, and the Abyss. Version: Abyss 0.72 (Updated Aug 9th, 201

Yup the events both triggered one after another and I swear if her normal attack would be multi-target Adivia would be a permanent party member for everyone who plays this game. Well that and because she's the dedicated white mage.

Well it's your choice what you do with the sprites it was just a thought but if it wastes time and sets you back from progressing with game development and bug fixing then leave them as they are just give them different dialogue for after you did their quests.

Also after the "Morpheus scenario" in Tin Man's lair I couldn't really find the new skill tree. That's not really implemented yet right?
 
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Paladox

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Re: The Fairy, the Succubus, and the Abyss. Version: Abyss 0.72 (Updated Aug 9th, 201

Yup the events both triggered one after another and I swear if her normal attack would be multi-target Adivia would be a permanent party member for everyone who plays this game. Well that and because she's the dedicated white mage.
Actually I probably should allow her harp to hit multiple enemies, but I guess it would be too imbalanced when compared to the other characters. It's my intent that players can feel free to customize their party however they wish and cater heavily to their favorites, but currently I imagine most players will just be using some characters when necessary or just to level everyone to 99. The rest of the time their party likely consists of Nadie, Adivia, and Vallerie.

Well it's your choice what you do with the sprites it was just a thought but if it wastes time and sets you back from progressing with game development and bug fixing then leave them as they are just give them different dialogue for after you did their quests.
Yeah I really need to make some progress with the side quests. Hopefully I can have them all finished for the next release. :D

Also after the "Morpheus scenario" in Tin Man's lair I couldn't really find the new skill tree. That's not really implemented yet right?
I forgot to turn on the switch to activate the host trait, but I should be able to turn it on retroactively for all players who completed Sienna's flashback event. As for the pills, their switches are checked so there shouldn't be any issue if you go ahead and take it now. The effects just aren't in the game yet and they'll trigger every night (either killing the parasite or opening up a new skill tree).

Edit: Oh! How's Sienna's mailbox working out? Have you checked it lately? :)
 

Sarpe666

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Re: The Fairy, the Succubus, and the Abyss. Version: Abyss 0.72 (Updated Aug 9th, 201

I had checked Sienna's mailbox every day throughout my playthrough and it works fine if gold coins is all that was supposed to be in there every day. If you intended other things to be in the box then there's probably something wrong. I received varying amounts of gold in the range of 12-26 I think. But it only went over 20 after a long long time.

I'm not really sure how it's supposed to work with the pills but the message for the blue one was displayed right after I took it not at night. I thought I would find new orbs to activate in Sienna's stained glass room and I'm assuming they'll appear on the lower side where the empty branches are after you put them in.

As for Adivia's harp, well it would make sense that her normal attack would hit all enemies since it's pretty much sound and even the animation looks like it's about to hit all enemies but like you said that would make her hmmm I wouldn't say overpowered but over-useful. Maybe remove some of the effects that would prevent the enemies from attacking like blind sleep and paralyze I have encountered enemies in other games that can be cheap like this and even worse, insta-death songs or dances.

About side-quest I hope you give the Abyssan at the bar one(the one that tries to rape you) or give the player the option to kill him. I honestly get pissed off when he says he's sorry with that smile on his face. Also don't get side tracked with side-quests and finish the changes and fixes you need to make to the main part of the game before the next release.
 
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Re: The Fairy, the Succubus, and the Abyss. Version: Abyss 0.72 (Updated Aug 9th, 201

I had checked Sienna's mailbox every day throughout my playthrough and it works fine if gold coins is all that was supposed to be in there every day. If you intended other things to be in the box then there's probably something wrong. I received varying amounts of gold in the range of 12-26 I think. But it only went over 20 after a long long time.
Ah, well there should be some letters in it as well after the fight with Internal, but it depends on whether you spared him or not.

I'm not really sure how it's supposed to work with the pills but the message for the blue one was displayed right after I took it not at night. I thought I would find new orbs to activate in Sienna's stained glass room and I'm assuming they'll appear on the lower side where the empty branches are after you put them in.
It's just not implemented yet. It might even be located in an entirely new skill tree. I haven't decided how to do that yet. The empty space at the bottom is for some other traits that you'll gain access to after completing party member quests.

As for Adivia's harp, well it would make sense that her normal attack would hit all enemies since it's pretty much sound and even the animation looks like it's about to hit all enemies but like you said that would make her hmmm I wouldn't say overpowered but over-useful. Maybe remove some of the effects that would prevent the enemies from attacking like blind sleep and paralyze I have encountered enemies in other games that can be cheap like this and even worse, insta-death songs or dances.
Yeah I despite enemies with insta-death attacks. The only ones that I didn't mind so much are the "Doom" spells in Final Fantasy games, as it at least gives you a timer.

Anyway, I'll make a note to possibly make her harp hit multiple enemies and reduce the effects.

About side-quest I hope you give the Abyssan at the bar one(the one that tries to rape you) or give the player the option to kill him. I honestly get pissed off when he says he's sorry with that smile on his face. Also don't get side tracked with side-quests and finish the changes and fixes you need to make to the main part of the game before the next release.
Actually you should already have the option to kill him, but you're only presented the option once. I'm not sure if there could be a glitch with that or if something else is going on. I'll have to study the event and see what's going on there. :confused: I'll make a note to look into it.

If you defeat him, have sex, and THEN kill him it's actually the only way to get the "Black Widow" trait.
 

Sarpe666

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Re: The Fairy, the Succubus, and the Abyss. Version: Abyss 0.72 (Updated Aug 9th, 201

Aww then I missed my chance at the trait in this playthroigh. He beat me up the first time and had his way with Sienna(I wasn't aware at the time that you get other party members), I beat him after that and being the merciful person that I am I let him live. I can't really say anything about Sienna's mailbox since I stopped after Mr. Decaying Meat. I've done everything else there is to do in the game. Sienna, her daughters and other 2 party members, the pigs in Tin Man's lair plus the residents in Kendra's place are the only living creatures left in the Abyss on my file :p. So no I'm not sure of any further mail you get after the last big battle.

I'm honestly curious about the "extreme damage" versions of the other elemments. Also you might consider rubbing out one of the acid spells and acually have an AOE version of it and all others that might not have one. I think water doesn't have a multi-hit variant either.

I'm also glad to hear that the next game will be in MV I saw the trailer for it and already the possibilities fascinate me.Also the trailer was voiced by the guy who does Honest Trailers and I swear after every sentence describing the features I was expecting a sarcastic comment and even though there was none the comments section supplied enough. Like nobody was talking about the program's features or improvements everyone was just laughing that was either asking if it's the guy from honest trailers narrating or making sarcastic comments on the features or price of MV.

Also maybe you'll implement actual drops and the ability to steal in the next one and a monster encyclopedia. That's honestly one of my favorite parts about jrpgs.

As for the letters from someone else other than the kids I will check for them in roughly 25-26h from now as I didn't bring my laptop with me at work and my shift starts in about 30 min. I will have Sienna sleep some days off and check the mail daily to see if the letters appear.
 
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Re: The Fairy, the Succubus, and the Abyss. Version: Abyss 0.72 (Updated Aug 9th, 201

(I wasn't aware at the time that you get other party members)
It's a bit of a big spoiler, but
there are 12 total party characters, and 2 are optional. The officially acknowledged "true" ending will include them both.

I'm honestly curious about the "extreme damage" versions of the other elemments.
If every character gets that then most will probably happen late-late game.

I was thinking the extreme spells seem overpowered at first but it actually uses up a lot of excess magic when compared to the much cheaper counterparts. Works extremely well with half-magic cost items though. :D

Also you might consider rubbing out one of the acid spells and acually have an AOE version of it and all others that might not have one. I think water doesn't have a multi-hit variant either.
Yes I really need to work on those. I'll add a note to my list just in case I forget.

I'm also glad to hear that the next game will be in MV I saw the trailer for it and already the possibilities fascinate me.Also the trailer was voiced by the guy who does Honest Trailers and I swear after every sentence describing the features I was expecting a sarcastic comment and even though there was none the comments section supplied enough. Like nobody was talking about the program's features or improvements everyone was just laughing that was either asking if it's the guy from honest trailers narrating or making sarcastic comments on the features or price of MV.
Hah. xD Yeah the engine does look good. I honestly haven't purchased it yet but hopefully the learning curve won't be too difficult. I may start with a small project first.

Also maybe you'll implement actual drops and the ability to steal in the next one and a monster encyclopedia. That's honestly one of my favorite parts about jrpgs.
That would be fun to have those features. One thing I'm looking forward to is streamling it, as I probably won't be doing anymore survival elements and time won't have nearly as much emphasis. Like unlimited daytime until you've finished a certain amount of events, and then you can rest to end the day and progress the story.

As for the letters from someone else other than the kids I will check for them in roughly 25-26h from now as I didn't bring my laptop with me at work and my shift starts in about 30 min. I will have Sienna sleep some days off and check the mail daily to see if the letters appear.
If you opted to kill Internal after he changes into Itai then you won't get a couple of the letters.
Why:
Itai will leave a letter in Sienna's mailbox, indicating that he wants to help. You'll then find him in the lower left room in the upper hall. He's not very useful in the current build as his stained glass window doesn't exist yet, but he will possibly be the strongest fighter in the game. He's a fallen angel, so he has been completely stripped of any celestial power (and given a 2nd chance at redemption thanks only to Sienna's ability to purify the corrupt body he had woven around himself). Sadly I don't have a good sprite to represent him but his sprite won't be too far off.
 
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