Re: The Fairy, the Succubus, and the Abyss. V1B10P10 (Updated April 6th, 2014)
I'm not sure about having a chance to fail bribery but I'll make a note to consider it.
As for the potion balancing I think I'll just go with removing item use during combat. This should more than diminish the value of Life/Magic potions. I would consider increasing the price but 10 gems are actually worth 100 gold (or 50, depending on how you look at it), so I think that's kinda expensive. Plus you could actually end up using 9000 of each potion on each character. I don't really think it would be necessary, but if you did that would end up costing.. well.. way more gold/gems than you could ever possibly find in the game.
I do realize having to keep up warmth, nutrition, hygiene, etc.. could be tedious after a while, so I do plan on having their importance lessen or even diminish entirely as the game progresses. On the other hand there might be times when they are more important, like really cold or hot areas, filthy areas, or even times when you're imprisoned and have your food taken away. (I would of course store it in variables so you could get it all back later).
As I mentioned in a previous post there will be storage boxes for food, cloth, water, wood etc.. Those items can then be stored as variables and that will make it much easier for me to use them for other purposes. I might even have the game directly store items (if you have the proper storage box) when you have more than one in your inventory, and even automatically get items from storage when you run out. Could be complicated, but it would certainly make for a less cluttered inventory (and less wasted items).
I do have an idea for a use for the excess sprites. I haven't implemented this yet but an event will happen when you have all 6 daughters grown into adults. I might also have a requirement of a certain amount of sprites? Not sure. But you'll then be able to deposit any sprite and their total will confer some kind of bonus, likely affecting the garden, gathering, or something along those lines.
Yeah I do need to keep the different ores and gems in mind.. aside from being a nice resell item. xP I will try to remember and use them in the recipes when you're upgrading fairy children's wands, clothing, etc..
Lately I've just been working a lot on getting combat animations for "vermin". I think I'll search for a script that will let me add enemies to fights w/o having to edit the enemy groups... or something. I dunno. xD
Edit: I'm not sure if there is a script like that, so I will probably have to just modify the monster groups. Not a big deal though. Just need to move some of them around a bit.
Edit 2: Figured it out. I can have the additional enemies randomly appear at the beginning of the fight.
As for turning children into items.. there is something like that. xD But the 'item' used to make the new item is already dead, so to speak. Then again, so is the crafter. x]