That is what I'm questioning. I mean if you are going to for a skill up sure ya, but... if not I'm not so sure of the efficiency of it.oh derp, of course. well then replace plats for gold. does it still make sense?
It's not efficient to level up units to feed into other units, regardless of rarity, as you end up with a net loss in gold that will be lower then the XP gain received. The exception to this is of course if used with x3 Fairies and a single unit, or if the unit in question is being used for skill up or CR.That is what I'm questioning. I mean if you are going to for a skill up sure ya, but... if not I'm not so sure of the efficiency of it.
Well it is a single unit combined with three fairies who we are refering to. Which yields something like 9.1k for a male gold units at 30CC20. While it may not be efficient gold wise(which I personally wouldn't want to test). I'm wondering if leveling a gold unit from 1-30 to cc then 1-20 for the combined of it and 3 fairies... would yield as much as just feeding the raw units that made that one unit.It's not efficient to level up units to feed into other units, regardless of rarity, as you end up with a net loss in gold that will be lower then the XP gain received. The exception to this is of course if used with x3 Fairies and a single unit, or if the unit in question is being used for skill up or CR.
I did a fair amount of testing with bronze units to determine if getting them to a specific level (when I use to run P. Gate for units before unlocking current farm maps), and found I always ended up spending more gold to level the units. This curve remains consistent even with higher end base units after certain levels (level of all units combined and being combined are 10 or below). Considering base units of 20 can be gotten, it serves no point to level them to 20 or higher as the cost becomes a deficit in both effort and gold cost.
All of my units, outside of Themis, have either had raw combines of units, of various rarities, or with a single unit and 3 fairies. Getting a consistent rate of 500+ exp per combine when using DH units or higher will be more worthwhile in the long run than lvling other units up for these combines.
The curve only gets higher, the higher the level the unit that is getting the combines is, the higher the total cost becomes. Sybilla at level 70 uses almost 12k gold per combine of 4. Units reach the 10k mark around level 55 per combine.
TL : DR - Only the earliest levels for both unit being combined and those prepped for the combine are even remotely worth the cost. Farmable maps will provided better cost ratios for combines then leveling units up for combines.
Alright, think I follow what you're asking a bit more. I'll give an example I did recently. Just cuase I thought the higher rarity would make a larger difference then just bronze units.Well it is a single unit combined with three fairies who we are refering to. Which yields something like 9.1k for a male gold units at 30CC20. While it may not be efficient gold wise(which I personally wouldn't want to test). I'm wondering if leveling a gold unit from 1-30 to cc then 1-20 for the combined of it and 3 fairies... would yield as much as just feeding the raw units that made that one unit.
On a similar note, i did find the best units for combines when using units were the male mages. At level 1 they give over 600 a piece. Leveled to level 10, they gave over 700, so a decent boost when using fairies for the final combine. If used for raw feeding it would be pointless though. HA's like Garret were right behind them for XP gain.Well I suppose it is still good advice when you have to CC something for a skill up.
EDIT: I have a CC conrad. I'll check the experience difference between 30CC10 and 30CC20 to confirm if it still worth the additional 10 levels.
I think the only thing people really care about is the efficieny of the experience gained.Things to think about when it comes to cost of combines:
1. Gold cost, which is actually the least worrisome of them all.
2. Amount of units needed.
3. Amount of time / energy required to get units for pre-combines.
4. Amount of resources used for achieving an XP gain (Cha / Sta, generally more aimed at event drops.)
4. Total XP they can give / gain (for give or receive) based on level.
5. Total XP they can give / gain (for give or receive) based on rarity.
6. Fairy use, Fairies obviously make doing specific combines better due to giving x8. With straight (RAW) combines, this quickly becomes a net loss regardless of rarity or level.
Perhaps.I think the only thing people really care about is the efficieny of the experience gained.
Agreed, and in golds case, they should be used for the actual awakening if they are a spare unit. That becomes their more efficient use as you don't have to level up and CC a silver for the same.Imo right now(and more likely in the future) silvers shouldn't be used for simple experience. Golds probably will follow that trend when we get awakening.
ffsAgreed, and in golds case, they should be used for the actual awakening if they are a spare unit. That becomes their more efficient use as you don't have to level up and CC a silver for the same.
Hmm, out of the four, I would say (just based off stats and skills) Fig looks the strongest. For my own personal advanced team I am planning on Adele and Eliza paired together for my witch choices, with Belinda and Calliope as my benched back-ups. I chose Adele first of all because she's the sexiest-looking (to me) and I was lucky enough to get her in my premium summons. That, and she has a great skill combined with fantastic plat-level attack from affection. Eliza is purely for looks. She is damn sexy, but her skills are highly situational as to be ignorable after her event is done, I believe. Still, she's an event plat witch with good stats, and her charming looks get her the second slot in my team.Hmm I am fairly stuck between decided on Eliza, Figuneria, Adele, and Bellinda as my platinum witch choice. Thought hearing your guys input on each would help me decide on a choice.