Xovian
Tentacle God
- Joined
- Feb 14, 2015
- Messages
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Re: [Nutaku] Armor Blitz
I like that they finally added an event.
Is it more of the same? Sure.
But all Nutaku games do follow this. Ohh look, new map and get new unit.
It's used everywhere, so I don't think that detracts for this game anymore then else where.
As others have pointed out the games massive flaw is the amount of grind this game requires. Other Nutaku games have their grind, Aegis being one I remember well as I was the first player to 200, prior to the cap being raised. It's gotten much faster then back then, as the game has evolved.
I would hope the Devs here follow suit and add an auto complete to maps or make a map do a x10 or x100 (would have to have the resources already before it can start) for a single completion. Something like this would go a long way in letting people level units and begin doing more content.
The down side is you may well have people get their favorite girls to max and stop playing, but odds are if they are taking to long to level, they aren't playing anyways.
I like that they finally added an event.
Is it more of the same? Sure.
But all Nutaku games do follow this. Ohh look, new map and get new unit.
It's used everywhere, so I don't think that detracts for this game anymore then else where.
As others have pointed out the games massive flaw is the amount of grind this game requires. Other Nutaku games have their grind, Aegis being one I remember well as I was the first player to 200, prior to the cap being raised. It's gotten much faster then back then, as the game has evolved.
I would hope the Devs here follow suit and add an auto complete to maps or make a map do a x10 or x100 (would have to have the resources already before it can start) for a single completion. Something like this would go a long way in letting people level units and begin doing more content.
The down side is you may well have people get their favorite girls to max and stop playing, but odds are if they are taking to long to level, they aren't playing anyways.