Hello Everyone~
I created this thread for my new upcomming text-based game.
I'd like to have your ideas and well everything that could help me is welcome!
I'd split this post in two different part, basically the Technical part and the story/game Part.
First off technical Part c:
I created the game's engine in C# and SQL. In a layout similary to RAGS game for the moment.
Since I create pretty much how the game should work I'd need a lot of help in testing.
Also, I'm used to code for business-related applications, So if you know rad things in C# for games it's appreciated!
For now, the form looks like this :
i.imgur (dot) com/jXm0BEf.jpg
PS. I'm using Classic Windows theme, that's why it's all grey, the forms adapt to your computer's theme.
It's seperated in multiple sections.
The big text box is where the text will be (Duh, thank you captain obvious!)
After that, if we start from the Left, we have
Your character's info, followed by her/your trait and sexual traits.
In the middle you have the mouvements controls.
Next is (top) the object in the current room, (Bottom) the object inside (if applicable) the selected object.
Next to the object is the list of present NPC in the room.
The last list are pretty self-explanatory, your inventory and clothes.
Now, Story part.
I have a general idea of what I want to do.
Basically, it's simply the life of a woman that you customize a bit at the start, but then evolve with the story.
In the likes of Cursed or Corruption of Champions if you guys know them. But I want to push the customisation to the max
and remove all the repetition I can get rid of.
But then, I have other aspect that I can't choose, I'm just really bad at decision making, I thought I could go with the favorite
of most of the people.
First, The era, Medieval, Current Time or Future.
Second, the narrative, I'm not a native english speaker, So I'm not sure what is the best to make the game feel personal.
I explain : If we take the text in the screenshot. where the bedroom's description should be.
My Vs Your
This is my bedroom vs This is your bedroom.
The "You/I can see" vs "Complex" Description.
This is my/your bedroom , I/You Can see my bed, my/your drawer and my/your wardrobe. VS
This is my/your bedroom, It has a small bed in the middle and a drawer next to it. Finally, a second door leads to a wardrobe where you/I store your/my clothes.
What's better, what looks better, I don't really know that's why I ask you guys.
You may have another way to narrate that's even better too.
I want this game to be comunauty work. When I'll have a solid base and fighted off the bugs, I'll enable event / character / everything else submission.
I'm working on getting a small website on for the game and i'll probably host an alpha version of the game on it
for you guys that want to mess with it.
I created this thread for my new upcomming text-based game.
I'd like to have your ideas and well everything that could help me is welcome!
I'd split this post in two different part, basically the Technical part and the story/game Part.
First off technical Part c:
I created the game's engine in C# and SQL. In a layout similary to RAGS game for the moment.
Since I create pretty much how the game should work I'd need a lot of help in testing.
Also, I'm used to code for business-related applications, So if you know rad things in C# for games it's appreciated!
For now, the form looks like this :
i.imgur (dot) com/jXm0BEf.jpg
PS. I'm using Classic Windows theme, that's why it's all grey, the forms adapt to your computer's theme.
It's seperated in multiple sections.
The big text box is where the text will be (Duh, thank you captain obvious!)
After that, if we start from the Left, we have
Your character's info, followed by her/your trait and sexual traits.
In the middle you have the mouvements controls.
Next is (top) the object in the current room, (Bottom) the object inside (if applicable) the selected object.
Next to the object is the list of present NPC in the room.
The last list are pretty self-explanatory, your inventory and clothes.
Now, Story part.
I have a general idea of what I want to do.
Basically, it's simply the life of a woman that you customize a bit at the start, but then evolve with the story.
In the likes of Cursed or Corruption of Champions if you guys know them. But I want to push the customisation to the max
and remove all the repetition I can get rid of.
But then, I have other aspect that I can't choose, I'm just really bad at decision making, I thought I could go with the favorite
of most of the people.
First, The era, Medieval, Current Time or Future.
Second, the narrative, I'm not a native english speaker, So I'm not sure what is the best to make the game feel personal.
I explain : If we take the text in the screenshot. where the bedroom's description should be.
My Vs Your
This is my bedroom vs This is your bedroom.
The "You/I can see" vs "Complex" Description.
This is my/your bedroom , I/You Can see my bed, my/your drawer and my/your wardrobe. VS
This is my/your bedroom, It has a small bed in the middle and a drawer next to it. Finally, a second door leads to a wardrobe where you/I store your/my clothes.
What's better, what looks better, I don't really know that's why I ask you guys.
You may have another way to narrate that's even better too.
I want this game to be comunauty work. When I'll have a solid base and fighted off the bugs, I'll enable event / character / everything else submission.
I'm working on getting a small website on for the game and i'll probably host an alpha version of the game on it
for you guys that want to mess with it.