Re: RPG Maker Hentai Games
I guess this post should go in here. I got sick of AGTH throwing a fit when entering the menus in Wolf RPG games, so I did some debugging. This is tested and working properly with lots of games. If you find one that isn't covered then please PM me and I'll look into it.
Wolf RPG H-code - Use whichever closest matches your Game.exe
/HBN*0@454C6C (2010/10/09 : 2,344KB : v1.31)
/HBN*0@46BA03 (2011/11/22 : 2,700KB : v2.01)
/HBN*0@470CEA (2012/05/07 : 3,020KB : v2.02)
/HBN*0@470D5A (2012/06/10 : 3,020KB : v2.02a)
Use /HB instead of /HBN if you want to split dialogue text and menu text into separate threads.
Also set the repetition trace parameters in AGTH higher or it won't work properly with text-heavy menus. 64 x 16 seems to work fine.
Example AGTH command line (for when the game is already running)
agth /PNGame.exe /HB*0@46BA03 /C /KF64:16
Issues:
AGTH still causes a bit of lag when translating menus if you have a lot of skills or items.
Using ITH avoids this problem, but it sometimes has issues with repetition detection which can be fixed by quickly deselecting and reselecting the game window; Personally I find this preferable to menu and battle slowdown that AGTH sometimes causes, but then my PC is pretty slow so you might not have that problem.
Minimising the AGTH/ITH window generally makes the game run a bit smoother as windows doesn't need to keep scrolling the text box as new text is added.
RPG Maker VX H-code:
Most games are detected automatically and if not then by using the AGTH /X or /X2 or /X3 parameters.
Games that use TRGSSX.dll may have issues with detection (especially with ITH).
If TRGSSX.dll is included with the game then this code should work:
/HQN@D3CF:TRGSSX.dll
With this code, using AGTH to start the process will not work. You must start the game normally and then hook the process afterwards.
ITH has this functionality built into the interface. AGTH requires the /PN command line argument, for example:
agth /PNGame.exe /HQN@D3CF:TRGSSX.dll /C
Again, drop the N to split dialogue and menu text into separate threads.
I guess this post should go in here. I got sick of AGTH throwing a fit when entering the menus in Wolf RPG games, so I did some debugging. This is tested and working properly with lots of games. If you find one that isn't covered then please PM me and I'll look into it.
Wolf RPG H-code - Use whichever closest matches your Game.exe
/HBN*0@454C6C (2010/10/09 : 2,344KB : v1.31)
/HBN*0@46BA03 (2011/11/22 : 2,700KB : v2.01)
/HBN*0@470CEA (2012/05/07 : 3,020KB : v2.02)
/HBN*0@470D5A (2012/06/10 : 3,020KB : v2.02a)
Use /HB instead of /HBN if you want to split dialogue text and menu text into separate threads.
Also set the repetition trace parameters in AGTH higher or it won't work properly with text-heavy menus. 64 x 16 seems to work fine.
Example AGTH command line (for when the game is already running)
agth /PNGame.exe /HB*0@46BA03 /C /KF64:16
Issues:
AGTH still causes a bit of lag when translating menus if you have a lot of skills or items.
Using ITH avoids this problem, but it sometimes has issues with repetition detection which can be fixed by quickly deselecting and reselecting the game window; Personally I find this preferable to menu and battle slowdown that AGTH sometimes causes, but then my PC is pretty slow so you might not have that problem.
Minimising the AGTH/ITH window generally makes the game run a bit smoother as windows doesn't need to keep scrolling the text box as new text is added.
RPG Maker VX H-code:
Most games are detected automatically and if not then by using the AGTH /X or /X2 or /X3 parameters.
Games that use TRGSSX.dll may have issues with detection (especially with ITH).
If TRGSSX.dll is included with the game then this code should work:
/HQN@D3CF:TRGSSX.dll
With this code, using AGTH to start the process will not work. You must start the game normally and then hook the process afterwards.
ITH has this functionality built into the interface. AGTH requires the /PN command line argument, for example:
agth /PNGame.exe /HQN@D3CF:TRGSSX.dll /C
Again, drop the N to split dialogue and menu text into separate threads.
Last edited: