Re: Samurai Sacrament (Act)
In my folder there are 3 images. They explain what every skill/item do. It appears im missing some sort of gloves for equipment. The equipment item i have so far are a chasity belt,boots, some sort of gold flute looking thing with gems on it and the armor.
Also any tips for last boss 2nd phase. I barely get her to 50% and i always get overwhelemd by the things she spawns.
Bait/wait for her laser and use the dash attack. If she goes the air, jump the first projectile and then guard or jump again. Kill the small enemies for as much soul as possible. She seems to be invulnerable to Soul Bursts (which are hard to pull off on bosses anyways to be honest especially if they like to backdash), if you need HP, use Water for regen, Light so you can spam Dash attacks with impunity.
I was hoping Optical Guard (the bracer) gave some Soul on using Guard, but "光学攻撃を防御可能になります" means that it's just possible to defend light(?) attacks.
I think the graphic in the manual might be outdated, or it didn't list this item
When I translated the bottom item in the manual, it had something to do with when you bounce off of enemies by jumping on them? While the one in the picture has something to do with souls last I checked.
Anyways, I beat the game and got all of the CGs, but evidently I'm still missing some parts. It was fun, and it was balanced in a rather strange manner, some enhancements were better than the Soul Bursts, or vice versa
Soul Burst
Wind (1): Projectile, average damage, I think 10
Fire (1): Upwards slash, multi hit, good damage for cost, 12 damage x3
Water (2): forms a bubble that bursts... I haven't tried this one
Earth (2): Ground stalagmite. Seems to do good damage but it's start up is the longest so I haven't been able to pull it off properly, 10 damage x ?
Light (3): Unsheathing slash at a 45 degree angle, deals 40 damage x3
Soul Enhancement (all cost 1)
Wind: Off of single jump, can do two slashes. Adds a finishing slash to ground combo and can be chained effortlessly for an overwhelming offense
Fire: A protective orb that will (occasionally) seek out enemies, deals 1 damage in my experience
Water: Protects against stage hazards and regenerates 1 HP at set intervals for a total of 10
Earth: Sturdiness, doesn't seem to prevent flinching, if you have the armor powerup, your Mitigate becomes Mitigate 2
Light: Grants invulnerability during backdash and sprint
If I had to use a Burst, it would probably just be light and fire, since projectiles aren't absolutely necessary in this game. All around, I just prefer to use Enhance (Wind in particular)
Soul bursts would be more viable if you could reliably build soul in a boss fight, but it doesn't really happen outside of the final boss.
All in all, a great game, and I hope it is very successful