Re: Samurai Sacrament (Act)
I'm not terribly fond of the jumping, dashing, and gravity mechanics. You jump a very short distance, wall jumping is not that useful at all, and you cannot Samus continual wall jump. Dashing is almost intolerably difficult to start up, and it's easy to accidentally cancel out of a dash by pushing in the direction you want to dash (wot). Gravity is instantaneous, and you WILL fall fast.
I like the animations, but with only three enemies and a boss, I hope it has more to sell itself as an eroge. The mechanics so far are somewhat lacking, especially since your only charge attack takes forever to reload from enemies who don't respawn. Enemies range from "easy" to "how can you stab me while I'm stabbing you?"
That boss is just crazy. None of the controls respond very well, so he just plows right through you. You can't jump over him, and blocking him doesn't accomplish much. Meh.
You can kill him by spamming your special attack at him for 20 damage, then jump slashing him from across the room, then getting the hell out of there. If you're supposed to be able to parry/attack in this game, the timing is shit and it isn't fun. Controls are about as responsive as wading through the Ganges River.