1. I'm aware of that behavior. To be honest from a game design perspective I'm still undecided if I want to have respawning common items or not. I might do the castlevania approach where the levels do reset when you re-enter them, but to gather items you have to destroy scenario objects, or maybe like metroid where enemies will drop the items. For now since those are only alpha versions I'll leave the behavior in.snip
Heh not many people remember luminous hearts and yeah quite a shame that it got abandoned. I'm glad that my game reminds you of it....luminous hearts...
That particular scenario was suggested by one of the supporters on patreon and it really turned out way better than I and they expected. It's a really fun kink and I'll try to have more of it in the future....transformation kink...
You're right the demo ends there. To find the second boss you have to return all the way back to the beach where you started the game; use the dash to jump across the water gap to the left and you'll reach a different level of the beach (with a unique enemy) and if you keep going you'll eventually reach the boss....is that where the trial ends?...
Thanks for the bug report. I've fixed them....death animation bug...
At the moment, no there's no way to properly get clothes back. Right now, you can just use debug options to get where you need to go. There's 4 different ones and from F5 to F8. It goes Health, defense(armor integrity), spirits, and armor regain.am i dumb or is there no way to get clothes back once its broken? the game also decides to stop giving health potions at a certain point, and you don't heal on respawn. i eventually had to give up because i made it to a point where i was naked and had 1 HP with no means to heal myself. I essentially had to play it like the good ol' days of ghouls and ghosts on the psp. mmmmmm.
Fair enough! I had a feeling teleportation was coming, something about the layout hinted at it (that's a plus for design!), so I didn't feel too bad asking for it. Hearing that the other parts are known (on top of already having a full game release under your belt) makes me very confident in the future of this game, eagerly looking forward to the rest!1. I will add another lever down there so that people go back up. I did intend it to be one-way because soon I'll have an item that allows players to teleport.
2. Those segments can be a bother yes. But those stage layouts aren't final and once I get further into the development, I'll go back and do polishing pass on all of them in terms of gameplay and rework the parts which become too annoying.
3. Yes a teleport item is in the plans and will be coming soon. As you correctly guessed it will allow players to teleport to any previously visited save points.
I'm glad that you've enjoyed the game!
She's definitely gonna beat something.Seems like Nina is going to beat us hard with that hammer in 0.1i XD
Same, pretty disappointing. I really liked the variety in the first game. Still gonna try the new demo so thanks for the heads upI pretty much fell off of this game when I saw that most of the enemies became vore focused. Is that still the case?