maikochan
User #69
- Joined
- Nov 12, 2008
- Messages
- 1,322
- Reputation score
- 48
This'll be for any play-by-posting stuff or other information that happens between sessions.
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---After Session 1---
The remaining, ordinary rats were rounded up by Rissiki and put into a cage that Fumei produced. He said that they would be taken out into the woods and released, then thanked the group for their assistance, giving them their pay as well as telling them that they could spend as much time at the tea house as they desired, within reason, of course.
If the corpse was mentioned, Fumei would nod sadly. "You aren't the first people I've asked to assist me. The rats prevented me from collecting the body. I'll make sure he receives a proper burial."
If the strange ratling was mentioned, Fumei would frown in thought. "There was a nezumi who tried to steal from my customers. He disappeared after I caught him, but I had thought he had fled the town. His state is most disturbing." The old man seems to know more, but isn't revealing it. A diplomacy check might get him to reveal more.
After settling into their rooms, each with an eastern style sleeping mat (Zurui and Robern's has two, if they need the extra), and the usual furnishings. There is a single bath, so people will need to take turns (or go in together). The water is heated by stones, which are heated in a smoldering fire pit nearby.
During the stay (which I'm currently unsure as to how long that will be), you have free room and board. Nyktan can perform for money, if he wants. Use the normal table under the Perform skill for how much you bring in per day. The obnoxious westerner is also staying at the tea house, at great expense you find out from overhearing, and several times openly leers at Zurui, regardless of what form she is in.
In the town, the other inns and taverns are all closed up for the winter. There's a general trader where you can get most miscellaneous gear worth 50gp and less. Ammunition is available too, but weapons and armor, as well as alchemical stuff is less available.
Any inter-character interactions you want do can be done here. I think that, based on how many days seem to pass in those interactions, that'll determine how many days until the events of the next session take place. Also, yes, Nyktan, you can retry your diplomacy rolls each night to try to bed the serving girls.
Also, if you'd like to do diplomacy rolls to try to find new adventure leads, that's fine as well.
Can post rolls here using invisible castle or some other dice roller.
Ah, also, the day after your grand adventure into the cellar, a new person arrives at the tea house. A woman knight. Aust can do introductions here.
------------------------------------
---After Session 1---
The remaining, ordinary rats were rounded up by Rissiki and put into a cage that Fumei produced. He said that they would be taken out into the woods and released, then thanked the group for their assistance, giving them their pay as well as telling them that they could spend as much time at the tea house as they desired, within reason, of course.
If the corpse was mentioned, Fumei would nod sadly. "You aren't the first people I've asked to assist me. The rats prevented me from collecting the body. I'll make sure he receives a proper burial."
If the strange ratling was mentioned, Fumei would frown in thought. "There was a nezumi who tried to steal from my customers. He disappeared after I caught him, but I had thought he had fled the town. His state is most disturbing." The old man seems to know more, but isn't revealing it. A diplomacy check might get him to reveal more.
After settling into their rooms, each with an eastern style sleeping mat (Zurui and Robern's has two, if they need the extra), and the usual furnishings. There is a single bath, so people will need to take turns (or go in together). The water is heated by stones, which are heated in a smoldering fire pit nearby.
During the stay (which I'm currently unsure as to how long that will be), you have free room and board. Nyktan can perform for money, if he wants. Use the normal table under the Perform skill for how much you bring in per day. The obnoxious westerner is also staying at the tea house, at great expense you find out from overhearing, and several times openly leers at Zurui, regardless of what form she is in.
In the town, the other inns and taverns are all closed up for the winter. There's a general trader where you can get most miscellaneous gear worth 50gp and less. Ammunition is available too, but weapons and armor, as well as alchemical stuff is less available.
Any inter-character interactions you want do can be done here. I think that, based on how many days seem to pass in those interactions, that'll determine how many days until the events of the next session take place. Also, yes, Nyktan, you can retry your diplomacy rolls each night to try to bed the serving girls.
Also, if you'd like to do diplomacy rolls to try to find new adventure leads, that's fine as well.
Can post rolls here using invisible castle or some other dice roller.
Ah, also, the day after your grand adventure into the cellar, a new person arrives at the tea house. A woman knight. Aust can do introductions here.
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