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RPG [ LunaSoft ] ルナソフト Reconquista of the Abyss 深淵のレコンキスタ RE106891 RJ106891


Firebird

Jungle Girl
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Re: Reconquista of the Abyss

Good game. Those dragons are fiercely overpowered though. Easier with the tanks than the ent-like things. Just have, like, ten of them or so and your golden. I was sad that only the blowjob from the first area and the two cgs of the original girl were animated. If they were all animated, it would be worth more than it's price. As is, it's worth every penny.

Oh, and for those lazy ones.

All CGs unlocked
 

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Eldanesh69

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Re: Reconquista of the Abyss

Anyone have a way too text hook this bad boy?
Iv been trying for a while but no luck
 

doncoyote

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Re: Reconquista of the Abyss

Doob420, here's some links for you to add;

Full DL (added to site)

Split (2 Parts)DL


Split (5 Parts)DL




 
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omegau

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Re: Reconquista of the Abyss

How did you get cheat engine to work with this game? All I'm getting is scan error:controller:No readable memory found
 

Finfin

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Re: Reconquista of the Abyss

Anyone here played the Mind Hacker game? I'm confused on that game, do you just keep completing stages to unlock new H scenes? I've been spending all my Jewels on things that seem to do nothing.
 

lazycat

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Re: Reconquista of the Abyss

Anyone here played the Mind Hacker game? I'm confused on that game, do you just keep completing stages to unlock new H scenes? I've been spending all my Jewels on things that seem to do nothing.
I might make a how to play on it later ' 3' but it's pretty much clearing dungeon until you kill a yellow crystal (it'll appear as red dot that doesn't move in the map so don't worry about missing it) and then you get H-scene, afterward you'll be able to pick the 3rd option during real-world day and have H-scene with the girl(s) by spending gem.

Save your jewel though, only bother with the chest if you're in a mood for lottery (it give you a random item of certain quality) or have a LOT of gem to waste.
 

nnescio

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Re: Reconquista of the Abyss

Technology Tree Guide (Work in Progress, this thing is long.)

Preface: There are three types of resources in this game. The first is "Funds", which represent money for funding research. The second is "Resources"; this is used in unit production. The third is "Sacrifices", and is used to train (read: corrupt) heroines to advance tech levels.

The first two resources are produced in territories (cities included) you control. "Sacrifices" represent the souls of the dead, and you receive sacrifices when units (friendly or enemy) die in battle. Certain technologies can improve the rate in which you gain resources.

Researching technologies require funds and a certain number of turns. You can accelerate research by pouring more funds into a specific tech, but this can become rather expensive very quickly.

Certain technologies have three tiers (e.g. Soul Eater I, II, III). Each tier requires the previous one to be researched first before they can be researched. All other technologies do not have prerequisites (beyond attaining the necessary tech level).

1) Marie
Marie's tech tree focuses on improving sacrifice yield and magic. Her spells consist of debuffs and direct damage. She also grants access to all demonic units.

Tech Level 1


Soul Eater (I)
You gain more sacrifices from enemy units that die in battle.


Culling the Weak (I)
You gain more sacrifices from friendly units that die in battle.


Spell Acquisition: Weaken
Allows use of the spell "Weaken" in battle.

Tech Level 2


Altar of Sacrifice (I)
Improves the offence and defence of small-sized demonic units.


Spell Acquisition: Paralyse
Allows use of the spell "Paralyse" in battle.

Tech Level 3


Culling the Weak (II)
You gain even more sacrifices from friendly units that die in battle.


Black Magic Research (I)
Improves the effects of demonic magic in battle.

Tech Level 4


Soul Eater (II)
You gain even more sacrifices from enemy units that die in battle.


Spell Acquisition: Darkness
Allows use of the spell "Darkness" in battle.


Black Magic Research (II)
Further improves the effects of demonic magic in battle.


Troll Summoning
Enables production of trolls. Trolls are medium sized units.

Tech Level 5


Altar of Sacrifice (II)
Further improves the offence and defence of small-sized demonic units.


Giant Research (I)
Improves the offence and defence of medium-sized demonic units.


Ettin Summoning
Enables production of ettins. Ettins are medium sized units.

Tech Level 6


Culling the Weak (III)
You gain even more sacrifices from friendly units that die in battle.


Giant Research (II)
Further improves the offence and defence of medium-sized demonic units.


Black Magic Research (III)
Further improves the effects of demonic magic in battle.

Tech Level 7


Soul Eater (III)
You gain even more sacrifices from enemy units that die in battle.


Altar of Sacrifice (III)
Further improves the offence and defence of small-sized demonic units.


Chimera Research (I)
Improves the offence and defence of large-sized demonic units.


Beast Summoning
Enables production of chimeras. Chimeras are large-sized units.

Tech Level 8

Giant Research (III)
Further improves the offence and defence of medium-sized demonic units.


Chimera Research (II)
Further improves the offence and defence of large-sized demonic units.


Chimera Research (III)
Further improves the offence and defence of large-sized demonic units.


Spell Acquisition: Demon's Gate
Allows use of the spell "Demon's Gate" in battle.


2) Aina
Aina's techs focus on improving your economy. She has a single healing spell. She grants access to lower-tier human units.

Tech Level 1

Economics (I)
Increases funds gained from territories.


Requisition (I)
You receive (partial) income from contested territories.

Art of War (I)
Improves the offence and defence of small-sized human units.

Tech Level 2

Civil Engineering (I)
Increases resources gained from territories.

Requisition (II)
Increases income from contested territories.

Art of War (II)
Further improves the offence and defence of small-sized human units.

Tech Level 3

Economics (II)
Further increases funds gained from territories.

Floating Currency (I)
Increases funds depending on number of controlled territories.

Architecture (I)
Increases health of flag when defending.

Tech Lv 4

Civil Engineering (II)
Further increases resources gained from territories.

Order of Chilvary
Enables production of knights. Knights are medium-sized units.

Guild (I)
Increases resources depending on number of controlled territories.

Art of War (III)
Further improves the offence and defence of small-sized human units.

Tech Lv 5

Spell Acquisition: Healing

Allows use of the spell "Healing" in battle.

Requisition (III)
Further increases income from contested territories.

Floating Currency (II)
Further increases funds depending on number of controlled territories.

Architecture (II)
Further increases health of flag when defending.

Tech Lv 6

Economics (III)
Further increases funds gained from territories.

Civil Engineering (III)
Further increases resources gained from territories.

Guild (II)
Further increases resources depending on number of controlled territories.

Tech Lv 7

Floating Currency (III)
Further increases funds depending on number of controlled territories.

Tech Lv 8

Guild (III)
Further increases resources depending on number of controlled territories.

Architecture (III)
Further increases health of flag when defending.

3) Yae

Yae's tech tree focuses on improving your units' stats when attacking. Her 'spells' are buffs. She grants access to lower tier dwarf units.

Tech Lv 1

War Cry (I)
Marching troops gain a bonus to offence.

Axe Training
Increases the offence and defence of small-sized dwarven units.

Military Science (I)
Improves the effects of dwarven 'magic' in battle.

Spell Acquisition: Defensive Formation
Allows use of the 'spell' "Defensive Formation" in battle.

Tech Lv 2

Battle Horn (I)
Marching troops gain a bonus to speed.

Tech Lv 3

Braveheart (I)
Marching troops gain a bonus to defence.

Axe Training (II)
Further increases the offence and defence of small-sized dwarven units.

Spell Acquisition: Battle Stance
Allows use of the 'spell' "Battle Stance" in battle.

Tech Lv 4

Battle Horn (II)
Marching troops gain a further bonus to speed.

Military Science (II)
Further improves the effects of dwarven 'magic' in battle.

Tech Lv 5

Braveheart (II)
Marching troops gain a further bonus to defence.

Axe Training (III)
Further increases the offence and defence of small-sized dwarven units.

Tech Lv 6

Warcry (II)
Marching troops gain a further bonus to offence.

Battle Horn (III)
Marching troops gain a further bonus to speed.

Military Science (III)
Further improves the effects of dwarven 'magic' in battle.

Tech Lv 7

Braveheart (III)
Marching troops gain a further bonus to defence.

Tech Lv 8

Warcry (III)
Marching troops gain a further bonus to offence.

4) Lalanoa
Lalanoa's techs allow you to research faster and more cheaply. She grants access to lower tier elven units. Ironically, she has no spells.

Tech Lv 1

Aether Acceleration (I)
Lowers the number of turns required for all research.

Guerilla Tactics (I)
Increases offence and defence of units when disadvantaged.

Spirit Protection (I)
Increases the offence and defence of small-sized elven units.

Tech Lv 2

Guerilla Tactics (II)
Further increases offence and defence of units when disadvantaged.

Tech Lv 3

Aether Theory (I)
Decreases all research costs.

Spirit Protection (II)
Further increases the offence and defence of small-sized elven units.

Tech Lv 4

Aether Acceleration (II)
Further decreases the number of turns required for all research.

Pneumatology (I)
Increases the offence and defence of medium-sized elven units.

Pact With the Water Sprits
Enables production of water spirits. Water spirits are medium-sized elven units.

Tech Lv 5

Guerilla Tactics (III)
Further increases offence and defence of units when disadvantaged.

Spirit Protection (III)
Further increases the offence and defence of small-sized elven units.

Tech Lv 6

Aether Theory (II)
Further decreases all research costs.

Pneumatology (II)
Further increases the offence and defence of medium-sized elven units.

Tech Lv 7

Aether Theory (III)
Further decreases all research costs.

Aether Acceleration (III)
Further decreases the number of turns required for all research.

Pact With the Fire Spirits
Enables production of fire spirits. Water spirits are medium-sized elven units.

Tech Lv 8
Pneumatology (III)
Further increases the offence and defence of medium-sized elven units.

5) Cordelia
Cordelia's techs focuses on improvements for human calvary. Her spells are support abilities. She grants access to upper-tier human units, including the overpowered dragon.

Tech Lv 1

Healing Arts (I)
Improves the effects of human magic in battle.

Chivalry (I)
Increases the offence and defence of medium-sized human units.

Tech Lv 2

Spell Acquisition: Repair Flag
Allows use of the spell "Repair Flag" in battle.

Tech Lv 3

Chivalry (II)
Further increases the offence and defence of medium-sized human units.

Cavalry Training (I)
Increases the speed of medium-sized human units.

Spell Acquisition: Emergency Aid
Allows use of the spell "Emergency Aid" in battle.

Tech Lv 4

Healing Arts (II)
Further improves the effects of human magic in battle.

Royal Guard
Enables production of lord knights. Lord knights are medium-sized units.

Tech Lv 5

Cavalry Training (II)
Further increases the speed of medium-sized human units.

Tech Lv 6

Healing Arts (III)
Further improves the effects of human magic in battle.

Tech Lv 7

Chivalry (III)
Further increases the offence and defence of medium-sized human units.

Dragon Research (I)
Increases the offence and defence of large-sized human units.

A Pact With Dragons
Enables production of dragons. Dragons are large-sized units.

Tech Lv 8

Cavalry Training (III)
Further increases the speed of medium-sized human units.

Dragon Research (II)
Further increases the offence and defence of large-sized human units.

Dragon Research (III)
Further increases the offence and defence of large-sized human units.
 
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duck666

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Re: Reconquista of the Abyss

Just let me know when there's a thorough guide or translated game. Then I'll consider DLing(torrenting) it.
 

Sable

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Re: Reconquista of the Abyss

How do you use magic in combat? I havent fount a way to do it

Also, just before battle there is a screen to select what I think is your tactics (agressive/defensive on the left, and formations on the right), how do they affect combat? Sometimes I see advantage, disadvantage or draw above the icons...
 

lazycat

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Re: Reconquista of the Abyss

How do you use magic in combat? I havent fount a way to do it

Also, just before battle there is a screen to select what I think is your tactics (agressive/defensive on the left, and formations on the right), how do they affect combat? Sometimes I see advantage, disadvantage or draw above the icons...
Magic:
During battle you build up the bar under your army's HP (green bar)
Once you have enough (you will have to check the spell list on how much you need) you can click to 'pause' the battle and the top option is the spell list.
After that you can scroll to aim it and left click to use the spell.


The advantage/disadvantage seem to be a sort of damage-bonus for the advantageous side. Frankly you won't be needing that until later so early on just set it to the book shape for guaranteed draw.
 

lazycat

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Re: Reconquista of the Abyss

- 3- gonna bump this for now

Luna Soft finally decide the release date for their next 2 games.

First is something of a multi-girl (magical doll) management RPG , coming out August 16th. It includes multiple girl in some scene so I assume harem route is there.

The second is 1st person dungeon crawling magical girl game, on September 13th. TENTACLES

When those game comes out I'll probably make a thread for them, but too lazy to make one right now (also no trial out yet ' 3')
 

bakasaru

Tentacle Monster
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Re: Reconquista of the Abyss

well b/c people ask here's the H-code i made for v 1.1.0 (patch on lunasoft website)

/HBN-C*0@249FD:lus001.exe

you will need to put a phrase rep remover b/c of the way they made the menu.

edit: link to update
 
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jehuty222

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Re: Reconquista of the Abyss

This looks like a great game. Any kind of english guide out there?
 

lazycat

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Re: Reconquista of the Abyss

This looks like a great game. Any kind of english guide out there?
There isn't much to make a guide of .- . outside how to make/move your troops and knowing which skills are worth researching. Which frankly, outside of the first 3 girls (Marie, Aina and Yae) the rest are preferences.

Marie for stronger demon army/more training points,
Aina for faster resources generation from town to start researches faster,
Yae so your troops are even stronger,

but you can get by the game via massing army and overrunning enemy easily.
 

vkozyrev

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Next Turn

How does one go to the next turn??

No matter what I do I am still on turn 1...:confused:
 

noman

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Re: Reconquista of the Abyss

Doob420, here's some links for you to add;

Full DL (added to site)

Split (2 Parts)DL


Split (5 Parts)DL




Torrent is no longer working, and (at least) the first dl link doesn't work - I am redirected to some other fishy looking website.
 

gamefreak999

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Re: Reconquista of the Abyss

How did you get cheat engine to work for this?
 

vkozyrev

Jungle Girl
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Re: Reconquista of the Abyss

There isn't much to make a guide of .- . outside how to make/move your troops and knowing which skills are worth researching. Which frankly, outside of the first 3 girls (Marie, Aina and Yae) the rest are preferences.

Marie for stronger demon army/more training points,
Aina for faster resources generation from town to start researches faster,
Yae so your troops are even stronger,

but you can get by the game via massing army and overrunning enemy easily.
Sorry to ask, but how does one move troops? I am stuck with the first turn.
 

lazycat

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Re: Reconquista of the Abyss

Sorry to ask, but how does one move troops? I am stuck with the first turn.
Well, too lazy to open up the game to get the specifics, but basically there's one option on the menu that let you you into choosing towns (scrolling require moving the mouse pointer to edge of screen)

Basically each town will have up to 2 options.
One is mobilize army
The other is create minions (only the 'big' town can create minions, so the one that isn't available when you choose small town is the spawn creatures)

Spawn creature let you create combination of units, with limit being either the town's capacity or your own resources. (btw the units are added after your turn end so you can't create->mobilize those units in the same turn, but these new units will be there to defend if the enemy attack)

Mobilize army will ask you to input how many units you want to move in this order, then click on a nearby town that is lit up to move them there (usuall 1-2 town away at most)
You can have multiple tabs of mobilize order, so you can edit how many/where to of each tabs if you wish to split up unit from a certain city (like if you're sending out troops from a main city toward your frontlines)
 
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