I saw that last night but was afraid to post it here for fear of getting mauled for bumping the topic and getting anyone's hopes up.You must be registered to see the links
Badass naginata attack confirmed.
WAY TO BUMP THE TOPIC GODI saw that last night but was afraid to post it here for fear of getting mauled for bumping the topic and getting anyone's hopes up.
The updated demo is going going to have about as much H-content as Kurovadis did as a full game.i am glad i didnt pre order on this one since is taking an insane ammount of time and i get the feeling that probably will have even less than half content than kurodavis
It didn't take long for the basic code of following the player and targeting enemies, which is used by most of them. However each familiar acts a little bit differently, and many of them have different attacks. So I guess you could say that it took a bit less time than programming an enemy.(i would like to know how much time he spent to code the familiar ^^).
I think it bodes extremely well as an aspiring game developer, though. I don't think Ky's goals are neccesarily to stay in the H Game community forever; as much as I like his games for that, they're also quality pieces worthy of play on their own (though I'd argue Kuro is far better than Eroico in this regard).You're just too focused to try and deliver a really good game, mang. That doesn't bode well in the H-Game community.
Unfortunately a boss or an editor isn't going to help with health issues, which are half of the problem -___-Perhaps a version of a novelist's editor, someone who could help... curtail that desire to make massive games and perfect every aspect of them?
Hey, I wanted to bring up an alternative to you;Unfortunately a boss or an editor isn't going to help with health issues, which are half of the problem -___-
I appreciate it, however for now I'd prefer to do it by myself. When I make a game with a team, I want it to be from a more stable position, both financially and in terms of the project itself. I have quite a bit of experience when it comes to working with teams as a lead, and I know that I wouldn't want to go into it half-ass'd. Working through another company seems kind of like a shaky relationship.Hey, I wanted to bring up an alternative to you;
I'm currently in talks with a company, a REALLY large one, can't give the name publicly yet but we're talking like a daily viewership of 300,000,000+ people across their sites.
They've offered the team I'm on (the Future Fragments one) the ability to hire extra people to pump the game out faster, people they would pay for in full, with the requirement that when we sell the game on their site (non-exclusively) that we'll give them something like 70-80% of profits on just that one site, and on other sites we sell it on, we're free to do as we please.
Now, in our case, all three of us are sticklers for our own respective areas, so we're working out alternative methods of how we could help each other out (we're considering hiring artist(s) to do CG's for our game over stuff, which they could possibly help out on).
In your case though, if you'd be up for the idea, if you'd like to talk over PMs about it, I could get you in contact with them and they'd possibly be up for paying for extra programmers, artists, writers, marketers, or whatever else to help you get this game out faster while still maintaining your level of quality you want in it.
Lemme know over PM and stuff if you're interested And if not, no offense taken, I just know how hard it is to work on our game with three people; I can't even imagine doing all that work solo, and I also sympathize with health problems (two of us on the team have major health problems), so yeah. Good luck man!
Just to clarify, I know you said you'd wanna work on it alone, but the *company* doesn't hire people, you do/you pick the people you wanna work with from your circle of people you know; they just pay the people for you, so you essentially don't have to worry about that aspect of things.Working through another company seems kind of like a shaky relationship.
Ah, I see.Just to clarify, I know you said you'd wanna work on it alone, but the *company* doesn't hire people, you do/you pick the people you wanna work with from your circle of people you know; they just pay the people for you, so you essentially don't have to worry about that aspect of things.
The company is basically rolling in $$$ right now, so I'm assuming they're going for the long game; they want people they know they can form long-standing business relationships with, and if the game blows up and gets huge, they could be like "hey, we were part of what made this game a reality! if you're an awesome game maker, we'll fund you too just like we did them!" and before you know it, you've got the English version of DLSite, so to speak, but only for high quality products.Ah, I see.
Honestly, that seems like kind of a bad model for the company doesn't it? Even if they were selling it on their site for 100% of the profits, the amount of money it costs to hire a good artist is a lot, and any audience that's already established probably wouldn't have any reason to buy the game on their site.
Though. I suppose I'm underestimating ads on porn sites, and that sort of thing. I'm assuming their approach would be different, and pulling in a different audience.
I guess an issue I would have with it if I were even in that position would be to find a lawyer to look over the deal or contract or whatever, if it sounds too good to be true, it probably is.The company is basically rolling in $$$ right now, so I'm assuming they're going for the long game; they want people they know they can form long-standing business relationships with, and if the game blows up and gets huge, they could be like "hey, we were part of what made this game a reality! if you're an awesome game maker, we'll fund you too just like we did them!" and before you know it, you've got the English version of DLSite, so to speak, but only for high quality products.
Sales for H-Games, too, as I'm sure you know, are pretty huge compared to how much an average indie developer would get paid per month to develop for one, and that's AFTER DLSite reams you in terms of profits, on a foreign site with games in a language most of the buyers don't even understand.
Compare to that to the sales that a site that's in the same network with the most popular porn sites on the planet (statistically), an English-centric one, with ads it can push to thousands upon thousands of sites... I figure dropping a few thousand dollars for them to make probably 5 times that amount back isn't too bad for 'em and hell, even if they only break even, they'll still benefit from the added attention to their other games, etc.
I've met with some of the people from the company IRL, been talking to em for a while, everything's on the up and up (and if they were being shady, they'd have everything to lose considering who they're affiliated with).I guess an issue I would have with it if I were even in that position would be to find a lawyer to look over the deal or contract or whatever, if it sounds too good to be true, it probably is.
How does a company like this or a platform like you suggested (Steamy/Kimochi) deal with content which features loli or shota? MGQ is one of the most popular H-games on the market right now and many of it's character including the main character are shota or loli, i know Kyrieru has avoided this entirely in his games, but many other developers, particularly Japanese ones don't even try to avoid it's implementation and many times make it the centerpiece of their game, many of them at least dabble with it. How do these companies navigate such legally questionable content?Hey, I wanted to bring up an alternative to you;
I'm currently in talks with a company, a REALLY large one, can't give the name publicly yet but we're talking like a daily viewership of 300,000,000+ people across their sites.
They've offered the team I'm on (the Future Fragments one) the ability to hire extra people to pump the game out faster, people they would pay for in full, with the requirement that when we sell the game on their site (non-exclusively) that we'll give them something like 70-80% of profits on just that one site, and on other sites we sell it on, we're free to do as we please.
Now, in our case, all three of us are sticklers for our own respective areas, so we're working out alternative methods of how we could help each other out (we're considering hiring artist(s) to do CG's for our game over stuff, which they could possibly help out on).
In your case though, if you'd be up for the idea, if you'd like to talk over PMs about it, I could get you in contact with them and they'd possibly be up for paying for extra programmers, artists, writers, marketers, or whatever else to help you get this game out faster while still maintaining your level of quality you want in it.
Lemme know over PM and stuff if you're interested And if not, no offense taken, I just know how hard it is to work on our game with three people; I can't even imagine doing all that work solo, and I also sympathize with health problems (two of us on the team have major health problems), so yeah. Good luck man!