This talk has me thinking of an old idea, where the basis of the gameplay is all bare-bones but still fun, but the hentai is completely customizeable, where a special options menu lets the player control either via numbers or a slider of every part of the animation.
- A damage per rape/cum scalar.
- Length of rape before cumming
- Length of cumming animation
- An on/off toggle for the animation repeating after finishing.
Or even deeper, a feature untouched by any hentai game yet, a potential fresh gold mine for an idea, an animation editor.
Instead of just having a gallery, what if the player was allowed to customize the animation itself? The animation frames and accompanying sound effects are all the same, but the player
could be given control in a special options menu of the frames of the entire animation, letting them change it exactly to their whim, extending or shortening the animation at any point, perhaps
even doing so per enemy. For example if the player wanted a certain enemy to have a very short rape-animation, but a very long drawn-out cumming/milking animation.
With a system like that, you could make a whole mario-maker-esque universal DIY hentai game, where you just provide a large number of sprite animations (or put in a system that allows them to make their own), slap together a very basic platformer, and the meat of the game is the "animation editor".. Perhaps even with changeable editable (or even import-able) sounds.
Of course introducing such a game would be like introducing mugen.. It'd be the ultimate end-all hentai platformer.. Might put everyone else out of business.