Re: Eroico -Develouped by kyrieru-
All the people saying that the game is too difficult, for whatever reason, make me QQ for this generation of gamers. This is an easy game, once you learn how sticky your movements are and what you can do with them.
People complaining about the ero have SORT of a point, but sort of NOT a point. The ones complaining about the CGs not reflecting the animation are overlooking the fact that the CG takes place after the original animation finishes, and is sort of the addendum to it all, since you've been waifu'ed by the monster that defeated you. I will agree that some of the animations are a bit sketchy and sort of lazy, but the ones that work, work really well. They're good. They show promise toward the future.
Kyrieru can't really have more ero content as an accompaniment to the gameplay unless he does one of two easy ways of merging:
1) Make the ero content part of the gameplay itself, which gets into BF territory, which is incredibly hard to do correctly and not be super repetitive.
2) Make a hero character, and an accompanying character. That way, you can split the ero content between characters, while still being able to do things while the ero content is going on. You don't find yourself in a bottleneck. It can be hero/erohero, or some even split, or even alternate.
Choice 1 works for certain kinds of games, like RPGs, but it doesn't work too well for platformers... Choice 2 would require more programming, in order to have a follower that keeps up with you, or carries out tasks that you dictate, or takes care of itself while you do tasks switching between them.
Less complaining, more ideaing!