Re: Eroico -Develouped by kyrieru-
Bought the game, was fun like hell, but I wouldn't rate it a 99/100, for pete's sake.
Maybe 8.5, 9, the artwork looks awesome, and the gameplay really sets a nice pace, platforming was hella fun, but...
As someone mentioned, music. The only memorable song I have on my head is the last boss music. Which was epic.
The mystical bit at the start of the desert music made me feel like I was back in the forest, or some cave, even after it changed the tone.
The forest song made me feel like I was in an open field, it does change later on, but that doesn't last long enough before it goes back for the loop and making me think I am running in the fields in a heroic crusade to get somewhere or do something, not in a forest.
While both songs are awesome, I feel like they don't fit their stages very well.
3rd stage music was damn nice though and really fitting.
Although, I might blame Kurovadis for this, since the mansion reminds me of Richter's Theme, and it sounds freaking awesome, and the 3rd area made me feel like I was reaching the end, being mysterious at the same time. The boss music I couldn't ever get enough off, the constant change between a "Shit just hit the fan" tone to an "keep fighting" and "Don't give up!" tone made me feel like I couldn't let the character die just for the sake of pleasure!
The comparison between the 2 game's music is all personal tastes though, and the actual reason for the 8.5/9.0 is more due to the music not fitting thing and the hcontent being... not on par with the CG?
Another thing was the powerups, like mentioned above. They look awesome, but a longer reach in every upgrade felt... not so useful. I mean, sure, when I got the last range upgrade, I felt like I had a gun for a sword, but the first 2 upgrades felt like nothing, for the sword at least, cuz when you do get it (2nd one), the stage you are doing is filled with enemies that are in your face (ghost, cowgirls) or the mummy which... is better to just jump in front of her (Dunno if a glitch or intended, but she doesn't hit me with the whip, just with the waves, making the waves appear behind me, not hitting me at all close range). I wouldn't have minded longer range on the first stage instead, since the first boss can be the hardest in the game if fought without powerups, having to constantly hit > back dash to stay safe.
Another thing, the bosses. First one, felt nice, second one, I kind of though "Sec, this was a boss?", dunno if luck struck me or anything, but as soon as the fight started I just took cover near a block in the middle (bit to the left) and that was it, none of her attacks can hit you there if you block her bouncing thingies. Final Boss has www dot youtube dot com/watch?v=pDrRnJOCKZc sounds, so... it's insta awesome in my book, especially with the music going off to truly immerse one in the epic match to score 01.
Another another thing was the fact that the main hero had a 2 slash combo. And seeing as how this game tries to make everything useful for something, I kinda hate the fact that if you hold down to block and press attack, you can do the first strike faster than chaining the normal combo making the second slash kind of useless..
Another another another thing was the hcontent and in game rape (just in case, I enjoy the sprite animations a hell of a lot more than the CG, that's just me). While I do admit he hit me hard with the lizard/bj, which I will probably never get enough of, almost 50% of the rape poses look like cowgirl or reverse cowgirl. Hell, I felt trolled as hell when I was "SWEET, Lizard/BJ!" then... I though, "Damn, I might enjoy that CG!" and BAM, cowgirl position, or close enough. Hell, I was kinda suprised the cowgirl didn't... well, you know. This kinda annoyed me, seeing as how some CG's stayed true to their in game sprite rape, while others didn't. This is all coming back to me from Kurovadis though, when the CG I looked forward the most was the dragon one, and it was the demon CG copy. And the in game rape did nothing for the gameplay, I mean, what's the point of having that 2 side bar if it won't do anything? I could have sworn he was gonna do something about it on a previous blog post, but in game, I have yet to see it do something.
Lesee, poses that are cowgirl or at least look cowgirl - Felicia I mean Catgirl, Slimegirl, Fairy, Harpy, Dryad, Mummy, first boss, last boss.
And not a single 69 was given, or something else, dunno.
As for the difficulty, kinda took me less than an hour to finish, and I have to agree with some people here, some of the platforming seems way harder than it should be, and that's what the difficulty setting should have reflected, instead of moar/less damage. I played on hard, and most of the time kind of ignored the gun, till I got the hit all in screen one. Only things I would use it on would be some slimes and some fairies, that was it. But all difficulties feel alike when the hardest spots in the game are in the platforming it self. Putting some blocks in easier difficulties on some of the keep bouncing off wall beams or others would have made the game a lot more easier where people take the most damage. Then again, this is all owned by the fact he will probably post a save pattern edit like he did for Kurovadis, he even left the files unencrypted from the getgo, and it's easy to figured out what does what.
And holy I am writing too much again.
BUT FOR THE FINAL FUN BIT ABOUT THE GAME!
TL; DR - Remember that last boss? She wasn't always female... disgaea.neoseeker.com/wiki/Laharl_%28Disgaea_2%29