The keep is constructed of hard granite, for the most part, structurally sound even by dwarven standards. The red clay of the valley is an abundant resource--quite a bit of the pottery and décor on the inside is formed from it. There are no banners flying at the moment, the old dwarven and elven banners having all been torn down and burned or defiled long ago.
1. Two towers, 30’ high, flanking a 20’ high gatehouse. There are holes for arrows and bolts in each. There is a deep crevice, crossable via drawbridge, with a portcullis at the entry and large gates at the interior. The passage through the gatehouse is 10’ high, with murder holes in the ceiling and arrow holes in the walls on either side.
2. Flanking towers, 30’ high, each stocked with two-hundred arrows, eight longspears, and three barrels of oil. Inside each tower are strung hammocks for sleeping, an empty chest, a small table, and a few benches.
3. Entry yard, paved.
4. Common stable, 15’ high, with a parapet atop its flat roof for assisting in defense of the gate. The gateside wall is pierced for arrows. From the smell, it’s rather obvious that these were recently used to house wolves, or worgs… or worse.
5. Common warehouse, built in the same style as the stable (4). Its double-doors were once chained and padlocked, but the chain has recently been broken and the key to the lock is nowhere to be found. Inside are two wagons and a cart, as well as hay strewn about. Everything else seems to have been ransacked.
6. Bailiff’s tower, once occupied by the superintendent of the outer bailey. The furnishings are mostly intact (bed, armoire containing boots and an elven uniform, table, chairs, rugs), but there is nothing visible of value besides a small locked chest.
7. Private apartments, well-furnished but recently ransacked. There is nothing of value here except a small sack in 7b containing 30 platinum pieces, and a small locked chest.
8. Smithy and armory, 20’ high, with a 5’ parapet and arrow slits for defense. Inside the smithy are masterwork blacksmith tools, masterwork armorer tools, a barrel full of horseshoes, two longswords, one scimitar, two short swords, one mace, a suit of medium chain mail, and eleven spears.
9. Provisioner, a low building that has mostly been ransacked, except for five 10’ long wooden poles.
10. Trader, also ransacked. Still contains a decent supply of firewood, a barrel of salt, and several yarns of rough cloth.
11. Bank, also ransacked. In the cellar, however, is a locked and reinforced iron door. Clearly there have been recent attempts to break into it, but to no avail.
12. Watch tower, 45’ tall. Contains 200 arrows, several large rocks, two barrels of oil, and twelve longspears. The first floor has decent furnishings, and contains a silver flagon and tankard, each worth 20 gp.
13. Fountain square, with a large water fountain in the middle of the square. Farmers and traders used to set up booths in this area.
14. Inn, containing five small private rooms and one large common room. Most of the accomodations are intact, but there are neither coins nor valuables here.
15. Tavern, mostly ransacked. Tucked away under some blankets and crates of rotten fruit are a pouch containing 18gp, a barrel of honey mead, a barrel of Easterleigh Red Ale, and a case of what seems to be elven wine from the north, if the markings are to be believed.
16. Guild house, once containing artisans, merchants, and craftsmen of all sorts. Nothing of value remains except a strongbox with a broken hinge, and a small gold ring (50gp) under a pile of rags in a corner.
17. Chapel, once dedicated to the human interpretations of the dwarven [Norse] pantheon, but repurposed to elven gods, and then defiled and dedicated to the dark gods of the hobgoblins. In a small, unlocked chest are five scrolls and five potions.
18. Inner gatehouse, built like a small fort. The southern portion is 15’ high while the northern portion is 30’ high (not including battlements). There are arrow slits on either side, though the northern slits appear to have been recently carved (by the hobgoblins, most likely). The passage through the gatehouse is 20’ wide and 10’ high, with arrow slits on either side. There are heavy, ironbound, spiked gates on the inner potion. The first floor of the gatehouse appears to have once contained a major armory, with mounting for shields and weaponry of all sorts.
19. Small tower, 30’ tall. The base of the tower is solid granite, apart from a small stairway leading to the top. At the top of the tower is the sole remaining ballista in the keep, the rest having been damaged or allowed to fall apart over the past few years. Also at the top of the tower are twenty ballista bolts, and 100 arrows.
20. Guard tower, 50’ tall, with stores of dry rations, 100 arrows, and two barrels of oil at the top.
21. Inner bailey. This area is mostly grass, though indentations on the ground speak to it having been used regularly for drilling and weapons practice.
22. Cavalry stables, recently converted to a torture/rape chamber for sating the sadistic/carnal urges of the hobgoblins. The area is stained and reeks from its recent use.
23. Great tower, 60’ high, which has recently been used for storing smoked meat carved from the bodies of elves. Everything of value in this tower has been ransacked, though there is a catapult in a rather unusable state of disrepair.
24. Keep fortress. The main area is 30’ high, the front area is 15’ high, and the towers are each 60’ high. The front doors are solid iron, and the fortress contains a great hall, an armory, and several side chambers. The cellars contain provisions, servant quarters, a cistern, and four jail cells. The second floor contains cavalry chambers.
25. Towers, each 40’ high, with arrow slits. They have been ransacked, though, and only contain piles of large rocks for tossing down at invaders.
26. Central towers, each standing 20’ above the fortress proper (50’ high overall), each containing fifty arrows. One of them has a large tapestry that appears rather valuable (500gp).
27. Castellan’s chambers. Appears to have housed a hobgoblin for a time, recently ransacked. The furniture is ornate, and the armoire contains a fur robe worth approximately 100gp, but there is nothing else of value remaining here.
Treasure from combat:
Zombies (x4): Chain mail, longsword, heavy wooden shield, elven keep livery (torn)
Skeletons (x4): Chain mail, longsword, heavy wooden shield, composite longbow (+1 str), 20 arrows, torn and stained elven uniform
Hobgoblin (x4): Chain mail, scimitar, heavy wooden shield, composite longbow (+1 str), 20 arrows, hobgoblin uniform, thick furs
Hobgoblin cleric: Black-tinted masterwork banded mail, masterwork longsword, darkwood heavy wooden shield, headband of inspired wisdom (+2), pearl (150gp), thick furs, black robes, antitoxin (1 vial), unholy water (2 vials), thick furs
The elves who came to visit also delivered about 9,000gp to the party in platinum pieces and small-value gemstones.