Orcs: In some worlds, Orcs have grown to become less war-like, coexisting with local tribes, cities, even planets if they've reached the space-age. They're skin tone ranges from a dark viridian color to a very light green. These orcs are still physically superior to humans, and have an average intelligence; their main weakness lies in their lack of (and sometimes disbelief) of magic abilities.
Advantages:
+2 to Strength
+3 to Dexterity, Stamina
Disadvantages:
-3 to Intelligence and Depth
Special: Gain a new element every 40 Depth.
Vampires: Depending on the Dimension you visit, a vampire may be something as simple as a person who needs blood to drink the life force of another to digest simple foods. Knowing that these vampires are much less chaotic than the popular ones (Vampires that glow in the sun and vampires that drink only blood to survive), the Generals of both Good and Evil have called upon these special few to help their cause.
Advantages:
+ 4 to Finesse
+10 to Charisma rolls
Disadvantages:
Cannot restore FP without draining the FP (blood) of another individual.
Formula: Every 1 FP drained heals 10 FP for the vampire.
Doppelgangers: Doppelgangers are shapeshifters with one true form, and that happens to be their most closely kept secret. Their second form (sometimes called 'Natural Form') is what the people around them see constantly. These creatures can morph into any being the same sex as them, as long as they've met the person and have formed an 'imprint'. Because of their shape shifting abilities, they make excellent fighters, spies, or mages.
Advantages:
Advantage: Imprint: The Doppelganger can form a close bond with a living being of their same sex, allowing them to shift into this creature. Requires: 1 world turn; or, if attempting to imprint on an enemy, requires 70 AP, as well as 50 MP.
Advantage: Shift: The Doppelganger transforms into whoever they've imprinted with. They receive limited abilities of the creature they've shifted into.
Disadvantages:
-4 to Stamina
-3 to Will Power
Fairies: Short, often mischievous, and powerful magic beings, the Fairies from a certain world have both been at war over the idea of 'Good' and 'Evil' for thousands of years. Their skin tone ranges from pale, almost paper-white skin to the complete opposite (near black skin). There is no discerning a fairy as good or evil without her really telling you; after all, they're usually playing tricks of some kind.
Advantages:
Advantage: Small Frame: The fairy causes d(PC's level)/5 extra pleasure damage.
Gains +10 to spend on Blue Stats.
Disadvantages:
Disadvantage: Magically Delicious: The fairy's sex juices – and, her milk - are considered an extreme delicacy; due to some inborn trait, when the fairy is receiving cunnilingus (or just being milked), she receives a -20 to all resistance and escape rolls.
Succubus: A race of all females from a certain dimension had gained the ability to travel across the planes of existence and into other worlds; the beings who populated these worlds were stunned by the scientific prowess of the dark-skinned women, and promptly began to call them Succubi. While they don't drain the life force out of a living being, these Succubi have superior looks and intelligence, but lack in strength.
Advantages:
+10 to Charisma
+3 to Finesse
+3 to Intelligence
Disadvantages:
-5 to Strength
-5 to Stamina
-5 to Senses.