Peachaboo Zanzo
Jungle Girl
- Joined
- Apr 23, 2017
- Messages
- 67
- Reputation score
- 13
Re: I'm already sick of the +18 games
I agree, as soon as you're making enough money to live off it (which is kind of hard to tell with all the taxes and such), you should put all your effort into it. At the same time, it takes months of hard work to really complete even a simple game if you are working alone.
Someone gave me bad rep for my post earlier
b) Then wait till they release something you like or even longer to see how often they release and consider supporting then. And stop as soon as you're not satisfied. Or just don't support at all.
No one has to support anything and everyone has the right to offer his content on his own (great or shitty alike) conditions. It's as simple as that.
Of course it would be great if there were only great developers and supporters out there.
And yeah, I know it sucks to see a cool game idea die or never really getting anywhere. The only thing you can do is hope that someday, someone with actual motivation will do something similar.
I agree, as soon as you're making enough money to live off it (which is kind of hard to tell with all the taxes and such), you should put all your effort into it. At the same time, it takes months of hard work to really complete even a simple game if you are working alone.
Someone gave me bad rep for my post earlier
a) Okay. Then it's 200$ for months of work. Is that any better? What's the point in this comment? My comparison was more about how a freelancer like ourselves earns money. It's usually by the hour or by piece and I was trying to illustrate that from a financial standpoint, we're investing a lot of time that we could spend earning money in something that's - for now - hardly paid at all. Sure, it's fun, but it's also work and it won't go anywhere if you don't commit.2 things. Game makers have almost always been paid by contract, not by hour, so that comparison won't help you and b) it's IMPOSSIBLE for people to find out who is worth the support, because the market is always full of no one with built trust
b) Then wait till they release something you like or even longer to see how often they release and consider supporting then. And stop as soon as you're not satisfied. Or just don't support at all.
No one has to support anything and everyone has the right to offer his content on his own (great or shitty alike) conditions. It's as simple as that.
Of course it would be great if there were only great developers and supporters out there.
And yeah, I know it sucks to see a cool game idea die or never really getting anywhere. The only thing you can do is hope that someday, someone with actual motivation will do something similar.
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