Re: HeroineRumble - 3D ACT Fighting/Battlefuck/H-Wrestling - throws, Oct 08 2016
I like to call the AI in this the "Mortal Kombat AI", as it reads your inputs 99% of the time and picks a suitable counter for it. Ruby loves to abuse that jumping double axe handle, too, as it basically makes her invincible and it doesn't appear you can knock her out of it, even if you're punching her. Try to get up and hit her? Double axe handle and you're back on the ground (sometimes it'll even completely drain my stamina bar on hit, which is insane). Try to roll away and then try to punch/grab her? Double axe handle to your face the moment you select a move. She also enjoys jumping up and kicking me in the face as soon as I press the grab button while she's on the ground, too. I'm not completely sure how to beat her without a fair bit of luck.
As much as I sound like I hate this, I've actually really enjoyed what I've seen so far. I'll be looking forward to seeing where it goes - and thanks for making it (though I'd love you even more if you made the AI not quite Mortal Kombat-level).
Actually, that particular double axe handle can be countered by Sapphire's uppercut. Honestly, everything ruby does can be beat out by uppercut - you pay stamina to basically stuff whatever she's doing for free, although the damage isn't super high. It's basically a dragon punch, but with a way bigger hitbox.
And yeah, going up to grab her when she's on the ground with plenty of stamina is a bad plan... I usually just go for a slide attack, or walk up to her and block, or something.
Also one more time - Do not use wake-up attack against ruby when you're knocked down! Don't risk it - just roll!
You know this actually makes me think - I feel like a lot of people overlook the special moves or have problems understanding or executing them. Maybe making them more intuitive, such as red flashes for super armor attacks, blue flashes for guard breaks or counter to super armor attacks, etc would help. Also controls - would an extra button dedicated to special attacks be possible, such as neutral + special, up + special, down + special etc such as smash brothers? Might be a lot easier. I also find it strange how current special moves must be done as a sequence - for example to uppercut, you have to hit E and release, hit up and release, then hit Q and it comes out. You can't, for example, hold up and E then tap Q, which would perhaps be more intuitive.
I also think maybe a poll on reducing snowball might help, as there are certainly people complaining about it, and I can see the argument. For example, stamina completely emptying and leaving you helpless every time clothes break and the pain animation which leaves you helpless when you've been beat on for a while - both of these are 'lose-more' mechanics which contribute to the feeling people get of "wow, I can't even fight back! She just beat on me until I lost and there was nothing I could do!". Removal or reduction on these mechanics might help players feel more in control win or lose, as the core mechanics of health and stamina would be more important.