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Re: Games Discussion Thread
Amnesia: The Dark Descent
This game actually surprised me, because in this day and age of the games wielding the banner of survival-horror, being about as frightening as our own forum member Chibi, I have actually forgotten what it was like to be in an immersive game, that made me shit myself whenever something leaped out of the darkness at me. Amnesia does just that, it's the indie game that knows it's fear, and knows how to make you struggle for survival.
Amnesia is not like the majority of survival-horrors you've played. You don't have a gun, you don't have a weapon. So when you see something shambling through the hall, you don't even have the time to get a good look at it before you have to decide to either run, hide, or die. You're in a place where supernatural things constantly happen, and it builds the fear in you, making you wonder if that was just the sounds of the atmosphere, wood groaning from age, or if that was really a monster nearby. Loud sounds might make you panic, and hide in a cupboard, just out of fear of the fact that it might come shambling inside, and tear you apart.
Being in the darkness is not healthy. The protagonist, Daniel, will start imagining things are there, that really aren't, as he loses his sanity. Witnessing unexpected, or supernatural events will draw his attention, and frighten him. If you walk into a room, and a book falls from a shelf, later on, if the room is dark, and you've no light with which to see clearly, he might hear such sounds repeat themselves, even if no book falls from the shelf, while shadows pass through the room, honestly making you believe that something it shambling around inside of the room you're in. And you have no way of knowing if it's real, or not.
But, again, don't assume this game is anything like the ones you've played. Because more than likely, it's not. Or at least, not like a game you've played since many years ago. It isn't a monster fest. It doesn't constantly throw one kind of situation at you, and expect you to be scared. It keeps you scared, as you don't know what's going to happen next. You could browse a library, and read the notes left by yourself, and others, to try and help regain your memory, for a long time. Then, suddenly, a door slams open. Naturally turning to look, you'd see that it was just the wind, coming in from the cracks of the structure, and not a monster ready to pounce upon you.
This game is what survival horror should be. I seriously recommend it if you enjoy the horror genre.
Amnesia: The Dark Descent
This game actually surprised me, because in this day and age of the games wielding the banner of survival-horror, being about as frightening as our own forum member Chibi, I have actually forgotten what it was like to be in an immersive game, that made me shit myself whenever something leaped out of the darkness at me. Amnesia does just that, it's the indie game that knows it's fear, and knows how to make you struggle for survival.
Amnesia is not like the majority of survival-horrors you've played. You don't have a gun, you don't have a weapon. So when you see something shambling through the hall, you don't even have the time to get a good look at it before you have to decide to either run, hide, or die. You're in a place where supernatural things constantly happen, and it builds the fear in you, making you wonder if that was just the sounds of the atmosphere, wood groaning from age, or if that was really a monster nearby. Loud sounds might make you panic, and hide in a cupboard, just out of fear of the fact that it might come shambling inside, and tear you apart.
Being in the darkness is not healthy. The protagonist, Daniel, will start imagining things are there, that really aren't, as he loses his sanity. Witnessing unexpected, or supernatural events will draw his attention, and frighten him. If you walk into a room, and a book falls from a shelf, later on, if the room is dark, and you've no light with which to see clearly, he might hear such sounds repeat themselves, even if no book falls from the shelf, while shadows pass through the room, honestly making you believe that something it shambling around inside of the room you're in. And you have no way of knowing if it's real, or not.
But, again, don't assume this game is anything like the ones you've played. Because more than likely, it's not. Or at least, not like a game you've played since many years ago. It isn't a monster fest. It doesn't constantly throw one kind of situation at you, and expect you to be scared. It keeps you scared, as you don't know what's going to happen next. You could browse a library, and read the notes left by yourself, and others, to try and help regain your memory, for a long time. Then, suddenly, a door slams open. Naturally turning to look, you'd see that it was just the wind, coming in from the cracks of the structure, and not a monster ready to pounce upon you.
This game is what survival horror should be. I seriously recommend it if you enjoy the horror genre.