I was playing around with Invoke-WebRequest and Invoke-RestMethod in PowerShell and it looks like it's just a matter of http vs https. When I sent a request to translate.google.com with http, it timed out, but when I used https, it worked. If someone's got a C# compiler, they could make that change in the chiitrans source code and make a fixed version.
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and the latest version of
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are able to have translations through Google.
I finally got both of these running. Google isn't working in TA, but it does in VNR. I have the same problem with Bing in TA that I have in Chii: The translation cuts out after a while. In TA, it actually displays an error message that leads me to believe that access is limited (something like "this application ID has reached its message quota"). I think that once Bing receives too many requests, it stops responding. I don't know how VNR gets around that, but they obviously do, because I played a whole game today with Bing as the translator, and it worked just fine.
I like VNR's movable window, but it doesn't have a transliteration available. I installed MeCab as part of getting TA to run, and that provides a translit, but it's formatted oddly and hard to read. I really don't like TA's interface. I'd like to stack the boxes instead of having two columns.
In the end, I've gone back to chiitrans. I realized that chii can use MeCab for translit and I even like its formatting better than Google's. That leaves me Babylon, SysTran, SDL, Honyaku and sometimes Bing for translations.
I think I'll start using VNR for actually playing games, and stick with chii for translating.
This makes me wonder if Google changed their protocols for how Translate.Google works. They said they were going to do something like this because people were using the site as a proxy to view region locked sites. Think all we can do is wait for a new Chiitrans Lite update.
I kind of wonder if the main reason wasn't to "encourage" developers to move to their paid API instead of using free web requests.