Re: Erotical Night 2
This is the best thing ever. There aren't nearly enough well-animated H-games. I just hope they take this opportunity to improve the combat system; Ero Nights 1 had a lot of options but most were not useful if you actually tried to progress in the game.
And due to the way the fights were designed it was "remove clothes from weak point, fondle enemy weak point with vibrator, use coolant each round" for most of the game (with some of the latter rounds having you just defend for most of the rounds and use coolant each time). And most of the enemies didn't use insert attacks at all.
I'm hoping the game will be Erotical Nights with Succubus Quest-style combat; having to "build up the mood" before going for the orgasm makes the first half of the abilities useful (Ero Nights had stuff like "kiss", "tickle", etc. that were basically never useful), and it creates phases in combat making it more dynamic (first phase being building the mood, second getting everything ready and third the insertion). And the fact that repeating same ability with no variety makes it causes less pleasure makes it reasonable to go for other moves each fight even if they aren't the enemy's weakness.
The status effects and enemy special abilities then make the fights a bit more random so it's not just one formulaic battle but rather many different ways for a certain fight to go; in Ero Nights no ability does anything but inflicts pleasure so it's just "use the most damaging ability, heal, continue".
Ero Nights on the other hand didn't have leveling (I prefer it that way) and it had some of the hottest animation for any H-game. Just the mechanics got stale after a while (especially the fact that so few enemies actually fucked you, and that you had to spend so much time healing and most of the time it was just using toys for bosses).