Gatorbait
*hic*
- Joined
- Nov 12, 2008
- Messages
- 2,100
- Reputation score
- 88
Elizabeth wakes with a throbbing pain in the base of her neck. "Where am I.." she thinks to herself, rubbing the back of her neck. She tries to recall what was the last thing she can remember, but it is mostly a haze...
After sitting for a few moments her memory begins to return. She remembers sitting at the bar of an Inn in a small town. She had heard of a mysterious temple that supposedly held riches beyond imagination. Only the best thief or rogue could ever hope to make it out alive she would overhear. After sulking at the bar for several nights a strange, clocked man came to sit across the room from her. She sensed something strange about this man and her suspicious were soon rewarded. Shortly after entering, she heard the whispers. "That's one of them," mumbled one patron. "He's got to be a cultist!" murmured another. She had found her mark. As he left, Elizabeth quickly followed. Once out of the inn she was quickly clubbed on the back of the head, out cold.
She pondered her situation for a moment before the very walls seemed to speak. "Young female; you have been brought before the great gods of the Kul-mesh. You will be a sacrifice to our holy beings so that we may continue to bask in their holy light. Escape if you must, but know none have made it out alive."
Not wanting to stay for too long in one place, she quickly takes in her surroundings. There are three hallways she sees. The hallways to her left and right seem to be smaller openings, while the hallway right in front of her is much grander.
Possible Actions: Pick a hallway. (Grand, left, right)
After sitting for a few moments her memory begins to return. She remembers sitting at the bar of an Inn in a small town. She had heard of a mysterious temple that supposedly held riches beyond imagination. Only the best thief or rogue could ever hope to make it out alive she would overhear. After sulking at the bar for several nights a strange, clocked man came to sit across the room from her. She sensed something strange about this man and her suspicious were soon rewarded. Shortly after entering, she heard the whispers. "That's one of them," mumbled one patron. "He's got to be a cultist!" murmured another. She had found her mark. As he left, Elizabeth quickly followed. Once out of the inn she was quickly clubbed on the back of the head, out cold.
She pondered her situation for a moment before the very walls seemed to speak. "Young female; you have been brought before the great gods of the Kul-mesh. You will be a sacrifice to our holy beings so that we may continue to bask in their holy light. Escape if you must, but know none have made it out alive."
Not wanting to stay for too long in one place, she quickly takes in her surroundings. There are three hallways she sees. The hallways to her left and right seem to be smaller openings, while the hallway right in front of her is much grander.
Possible Actions: Pick a hallway. (Grand, left, right)
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