Re: Claire's Quest
This, this is what i meant, since the story line branches at a certain point (based on 0.8.1 ver.) there are 2 CG that will negates each other i.e. the "torturer whipping claire" and "the pirate crew rape", since one requires claire to defy and the other to succumb to the torturer.
If the saves only remembers the CG from each route, the we wont have a complete CG in 1 master save.
For this, I did have a specific solution in mind, which is when the game is complete, I'll add the option to start a new game from an existing game, which lets you go back to the beginning with some added bonuses, and allows you to get scenes you haven't gotten before. Obviously this is fairly time consuming, but, I'll make it an option if enough people want to do it, since I know there's a fair few players who have quite completionist mindsets!
Well, way I see it, that's 81% ready, if 1.0.0 is a complete version, and you seem to have quite a bit of content as it is other than the CG. Nyway, good luck, can't wait to play the whole thing (with CGs. CGs. CG!!!!!!!!!!!).
Not really. It doesn't go 0.9.0 -> 1.0.0 you see, it goes 0.9.0 -> 0.10.0.
By version 0.10.0 I'd ideally like to have Rathpike mostly done, with Valos in the game. My hope is by version 0.20.0 most of the game will be done, or not complete. By around version 1.21.0 I'd like a completed game. Obviously whether or not I can do this depends on the funding. Currently the funding on Patreon keeps game production afloat, guaranteeing 2-3 CGs per month and quite a bit of writing and programming. As the funding goes up, I can commission more artwork, and that leads to stuff being done faster. So it's really quite unpredictable, when the game will be done, but I'm sincerely hoping for 2018 August.