Re: Dungeons and Dragons Version 4
Thursday, November 6, 2008
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Something that I intended to use this blog for was to put character sheets on, so that if I forget my laptop I can still play, if I'm not at a session someone can take over my character, and partly to show party progression and makeup. So, here is my Eladrin Swordmage.
Level 2 Eladrin Swordmage
Gender: M Height: 5'6" Weight 135 lbs Alignment: U Deity: Corellon
Initiative: +3 AC 18 (11+4+3) Speed 6 squares
HP: 22 Bloodied: 11 Healing Surge Value: 5 Surges/Day: 9
EXP:1125
Ability Scores:
STR 16 (+3)
CON 12 (+1)
DEX 14 (+2)
INT 18 (+4)
WIS 10 (+0)
CHA 8 (-1)
Fort: 14
Ref: 15 (+5 racial against charm)
Will: 14
Race Features: Low-light vision, Fey Step, Trance, Fey Origin, Eladrin Education
Class Features: Swordbond, Aegis of Assault, Swordmage
Skills:
Arcana: 12
Athletics: 8
History: 12
Insight: 6
Stealth: 8
Feats:
Eladrin Soldier (+2 to damage with longswords and spears)
Moon Elf Resilience (When using fey step and bloodied, may spend a free healing surge)
Languages: Common, Eladrin
Basic Attack: (+1) Longsword +8 to hit, d8 + 6 damage
Combat Powers:
Fey Step (encounter), (move): Teleport 5 squares as a move action.
Aegis of Assault (at-will), (minor): Mark, one creature, close burst 2. If target attacks someone other than you, they take -2 to attack and you can teleport from anywhere within 10 squares (as an immediate action) and make a basic melee attack against it.
Dimensional Warp (encounter), (minor): Close burst 3 - you and one ally in burst, or 2 allies in burst, teleport into each other's squares.
Fey Step (encounter), (move): Teleport 5 squares as a move action.
Greenflame Blade (at-will), (standard): Int vs. AC, melee - 1[W] + Int mod fire damage and deal Str mod damage to all enemies adjacent to you.
Lightning Lure (at-will), (standard): Int vs. Fort, ranged 3 - 1d6 + Int mod lightning damage, and pull target to nearest unoccupied space adjacent to you.
Flame Cyclone (encounter), (standard): Int vs Reflex, close blast 3(all in blast) - 1d8+ Int mod + Strength mod fire damage.
Burning Blade (daily), (standard): Int vs AC, melee - 2[W] + Int mod fire damage. Until end of encounter, melee attacks deal extra damage = to Str mod.
Equipment: Standard Adventurer's Kit (in bag of holding), Leather Armour, +1 Longsword
Money: 75gp
Party Items: Bag of Holding, 700gp (120x3 from gems, 170 for goblin encounter, 170 for kobold encounter, a tent (in the bag) (that I'm holding atm).
Posted by /RL/ at <a class="timestamp-link" href="http://thepitifulones.blogspot.com/2008/11/rl-eladrin-swordmage-character.html" rel="bookmark" title="permanent link"><abbr class="published" title="2008-11-06T08:00:00-08:00">8:00 AM</abbr>