Name: Sebell
Class: Harper (Warrior)
Race: Dragonkin (Human)
Sex: Male
Body = 10+30 = 40
Mind = 4+6+4 = 14
Spirit = 10+16+4 = 30
Hit Points (HP) = 40+7+15+30 = 92
Pleasure to Orgasm (PP) = 20+14+12 = 49
Spirit Energy (EP) = 20+7+30 = 57
Speed = 25+10-10 =
25
Dodge = 2d10+2d10+-2d10+1d10 (7+5/4) =
6d10+3
Natural Armor = 2+5+3+2+3+4 =
19
Worn Armor = 0
Total Armor =
19
Grapple =
8d10+2
Spirit Ceiling = 10
Resistances:
Reflexes =
20
Focus = 7+3 =
10
Willpower = 7+5 =
12
Defensive Bonuses:
Tumble Mod = -10
Bull Rush Mod = +20
Overrun Mod = +20
Parry = +20+3 =
+23
Parry DC = +3
Parry Max DC = +3
Stealth = -6 to such checks
Orgasm Threshold = 2+2 =
4
Pleasure Resistance = 11
Experience = 0
Corruption = 0
Class Skill:
Warrior’s Skill- 1+[40/10] = 5 Skills
Reliance on Might- +5 to Tumble, Overrun, Bull Rush, and Resistances when using Skills.
Talents:
Natural Succubus (Succubus Magic)- Pick one Talent from Succubus Class, can be chosen MainStat/30 times round down.
-Succubus Magic- Gain 3 Succubus Powers.
Heavy Weapons Specialist (Style)- +1d10 W. Att and +8 Damage with 2-H Weapons.
Skill with [Two Handed Blunt Weapons]- +3d10 W. Att
Skilled- +3 Skills
Warrior Exemplar - +1d10 bonus to Dodge and to weapon attack rolls, +3 bonus to natural AV, and +3 bonus to damage rolls with weapons whose damage is reliant on their Body stat. +3 bonus to Parry checks, Parry DCs, and max Parry DCs.
Flaw-Exceptional- +8 Stat Points
Flaw-Lucky-Grants the character a +3 bonus to attack, Dodge, Grapple, Perception, Stealth, and Resistance rolls. Do not include this bonus in any of the actual stats, merely indicate it as a bonus on your character sheet and when showing the bonuses for rolls in posts, as it does not count when secondary stats are damaged.
Flaw-Wealthy- +250 Denarii
Racial Talents:
Pain Resistant- +5 N AV.
Flaws:
Credit-Fetish(Female Elves)- +8 PP and gain Excited when a female Elf is the source of PP damage.
Credit-Extreme Fetish- Whenever the character would be at risk of taking PP damage from a fetish (or experiencing if their fetish wouldn’t normally caused PP damage), they take 1d8+1 Willpower damage, becoming Aroused upon reaching 0 Willpower and then having it reset, and then becoming Horny upon reaching 0 Willpower again.
Credit-Sensitive - take 5 extra PP wherever PP is taken.
Free-Lustful (RP) - The character is a frequent enjoyer of physical pleasure. They are more likely to seek sex from their allies or accept it if it is offered to them, and are also more likely to give in if they are being raped.
Free-Mutated 3
Racial Flaws:
Easy to Hit- The character only gains Dodge dice for every stat/20 instead of stat/10, and their static bonus from the remainder of theirs stats is halved again and cannot exceed 4. For each instance of this after the first they take an additional -2d10 penalty to Dodge with no further penalties, with a maximum of three stacks.
Obvious
Open Soul- +5EP Lost whenever EP is Lost.
Bloodthirsty(RP)- The character cannot, under any circumstances, back down from a fight. Even if defeat seems certain, and/or engaging in battle endangers their allies, they must fight until they themselves fall, or every enemy has been defeated.
Mutations: 3/18
Racial-Aerial Warrior- No Dodge Penalty when Flying
Racial-Natural Attack- The character has some sort of natural attack that allows them to deal a greater amount of unarmed damage than usual.
Racial-Tail- Long thin dragonic tail.
-Dangerous Tail- +4 Damage -2 W. Att.
Racial-Vestigial Wings
-Wings
--Greater Wings- Large purple Dragonic wings, Fly at Ground Speed.
Racial-Odd Skin- Deep Purple scales covering wings, tail, and back/limbs.
-Mutated 3-Armored Hidex2- +4 N. AV.
Racial-Whip Tongue- Thin snake like tongue. +6PP during Oral.
Mutated 3-Skyclad- Your character feels uncomfortable when wearing any sort of clothing or armor and take a -2 penalty to all attack rolls, Perception checks, Stealth checks, and Dodge rolls when not nude (save for belts or other gear).
Special Mutations:
Mutated 3-Naturally Warped - The character was born with some degree of magic in their blood, but this doesn’t cause them to corrupt others. The lcharacter doesn't deal corruption to others unless they also have other mutations that would cause them to deal corruption, but they don’t take corruption as if they had the Warped special mutation. A Naturally Warped creature is always counted as having at least 3 mutations for the purposes of how many mutations they require in order to reach Warped and how much corruption they need to take in order to acquire another mutation unless they already have more.
Racial Special Mutations:
Dragonblooded- Negate 20 Fire Damage. +2 N AV. +4 bonus to any Resistance check against anything that would give them the Charmed, Dominated, Paralyzed, Stunned, or Weakened statuses.
Large- +30 bonus to HP, a static +10 bonus plus a +1 bonus per dice to Grapple against smaller creatures, and may wield heavy weapons that would normally need to be mounted with reduced penalties, taking only a -4 penalty for each -10 that a normal character would take, and may wield vehicle-mounted weapons with a -20 penalty. They also take a -2d10 penalty to Dodge and and a -10 penalty to Speed and to all Tumble checks. They also get a +20 bonus to all Bull Rush and Overrun checks and a +20 to Parry checks.
Weapon Attack: 8d10+1d10+3d10+1d10 =
13d10+2
Damage:
2-H Blunt:
2d10+33; two handed.
Unarmed Damage:
2d4+15
Natural Weapon Damage:
2d12+18
Skills: 5+3 (Skilled) =
8
Cleave (Passive) – Whenever the character kills an opponent, they automatically take an attack on another nearby enemy, but this attack takes a -1d10 penalty to attack and a -4 penalty to damage rolls. Requires Heavy Weapon Specialist.
Guillotine (Passive) - When the character makes an attack against a target with less than 30 HP or half health remaining (whichever is lower,) makes an attack that brings the target below or 30 HP remaining, or deals more than half their target's max HP in damage with a single attack, they make a Reflexes check against that target. On success, the target dies (or falls unconscious depending on fluff) instantly. Requires Heavy Weapon Specialist. The character also gets a +5 bonus to Parry checks against targets with less than half health.
Heavy Metal - The character delays their standard action until the end of the round. Targets hit by the character's attack must win a Reflexes check against the user or become Stunned. In addition, every attack made against the character until the end of the round, whether the attacks hit or miss, grants the user a cumulative +2 bonus to the stun check, along with a cumulative 1d10 attack and +3 damage bonus until the character's next action. Requires Heavy Weapons Specialist.
Slay – The character takes a -2d10 penalty on their attack roll and a -2d10 penalty to Dodge until their next turn. In exchange, their bonus to damage from Body increases by one step, usually from +Body/2 to +Body. Requires Heavy Weapons Specialist.
Berserker (Passive) – The character gets a +2 bonus to weapon attack rolls, Natural AV, Grapple checks, and melee weapon damage. Requires the Bloodthirsty Flaw.
Smith (Passive) - The character gets a +3 bonus to Natural AV, and a character may smith their own items, gaining the Smithing trade or increasing it by 2 dice, and may enhance items by either adding upgrades or creating them from materials at half the listed cost in the shop. They may also fully repair their own armor for half the usual price in materials.
Giant Strength (Passive) - The character can wield a normally two-handed weapon in one hand, but takes a -1d10-3 penalty to attack, a -4 penalty to damage, and -1d10 penalty to Dodge while doing so. If the character chooses to wield another two-handed weapon in their offhand as well, they take this penalty on both weapons in addition to the penalties for two weapon fighting. During this time the weapon is considered a one-handed weapon for the purposes of penalties/restrictions for skill use and use in grapples. (i.e. no using heavy weapons specialist skills via a two-handed weapon held in one hand). Two handed ranged weapons with a Body bonus to damage may not be used in one hand, but those without a Body bonus to damage take no damage penalty. A character may also wield a one handed weapon of a larger size category at no penalty, or a two handed one at a -5 penalty, may reduce the attack roll penalties for not mounting weapons that normally need it by 2 per -10, or a one handed weapon of a further size category larger in both hands at a -10 penalty to attack.
Superhuman Toughness (Passive) - The character's natural AV is no longer ignored by attacks that ignore all AV, and if the character has natural DR they treat it as one step lower rather than ignoring it completely. DR steps start at 1/4 and go lower by increasing both the denominator and the numerator by 2. IE: A character with DR 1/4 would get DR 1/2, a character with DR 1/2 would get DR 3/4, a character with DR 3/4 would get DR 5/6, etc. If their Natural AV would completely negate the damage of an attack, they take no damage rather than minimum damage. Requires that the character be supernatural in some fashion, at the very least having Naturally Warped.
Pleasure Damage:
Penetration = 2d8 + 40/3 =
2d8+13
Foreplay = 2d4 + 40/4 =
2d4+10
Succubus Power Attack: 8d10
Succubus Powers:
Dazzling Beauty (Passive) - The character is perpetually the center of attention, and will always be looked upon with lust. All creatures able to see the character take a -10 penalty to their Perception checks when trying to perceive anything other than the character. Whenever the character would deal pleasure damage to a creature it is increased by +5, even when via other succubus powers like Pleasing Gaze and Writhing Delight. A creature who is in danger of taking PP damage from a creature with this succubus power immediately gains the Excited status.
Incredible Stamina (Passive) - The character can have 2 additional orgasms before gaining an instance of the Weakened status because of them, may choose to automatically ignore the first 5 PP damage that they would take every round even if they aren’t resisting pleasure via Willpower, and have the amount of EP that would be drained from them through PP damage that they take reduced by 5.
Pleasing Gaze - The character chooses a creature within 30 feet and pays 3 + X EP, causing them to take Xd6 + X pleasure damage that may be resisted like any other source of pleasure damage, and allows the succubus to drain energy from their target. No more than 10 EP may be spent on any given round by this succubus power. This ability requires a standard action and may not be used with if the character could not use spirit powers.
Inventory:
Massive 2-H Dragon Maul (<685/2=343>-[150*2=300]= 43 Denarii)
- +20 Damage
- Used 2 Dragon Fangs
- +3 W. Att rolls (Giant Strength/Modifications/Material)
- Dragon Fang - Doubled damage dice, +10 attack, ignore natural AV
- The weapon be designed to better disable opponents. The character gains +4 to any resistance checks to inflict stunned or prone on a target caused by a melee attack with this weapon, though they suffer a constant -2 to attack when wielding this weapon, for 10 denarii.
- 2 Dragon Fangs [Used on weapon noting for initial Denarii spending] (180 Denarii)
Enchanted Iron Collar (70 Denarii)
- Enchanted to protect the user’s soul. So long as the item is worn, they may not receive corruption, get a +10 bonus to any Resistance checks against attacks against their soul, and reduces any drain or damage to their EP by 15.
Wooden lute
7 Denarii
Backstory:
Wildlander
The character was born and raised in a less civilized area, or at least in a very rural community. They gain 6 additional trade dice between that must be spent between the Agriculture, Animal Husbandry, Herbalism, Tracking/Woodcraft, Trapping and Woodworking trades.
Trades: 20+6 [Wildlander]+2 [Smith]+2 [Mind]
Free-Perception 2
Free-Stealth 2
Free-Low Amazonian 5
Wildlander-Tracking/Woodcraft 2+2 = 4
Wildlander-Trapping 2
Wildlander-Herbalism 2
Smith-Smithing 2+2 = 4
Mathematics 4
Reading/Writing 2
Instrument (Lute) 6
Navigation 2
Medicine 2
Disable Devices 2
Template:
N/A
Bio:
Sebell was born to his Amazonian father and Dragon mother, his father raised him as mom was fairly active, it was literally once in a blue moon before he got to spend some real time with her. Growing up was an odd experience for the dragonkin as it quickly became apparent he shared more with his mother then her scales.
His size and eventually his beauty, his claims of rugged good looks are only heard by his father who gives his condolences, pushed him into taking up the job his father once had that of a harper, his mother says dad was just a uppity bard though. It was here when his father took him through an 'Initiation of manhood' that Sebell learned about sex, an rather experienced and energetic High Elf whore took the young dragonkin's virginity. Sebell never forgot about his first 3 times with her though he has fucked other races nothing quite gets him going like an elf. Something about the race gets his motor running like nothing else.
When not learning the lute or common field treatments and lock picking methods, his mother deemed it to teach him how to handle smithing his own equipment, though in the breath of time his scales grew thick and tough rivaling platemail, putting armor over it seemed redundant moreso when any worthwhile ones would hinder his movement. Still during this time he did manage to finish his weapon, a massive thing made from a tooth of a massive dragon that once challenged his mother it stands taller than he is and weighs heavy even to him. Made solely for violence Sebell deemed it worthy to keep despite the crude craftsmanship and novice work put into it was his. That and his mother made the boy pay for stealing her memento his precious horde reduced to scraps.
When he turned 18 it was time for him to leave the nest his mother heavy with her next egg, his parents did give the man a parting gift, both parents gave unto him a choker of iron inlaid with runic script. His parents told him if he wanted to continue to have sex with any pretty elf he found he would at least do them the favor of keeping this on to curb the corruption of his body.
Starting Location:
Ironrose Monastery
OOC Information:
Less thorny then Zefar. Also not very creative with the name =P.
Put some thought into it Sebell wants to make a name for himself eventually find a pretty Elf lady High/Dark doesn't matter maybe two to settle down and have a family with within the next 150 years or so.