updated demo? amazing i will try it out RIGHT NOWGame should be released at the end of the next week according to his blog, also the game has an official webpage now with an updated demo.
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any idea what the updated demo has? what was changed?Game should be released at the end of the next week according to his blog, also the game has an official webpage now with an updated demo.
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I found some stuff out. The boss in the demo (the sister?) is harder now. Also you can save right after you beat her but if you talk to the sign, it will end the demo. After beating her she will follow you around and you can level her as well it seems.You can't play any farther than the previous demo.
So far the only difference I noticed is that sometimes the attack-position indicator (breasts, ass, vagina, or kiss) has a ? marking, and neither shows a number nor the color of the attack (red, blue, gray, etc). Makes it kind of risky, since targetting that area might lead to an instant counter-attack ejaculation.
I thought it had something to do with the color, red being more damage, blue being less damage, white being normal, and gray being the instakill. Although the gray usually does seem to be the high number, I thought that number just represents how many 'hits' are subtracted from when you attack.Could someone explain the different attack colors, and why sometimes after attacking you get instantly KO'ed? I get that they target different parts of the body, but I have no idea when its a "weak" point or when it isnt. Using the same attack twice often gets my guy instakilled.
Nevermind, I seem to have figured it out. If you look in battle above the little real time screen things, theres 4 Symbols, which I guess mean mouth, breast, vagina and ass. They have a number next to them and are color coded to match up with the attacks. Match up to the one with the lowest number, and you'll be fine. Might have something to do with the number they have next to it, and the number next to yours. You can also change the difficulty menu at the red orb inside of your room. The easiest setting is way way way too easy, one hit kills on each monster, so ide recommend keeping it at normal.
Ah yeah the hits thing would make sense. I just slightly changed what I typed, since im actually reading the manual in the game now. I had the order wrong on the icons. It goes Chest, Butt, Vagina, Lips... I dont really get the cancelling mechanic. Might be something to do with when you use the different skills.I thought it had something to do with the color, red being more damage, blue being less damage, white being normal, and gray being the instakill. Although the gray usually does seem to be the high number, I thought that number just represents how many 'hits' are subtracted from when you attack.
Author shittalks about another game (Ahe Quest [RJ134091]) made by a different group on Twitter (Honestly not really sure what to think, I liked what the demo had to offer, as well as the writing.
I know there's some controversy regarding the author and his twitter, which he turned private. There's plenty of comments on his blog who seem to hate him and others that defend him. I hypothesize that it may be from his haters who bought the game and tried to give it low reviews despite how early the game was just released to kill his overall sales to detract others from buying it.
Yeah, using the same attack twice will pretty much always kill you. Once you use it once, the defense value on the part you attacked goes up a lot, so when you attack again, you have a lower attack value than their defense value, you insta lose.if I recall from the demo (and I could be wrong anyway) the condition for getting instakilled is using the same attack twice in a row or too soon before using it last. It's like a counter for being predictable. Hopefully wrong, even.