Re: Dark Gate OOC Thread
What was wrong with the old to-hit? Is it like an old Porsche and we need to keep up with the times in order to stay hip and pick up chicks
It was too easy to get a dodge that made you literally unhittable and/or an attack bonus that made you unable to miss. The new concept makes that more or less impossible.
I still say you should get a baseline of like 10-20 or so and just tack on like Body/4 for Speed or whatever.
One possible replacement for the square root functions is a piecewise linear "curve". Something like this:
"For body between 0 and 10, Speed = Body"
"For body between 12 and 20, Speed = 10 + (Body - 10) / 2"
"For body between 22 and 60, Speed = 15 + (Body - 20) / 4"
"For body 62 and up, speed = 25 + (Body - 60) / 6"
That would give you:
Body = Speed = OldSpeed
0 = 0 = 0
6 = 6 = 8
10 = 10 = 10
16 = 13 = 13
20 = 15 = 14
26 = 17 = 16
30 = 18 = 17
40 = 20 = 20
60 = 25 = 24
100 = 32 = 32
150 = 40 = 39
The formula is... much messier than the square root, IMO. But the actual math is easier, and it's a very close approximation of a square root up past Body = 100 with the four "steps" I've listed here. You can also use fewer steps for a simpler formula but less accurate approximation of the square root. Of course, maybe you don't even want to approximate a square root.
Edit: You can clean those formulas up slightly at the cost of hiding how I determined them. Also, where the formulas "overlap" they return the same result.
[0-10] = Body
(10-20] = (Body + 10) / 2
(20-60] = (Body + 40) / 4
(60-inf) = (Body + 90) / 6