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Dark Gate OOC Thread


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Tassadar

Tassadar

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Re: Dark Gate OOC Thread

Shadowmancer: Death whip can no longer use Body in place of Spirit automatically.

Magic
~~~

Aether: Added Shortened Life Expectancy, level 4.

Earth: Added Tremorsense, level 2.

Fire: Godsfire now deals more damage.

Force: Added Greater Force Armor, level 4.

Light: Added Play Possum, level 5.

Lightning: Added Thunderblast, level 5. Spark, level 1.

Nature: Added Oakenform, level 4. Spirit of the Drake, level 5. Fiddled with ye Earth Elemental spell and clarified ye Mass of Vines spell.

Water: Added Wall of Ice, level 5. Shatter, level 5.

~~~

Skills: Added Block (Shield Fighter) Superior Grappler (Grappling) and Nerve Pinch (Unarmed Fighter) Changed Terrify, and changed the formatting of Battlemage, Bladesinger, and Nose for Treasure among others for consistency. Removed the word "Activated" and added a note at the bottom in order to save space.

Talents: Added Specialized Caster under Mage, made it impossible to take Multitalented with Natural Succubus.

Aptitudes: Added Power Gather.

Succubus Powers: Added a requirement to taking Shapeshifter. Added Pleasing Touch.
 

Hafnium

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Re: Dark Gate OOC Thread

Warrior skill suggestion! IT NEVER ENDS.

Guillotine (Passive) - When the character makes an attack against a target with less than 30 HP remaining, makes an attack that brings the target below 30 HP remaining, or deals more than half their target's HP in damage with an attack, they make a resistance check against that target. On success, the target dies instantly. Requires Heavy Weapon Specialist.
 

Hentaispider

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Re: Dark Gate OOC Thread

TWF skill suggestion:

Parry Expertise: When wielding two weapons, the character can choose not to make attacks with the second weapon and instead gains +20 dodge against melee attacks. Requires Two Weapon Fighter
 

ranger

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Re: Dark Gate OOC Thread

Suggested Monster addition

Template: Big Beasts

Body: 50
Mind: 8
Spirit: 12


Hit Points (HP): 60
Pleasure to Orgasm (PP):39
Spirit Energy (EP): 41
Speed: 22
Dodge: 35
Armor: 8
Resistance: 25
Perception: 22
Stealth: 22
Grapple: 50

Pain Resistant x2


Large hunting cat/corrupt large hunting cat

Monster Name: Crolian snow leopard, Amazonian panther, Baridian Lion
Monster Type: Beast
Monster Class: None
Differences from Base Creature: (-1 Speed if Warped,) +10 Dodge (45) +16 stealth (38, 42 if warped) armor +2 (10)


Talents:
Stealthy x2
Mindless
Hard Hitter
Hard to Hit

Flaws:

Mutations:
Natural Attack
(only if Warped)
Tentacles
Warped
Odd Skin
Armored Hide
Chameleon Skin x2

Inventory:
Unarmed: (+50) 2d12 + 25

Description:

Large feline predators similar to Lions and Jaguars
 
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Smokefish

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Re: Dark Gate OOC Thread

SUGGESTAMAYSHUUUUNS!

A wild mutation appears!
*Healing Milk: Creatures/people that ingest the characters milk heals 1d6+4HP per turn drinking. Requires Lactation.

A bunch of derpy General Talents appear, because EVERYONE ELSE IS TIRED OF YOUR SUPERIOR MULTI-CLASSABILITY, SUCCUBUS, THIS IS OUR REVENGE!
Superior Succubus: Can pick a Succubus Talent that isn't Superior X/Cross-Class Talents. Requires Warped Special Mutation, can't have any other Superior X Talent already, can't take any other Superior X talent with this. Can't be taken by Succubi.

Inherent Succubus: +10 to Max PP, +6PP Damage Dealt, +1 Succubus Power. Requires Superior Succubus, and can't be taken by Succubi.

Reborn/Manifested Succubus: +10 to Max PP, +2 Succubus Powers and the Soul Eater Special Mutation. Requires Inherent Succubus, and can't be taken by Succubi.
A wild bunch of talents that are up to no good, making a ruckus all over the neighborhood, appears! (+1 a Ritual)
Guardian Companion: The character gains a Companion that sticks with them through thick and thin. A Guardian Companion have 24 Body, 6 Mind, 10 Spirit, Unarmed Fighter Talent, and (1+(Body/10), rounded down) Skills, . When making a Companion, contact the GM to work out the specifics of it, such as its mutations. Companions have access to Non-Natural X General Talents and a few other talents through XP spending. A character can only have one Companion.
Guardian Companions have access to the following Warrior Talents: Grapple Expert, Stealthy, Resilient, Heavy Hitter, and Skill with Unarmed.

Arcane Companion: Like the Guardian Companion Talent, except an Arcane Companion starts with 6 Body, 24 Mind, 10 Spirit, Focus in {Element}, and can cast all level 1 spells.
Arcane Companions have access to the following Mage Talents: Concentration, Evoker, Healer, Magical Accuracy, Magic Feats

Spirit Companion: Like the Guardian Companion Talent, except a Spirit Companion starts with 6 Body, 10 Mind, 24 Spirit, 1 Talent that give access to powers, and 1 Spirit Aptitude.
Spirit Companions have access to the following Wielder Talents: Massive Energy Pool, Soul Sense, Skilled Wielder

Infuse Companion
Ritual Cost: 15 Denarii per 2XP
Ritual Time: 30 Minutes per 2XP
Ritual Requirements: Any Companion Talent
Description: The character purchases reagents to perform a ritual that infuses their companion with knowledge or power, thus improving it. The XP gained must be spent once the ritual is complete, and Talents for the Companion cost the same 8XP it would cost for a PC, meaning at least 60 Denarii and two hours must be spent in one go for the companion to learn a new Talent.

So far I am divided on where to allocate these talents. My initial idea was to make Guardian Companion a General Talent, with Arcane being a Mage Talent and Spirit being a Wielder talent. Given my talk with spider, I am considering making it all General Talents(like spider suggested), or just moving Guardian Companion to the Warrior Talent pool, so everyone suffers!
A wild race and special mutation appears! DG now requires additional volcanos!
Ember Draconian
A rare breed of demons sprung from the union with corrupted dragons. They are few in numbers and as varied in appearance as their demonic parents, ranging from largely human to wyvern-like in body shape, with skin ranging from feeling like smooth stone to molten and jagged scales. One thing they all share in common is their innate physical might, and the glowing veins, as if it was not blood, but magma, coursing through their bodies. Due to their heritage they possess an innate ability to control the forces of flame, with some displaying a close connection to their draconic ancestors.
Their bodies are notably warmer than that of most races, and often seek out warmth, be it a crackling fireplace, a pool of magma, or a potential partner to spend the night with. In particular they are fond of areas where magma or volcanoes can be found.
Stat Adjustments: +12 Body, +6 Mind, +6 Spirit
Racial Talents: Grapple Expert*, (Focus in Fire OR Dragonfire Adept)
Racial Flaws: Sluggish*, Obvious, Mutated, Weakness(Cold Damage), Fetish(Warmth/Heat)
Racial Mutations: Supernatural, Corruptive, Demon, Ember Blooded, Immunity(Fire), Natural Attack, Wings, Tail, Glowing Skin
Optional Mutations: Serpentine Body*, Egg Layer, Night Eyes, Whip Tongue, Odd Skin, Armored Hide, Horns, Claws, Glowy Fluids
Special: Grapple Expert and Flawed are only gained if the character pick Serpentine Body as optional mutation during creation.
All Mutations chosen have to be draconic, volcanic or demonic in appearance. Picking the Mutated flaw does not count towards additional Talent selection.

Ember Blooded: Any Fire/Heat Damage the character would recieve reduces their Resistance by an equal amount. When Reduced to 0 Resistance by this they gain the Aroused status and their resistance resets, and if they are reduced to 0 Resistance again by this they gain the Horny status. Cold Damage deals an additional x1.5 damage to this character.
A wild template and ritual appears, meant to be used by me and CW's viking brothers!
-Wilderhearted-
Wilderhearted are people that have undergone a ritual to peacefully bond with an ancient spirit animal, gaining animal aspects from the spirit, be it good or bad.
Shared Flaws: Tainted Bloodline
Shared Mutations: Natural Attack, Odd Skin(Tribal Body Markings/Tatoos)
Optional Mutations(Min:2): Night Eyes, Funny Ears, Tail, Odd Skin, Horn, Fangs, Claws, Whip-Tongue, Soft-Skin, Pheromones
Wilderhearts also get to pick which totem animal they've been blessed by: Ursine(Healthy, Resistant, Obvious, Armored Hide), Canine(Perceptive, Skilled(Ranger, Nose for Treasure, Strong Willed), Exciteable, Pheromones), Feline(Sneaky, Hard-to-Hit, Fragile, Night Eyes), Avian(Hard-to-Hit, Quick, Poor Grappler, Greater Wings, Sky Clad)
Mutations gained must be in style with the chosen spirit animal.

Wilderheart Brew
Ritual Cost: 50 Denarii's worth of ingredients or 3 hours of gathering ingredients in a forest per dose
Ritual Time: 1 Hour for brewing, and an additional 4 hours for making the markings(per transformee)
Ritual Requirements: Druidic Secrets, a willing person with a base race that does not have Warped or greater
Description: The character gathers necessary ingredients followed by concocting them, and once the brew is finished he uses a part of it to inscribe markings or tatoos on the transformees body, to mark them as a vessel for the spirit animal. Once the markings are complete, the rest of the dose is ingested by the transformee, drawing a spirit animal that bonds with them. As the bond is completed, the markings remain a permanent, and will regrow if removal is attempted. The kind of spirit animal that bonds depends on the character or the GMs decision, but it usually "fits" with the character in some way.
 
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OP
Tassadar

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Re: Dark Gate OOC Thread

Fiddled with the "skin" spells under Earth to make them a little bit better.
 

Hafnium

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Re: Dark Gate OOC Thread

Suggestions!

An enchant that causes a weapon to deal EP damage instead of HP damage.

- A weapon may be enchanted to deal energy damage instead of health damage for 50 denarii. Its damage is changed to 2d6 + Spirit/4 and is subject to both armor and any effect that would mitigate EP damage. If gauntlets/knuckles/unarmed bonus damage weapons are enchanted then the character's unarmed damage while wearing them is changed to 2d6 + Spirit/4 along with the restrictions a normal weapon would gain. In addition, by itself a weapon enchanted this way cannot kill a normal target, only daemons, slimes, spirits, and other targets who can die upon reaching 0 EP, and will only render most opponents unconscious.

- A weapon that has been enchanted to deal energy damage instead of health damage may be enchanted to allow its wielder to drain half the energy damage it deals by trading two Greybrains or two Darkbrains or one Greybain and one Darkbrain.

- A weapon that has been enchanted both with a spell or power and the ability to deal energy damage instead of health damage may be enchanted to use EP equal to energy damage dealt in the previous round, up to a maximum of 10, to activate any spell or power it's enchanted with as long as that spell or power is activated within one round of the attack powering it by trading 20 denarii and one slime amber.
 

Guan Yu

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Re: Dark Gate OOC Thread

Somebody have a multiplayer game with my derpy second character. Bored of waiting on everything and don't want to keep that character in the sheet thread if there's no use for it. Such a waste of space with everyone else's dozen used characters there.
This. With a third character instead of the second.
 

GargantuaBlarg

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Re: Dark Gate OOC Thread

[1 Minute Ago 11:05] Tiffanian: What's the difference between scary and non-scary alarunes?
[1 Minute Ago 11:06] xgkf: One wants to rape you to death, one wants to rape you for the rest of your life.
 

Hentaispider

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Re: Dark Gate OOC Thread

Does anyone think that it's ridiculous how succubi basically make better mages than mages do? Erotic magus gives a bonus mages can't get in any way - actually, mages don't even get anything that's close to being equivalent or have any way of reducing casting penalties - and erotic wizard gives mage's spell casting as well as an extra talent.

Edit: Actually, same goes for warriors as well, thanks to +12 to all attack rolls and more skills than warriors get.
 
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SirOni

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Re: Dark Gate OOC Thread

What's the chance of adding ogre's to the demon summon list?
 
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Tassadar

Tassadar

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Re: Dark Gate OOC Thread

Aptitudes: Fiddled with the wording of Master Blast, Efficient Wielder, and Energy Shaper. Changed Soul Soldier to include all Spirit Weapons and added some clarifications. Added Burning Spirit and Soul's Strength.

Succubus Powers: Fiddled with Unnatural Resilience, Siren Song, Pleasing Touch.

Mage Feats: Added Channel Spell.

Enchantments: Implemented Hafnium's suggestion.

Talents: Changed Superior X so that it can be taken twice, but only once each for whatever two paths you pick. Kama Sutra was changed to increase the dice. Skilled Wielder now increases the character's Spirit Ceiling by 2 in addition to granting an Aptitude. Added the stuff that Smoke suggested down there with some adjustments, totaling to 6 new General Talents. Fixed Erotic Wizard so that it gives a Feat, not a Talent, as it was supposed to.

Mutations: Added Healing Milk and Ember Blooded (special mutation.) Removed all of the names for people that suggested Mutations oh so long ago. Removed all of the explicit requirements for numbered mutations.

Skills: Split the post into two. Changed Nerve Punch to Nerve Pinch, as it should have been. Added the following: Parry Mode (TWF), Triple Strike (Shield Fighter), Softening Blow (Shield Fighter), Weakening Blow (Duelist), Guillotine (Heavy Weapons Specialist), Crushing Blow (Heavy Weapons Specialist), Melee Shooter (Ranged), and Shadow Striker (Stealthy)

Races and Templates: Smoke's suggested race is in, but had to be put into the Templates post. His template is in as well.

Rituals: Changed Soul Synthesis a tiny bit, added the ones suggested by Smokefish for his new Talents/Template.



@Spider's complaint: Your portion about Succubi being better warriors is inaccurate, as is your supposition that they are better mages. A breakdown:
Mages get free access to Mage Talents at character creation and may purchase them later for 8 exp. Warriors get free access to Warrior Talents at character creation and may purchase them later for 8 exp. Succubi get free access to 2 Talents from either school at character creation and may purchase them later for 12 exp.

*Erotic Fighter: The character gains 2 skills and a +6 bonus to attack rolls. Requires Superior Warrior.
-Grants the effective equivalent of a Talent, in particular the Skilled Talent with one of the skills chosen ahead of time, but with the added perk that the +6 bonus is blanket rather than on a single weapon, as Weapon Focus would be. This makes Succubus Powers more likely to hit, in addition to powers and spells in the case of multi-classing succubi, which makes up for the few number of skills compared to actual warriors. So, roughly equal to a Talent with a minor benefit to make up for the limited access to Warrior Talents.

*Erotic Wizard: The character gains a Mage Feat, the ability to cast 1st and 2nd level spells of any element, and a +4 bonus to Base Casting. Requires Superior Mage.
Half a Talent (Mage Feats) + Half a Talent (1/2 Concentration) + an ability that mages already have. Same as above. (The Talent was a derp typo on my part.)

*Erotic Champion: The character gains a number of Skills equal to Body/10 rounded down and a +6 bonus to attack rolls. Requires Erotic Fighter.
Warriors get 1 + Body/10 skills for free, one fewer than the bonus granted by this Talent. The +6 bonus to attack rolls balances against this, effectively granting the Succubus something that Warriors get for free at the cost of a Talent... Which requires 3 other Talents to get.

*Erotic Magus: The character gains a number of Magic Feats equal to Mind/20 rounded down, and no longer takes penalties to casting due to taking PP damage, orgasms, or being Penetrated. Requires Erotic Wizard
Same basic concept as above. The lack of penalties to casting I'll give you, but they're succubi. It makes sense from a fluff standpoint that they'd be able to cast comfortably while having sex.

In closing: Succubi don't make better warriors/mages than traditional warriors/mages. They get fewer skills/feats, and less access to class Talents. They get a few bonuses that make them about as good as the real thing, but they certainly aren't better.

@Oni's request: Nay. I want to keep the summon Fey and summon Demon powers at least slightly different, and that the faeries get their juggernaut while the demons don't is one of the few noticeable differences. Though... If there's significant pressure on changing this, then I might consider it.
 
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Smokefish

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Re: Dark Gate OOC Thread

Tass have barely managed to put in my last batch of suggestions, and I'm already at it again! Woe is him! '.' This list will likely grow exponentially over the following week, huzzah.

Alterations to existing things! Currently: 3
-Metamagic Feats-
Martial Magician – Attack rolls for weapons and unarmed strikes are modified by Mind instead of Body. Additionally, the character no longer takes a penalty to casting when recieving HP damage.

-Templates-
Wilderheart: Add "Base Race Requirement: Not Warped/Naturally Supernatural/Supernatural". Also, optionally add clause: "Special: If the character becomes Warped, add a Fetish for one of the following things: Animals/Beasts, Animal Traits(IE Ears, Tail, Fur, etc), Biting/Nibbling, Rough Sex, Doggystyle. If the character becomes Supernatural, add a second Fetish from the same list"

-Succubus Powers-
Sexual Healing: Add clause: "Additionally, any healing the character causes through mutations, such as Healing Touch, Milk or Fluids, is doubled."
Mutation Suggestions! Currently: 5
-Special Mutations-
Spirit Form: The character's body is made of semi-corporeal spirit energies rather than flesh and blood. The character cannot become pregnant or impregnate except through magical or supernatural means. Spirit beings do not have a HP stat, instead they add their HP to their EP. Any HP damage recieved is dealt to EP instead. A character with this mutation that is reduced to 0EP is permanently destroyed unless there is a potential host nearby that they can recuperate within, essentially drawing upon that persons spiritual energies to regain their own form.
Note: Suggested primarily as an option when making Companions via my previously suggested Companion Talents, likely to go along with Physical Damage Reduction ½ and/or Soul Eater.

-Normal Mutations-
Tight/Large Sub-Option: 1) Snug/Stretching: The character is incredibly tight or well endowed, resulting in a +6 bonus(or -6 penalty) against ending penetration.
Whip-Tongue Sub-Option: 1) Prehensile Tongue: The character have a long, prehensile tongue, and can choose to treat Oral Sex as Penetration instead of Foreplay, with all consequences thereof except impregnation.
Soft-Skin Sub-Option: 1) Healing Touch: The character knows or is capable of making a partner feel good and relaxed, restoring 1d4+1 HP to him or her.
Potent Sub-Option: 1) Healing Fluids: A creature that ingests the characters semen/vaginal juices is healed 2d6+8HP.
Additional Succubus Powers! Currently: 1
Healing Hands: The character may during Non-Oral Foreplay choose to not drain their partner, and instead heal the partner an amount of HP equal to half of PP damage dealt. Additionally, if the character have the Healing Touch mutation, the healing done by Healing Touch is doubled, or tripled if the character also have Sexual Healing. A character can not use this on themselves.
Skill suggestions! Currently: 3
-General/Non-Style Skills-
Hamstring: The character may optionally take a -10 penalty to attack rolls and damage for the round, when attacking with a One-Handed Sword. If successfully dealing damage to a creature, the character makes a Resistance Check VS the creature, and if successful, the creature takes a -4 penalty to speed and a -10 penalty to dodge. This penalty persists until the end of the encounter or until the creature is healed, and can be stacked twice(once per leg). Requires Skill with One-Handed Swords.

Double Slash: The character may optionally take a -10 penalty to attack rolls and damage for the round, when attacking with a One-Handed Sword, in order to strike two times instead of once in the same attack. Requires Skill with One-Handed Swords.

Power Strike: The character may optionally take a -10 penalty to attack rolls and dodge for the round, when attacking with a Shortened Polearm, to deal an additional 8 damage and ignoring 8AV. Requires Skill with Shortened Polearms.

Titan Strike: The character may optionally take a -10 penalty to attack rolls and dodge for the round, when attacking with a Polearm, to deal an additional 16 damage and ignoring 16AV. Requires Skill with Polearms.
 
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Hafnium

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Re: Dark Gate OOC Thread

Suggestifications!

A change to the skill below.

Shadow Striker (Passive) - Whenever the character replaces their sneak attack doubling of damage, they deal an extra +8 damage on their attack and gain a +8 bonus to the Resistance check. In addition, the character gains a +6 bonus to any applicable resistance check when sneak attacking with a non-stealth skill or a spell that requires one. Requires Stealthy.

Change in bold.
 

Mamono Assault Force

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Re: Dark Gate OOC Thread

I don't know if I forgot to post this suggestion, but here it is, purely because I thought it'd be an amusing skill to have.

New Grapple Skill!

Leap Glomp - The character jumps X distance, throwing themselves towards a target opponent. Upon a successful grapple check, the opponent is placed in a submission hold. If the check fails, the character falls flat on their face and is stunned for one turn.
 

Aurani

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Re: Dark Gate OOC Thread

MUST, HAVE, ON, DONGSNAKE!
Even though it's not like she can't already do that by simply sneaking up on her prey, but this is way better.
 
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GargantuaBlarg

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Re: Dark Gate OOC Thread

Whip-Tongue Sub-Option: 1) Prehensile Tongue: The character have a long, prehensile tongue, and can choose to treat Oral Sex as Penetration instead of Foreplay, with all consequences thereof except impregnation.
>you take PP damage from using your tongue on someone
>your tongue develops nerve endings/sensitivity like a dick
>tongue is magic'd the fuck up to be ridiculously flexible and shit
>rub tongue against everything whenever you do mundane shit like talk or eat

New fetish facet acquired.

At least, until I think about burning your tongue and whatnot.
 
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Tassadar

Tassadar

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Re: Dark Gate OOC Thread

Fiddled with Brawler and Shadow Striker, added Leap Glomp.
 
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