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Dark Gate OOC Thread


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Tassadar

Tassadar

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Re: Dark Gate OOC Thread

Yet more skill ideas and potential changes depending on group consensus:
Shield Fighter as is is a little bit weak, as are some of its skills.

Proposed Changes:
Take the following
Talent:
*Shield Fighter: Allows the character to attack using both their weapon and their shield in the same round. These attacks can be against different targets.

and Skill:
Shield Specialization (Passive) – Any shield used by the character gets a +4 bonus to its DB. Requires Shield Fighter.

and change them to

*Shield Fighter: Allows the character to attack using both their weapon and their shield in the same round. These attacks can be against different targets. Defensive Fight penalties do not apply to shield bash attacks, though they still apply to any regular attacks.

and Skill:
Shield Specialization (Passive) – Any shield used by the character gets a +4 bonus to its DB. Shield bash attacks get a +10 bonus to attack rolls and a +2 bonus to damage rolls. Requires Shield Fighter.

Also, add these:
Crossbowman (Passive) - Reduce the reload times of all crossbows by 1 round, and crossbows ignore the first 8 points of a target's AV.

Heavy Metal (Activated) - The character delays their attack until the end of the round. Targets hit by the character's attack must win a Resistance check against the user or they become Stunned. In addition, every attack made against the character until the end of the round, whether the attacks hit or miss, grants the user a cumulative +2 resistance bonus to the stun check, along with a cumulative +6 attack and +4 damage bonus until the character's next action. Requires Heavy Weapons Specialist. (As suggested by Hafnium)
 

Termite

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Re: Dark Gate OOC Thread

I approve because there's currently nothing I can do to increase my accuracy with shields while every weapon has 'Skill with Blah' and all these other specialization skills.
 

Smokefish

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Re: Dark Gate OOC Thread

I approve of the Shield Fighter buffs, and the other skills aswell while at it!

And due to shoutbox derpery, a few ideas came up:

Werebeast Transformation causing 50 Damage to worn clothes/armor, resulting in shredding or at least damaging noticeably.

And then there was a Self-Repair enchantment that quickly came up afterwards, where someone else pointed out Self-Repair might be a benefit of Sentient Armor. No details about how Self-Repair would work was had though.
 

Mamono Assault Force

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Re: Dark Gate OOC Thread

I SHOULD BE ABLE TO CAST HEAL ON MY LIVING ARMOR, FOR UNLIMITED TANKINESS.

ALSO, DEM ORCS. They were cool in Bakan's book, until the hatred for mages. I see him doing battle with them in the future.

HANDS OFF THE TITTY SORCERESS.
 

Hafnium

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Re: Dark Gate OOC Thread

Item Suggestions:

(Talent Name) Potion: Character gains the benefits of one General talent chosen at purchase (cannot be a talent marked with a *) for one hour.
Costs 10 denarii.

Greater (Talent Name) Potion: Character gains the benefits of one General talent chosen at purchase (cannot be a talent marked with a *) for one day.
Costs 25 denarii.

Big Steve's Unstable (Talent Name) Brew: GM rolls a 1d4. On a result of 2+ the character gains the benefit of 2 instances of one General talent chosen at purchase (cannot be a talent marked with a *) until the end of an encounter. On a roll of 1, the GM makes a roll on the psyker rollchart and follows the results accordingly. For the purposes of the phenomenon roll a magnitude of 1 is used.
Costs 20 denarii.

Rune of Knowledge (Skill/Feat/Power/Succubus Power): On use, the character permanently gains one skill -or- one feat -or- one power -or- one succubus power that they meet all the other requirements for which is chosen at purchase, which consumes this rune in the process. May alternatively be set into a weapon to grant access to that skill/feat/power/succubus power while directly wielding that weapon without needing to meet the requirements.
Costs 250 denarii.

Rune might be a little too pricey. Figured it'd be nice to have an alternative for getting those skills/feats/powers/succubus magics for PCs without much else to do with their coin, though.

New ritual to go with the last item.

Craft Rune of Knowledge
Ritual Cost: 50 denarii (for the rune)
Ritual Time: 30 minutes.
Ritual Requirements: The ability to cast spells or powers (through focus, experienced caster, or otherwise). The character has the skill, power, feat, or succubus power they want to impart on the rune -or- 2 darkbrains -or- 1 angel's feather -or- 2 greybrains -or- 2 dragon's scales -or- 1 fiery mantle -or- one blood sacrifice.
Description: The character creates a Rune of Knowledge as per the item. They may impart any skill, power, feat, or succubus power that they already know for only the base ritual cost. If using one of the listed items along with the base ritual cost, they may impart any one skill, power, feat, or succubus power on the item. If they use a blood sacrifice, they may impart one skill, feat, power, or succubus power on the rune that the sacrifice is capable of.

Mostly intended to raise the value on them tier 4 drops by giving a few more global options with them. Also, additional reasons to sacrifice people are always fun.
 

GargantuaBlarg

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Re: Dark Gate OOC Thread

I totally suggest linking the DG1 and DG2 posts in the Lore thread or something. There's some vague info on the races, societies and plot-n-stuff in there. >.>

Also, game legacy and stuff!
 

Mind Flayer

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Re: Dark Gate OOC Thread

New mutation suggestion to screw around with.

Enlarged Testicles: The character's balls have grown larger and as a result they take +2 PP damage when they are played with, and they take -1 to dodge every time this mutation is taken. Can be taken up to a max of 3 times. (After taking it 3 times then the character would take 6 PP smg from ball play, and -3 to dodge.)

This could, or rather I think it should be placed in along with the futanari mutation, as you'd have to have a dick to be able to have these anyway.
 

ranger

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Re: Dark Gate OOC Thread

Ive always had a soft spot for characters using polearms ever sense I played Soul Caliber and sense I feel that specific skills for polearms in DG are lacking so I attempted to make my own.

Polearm Master

Evasive Target: (Activated) A character gives up all attacks for the round to gain +10 to Dodge and AV. reguires skill with polearms

Haft and Blade: (Passive) A character with this skill can make a second attack using the butt of their polearm like a one handed blunt weapon. Requires Polearm Master

Rapid Strikes (Activated) – The character attacks two times instead of only once, but each attack takes a -6 penalty to its attack roll and a -3 penalty to damage. These attacks need not be against the same creature. Requires Polearm Master

Deadly Reach: (Passive) A character with this skill can make an extra attack vs a target who charges them or attempts to grapple them. (this attacks trigger before the grapple or charge resolves) Requires Polearm Master
 
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Courage Wolf

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Re: Dark Gate OOC Thread

I like em, What I would change, given the nature of the weapon, is to change Lightning Strikes to two attacks instead of 3 (given the damage of polearms) and half the penalty from 12/6 to 6/3. The advantages of a polearm in the first place (If someone had devoted themselves to it's use) where it's versatility first and foremost as a staff weapon as well as the reach of any blade attached. A skill I would suggest specifically for this weapon would be defensive rather then offensive however.
 

ranger

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Re: Dark Gate OOC Thread

Made some changes according to Cwolf's suggestions though Haft and Blade seems a little redundant to Rapid strikes. See here.
 

Mamono Assault Force

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Re: Dark Gate OOC Thread

Just got done reading Haf's thread, please let Tamo break the evil angel's nose.
 

TentanariX

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Re: Dark Gate OOC Thread

On phonenets rather than laptop now so placing this here for future use

Map of The Pfitherean Jungle for Sponges thread:


Blue areas are swamps, river(s); light grey spots are arachne/ giant spider webs; light brown areas are quicksand pits, brown lines are fallen trees/logs (can be climbed over); grey spots are obviously caves; the mountains are surrounding the upper half of map.
 
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Termite

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Re: Dark Gate OOC Thread

As I said last night in the Shout, thoughts on some more Succubus Talents that will let them skew even harder toward the other classes.


Erotic Champion: The character gains a number of Skills equal to Body/15 rounded up and a +6 bonus to attack rolls. Requires Erotic Fighter.

Erotic Magus: The character gains a number of Magic Feats equal to Mind/25 rounded up. Requires Erotic Wizard


And I really can't think of anything to complement Erotic Wielder that would make a succubus more like a Spirit Wielder. Any suggestions or adjustments to the above are welcome.
 

Hentaispider

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Re: Dark Gate OOC Thread

As I said last night in the Shout, thoughts on some more Succubus Talents that will let them skew even harder toward the other classes.


Erotic Champion: The character gains a number of Skills equal to Body/15 rounded up and a +6 bonus to attack rolls. Requires Erotic Fighter.

Erotic Magus: The character gains a number of Magic Feats equal to Mind/25 rounded up. Requires Erotic Wizard


And I really can't think of anything to complement Erotic Wielder that would make a succubus more like a Spirit Wielder. Any suggestions or adjustments to the above are welcome.
Well, more than mages or warriors, spirit wielders are defined solely by their talents. Maybe an extra power in all/some of their talents?
 

ranger

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Re: Dark Gate OOC Thread

I don't know about giving more cross class talents to succubi. At this rate everyone should just run with succubus as their base class. Also where are the cross class bonuses for the other classes that want to dip into other abilities or the talents that improve upon the natural succubus talent?
 

Hafnium

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Re: Dark Gate OOC Thread

I don't see the issue with more succubi cross-classing talents. I mean, to get to Termite's suggestions it would require no less than 4 talents spent. And a succubus would only have access to one of them, given the limits on the superior cross-class talent. I think only real suggestion would be to have it round normally. They'd still generally be as appealing as the Skilled and Feats talents for a dedicated body/mind succubus.

Also, quick suggestion for a mutation.

Potent: The character's orgasms are very messy--time to change the sheets. In addition, the character now impregnates/becomes pregnant on a roll of 3 or higher (or always if fertile).

Breeder: When the character is pregnant or has impregnated someone else, the gestation period of their offspring is shortened noticeably. Doesn't affect races whose gestation periods aren't affected by warped or supernatural (i.e. kitsune).
 

GargantuaBlarg

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Re: Dark Gate OOC Thread

Potent: The character's orgasms are very messy--time to change the sheets. In addition, the character now impregnates/becomes pregnant on a roll of 3 or higher (or always if fertile).
Sheet changing is my fetish and I will totally get this post-haste.
 

Termite

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Re: Dark Gate OOC Thread

I've been thinking about what Spider and Haf said, so why not change Powers from two additional powers to one power per tree? Not really fair for those who only work with one school, but really useful for those who branch out. Then Spider's suggestion for the extra branch for the Ero-Wielder wouldn't feel so broken.
 
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